Lucius Daein | |
Aliases: | - |
Age: | 22 |
Hair: | White |
Fur: | N/A |
Eyes: | Gray |
Height: | 6'1 |
Weight: | 156 lbs |
Race: | Human |
Class: | Crusader 3 |
Alignment: | Lawful Good |
Deity: | Deity Here |
Level: | 3 |
Experience: | 6,925 |
Hit Points: | 36/36 |
Gold: | 6375 |
MIL: | 1500 |
Current Status: | Active |
Played by Blackshade |
- Description
- Stats & Combat
- skills
- Feats
- Class Abilities
- Race
- Familiar/Companion
- Equipment
- Manuv/Stanc
- Adventures
- Background
Stats |
STR | DEX | CON | INT | WIS | CHA | |
Score | 18 | 13 | 14 | 13 | 14 | 14 |
Bonus | +4 | +1 | +2 | +1 | +2 | +2 |
Score | - | - | - | - | - | - |
Bonus | - | - | - | - | - | - |
Combat |
Initiative | +3 | BaB | +3 | Grapple | +8 |
Conditional defense Modifiers Here |
Defense | Ttl | Bonuses | Save | Ttl | Bonuses | |
AC | 17 | Bonuses Here | Fortitude | +3 | 5 | |
Flat | 14 | Bonuses Here | Reflex | +1 | 2 | |
Touch | 13 | Bonuses Here | Will | +1 |
Conditional offense modifier Here |
Offense | Attack | Damage | Type | CritRng | CritDmg | Range |
+1 Guisarme | +8 | 2d4+6 | Slashing | 20/x3 | 6d4+18 | 10 foot reach | Reach weapon |
Claws of the Weasel | 1d4+4 | Slashing | x3 | 4d4+12 | Melee |
Ammo | Qty |
Ammunition Here | Quantity Here |
Spells per Day | conditional DC modifier here |
Class | Lv0 | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 |
DC | - | - | - | - | - | - | - | - | - | - |
Spells | - | - | - | - | - | - | - | - | - | - |
C | U | Skills | Rnk | Abi | Syn | Msc | Mag | Ttl |
- | U | Climb (Str) | + 0 | + 4 | + 0 | + 4 | + 0 | + 8 |
- | U | Jump (Str) | + 0 | + 4 | + 0 | + 0 | + 0 | + 0 |
- | U | Swim (Str) | + 0 | + 4 | + 0 | + 0 | + 0 | + 0 |
- | U | Balance (Dex) | + 6 | + 1 | + 0 | + 0 | + 0 | + 7 |
- | U | Escape Artist (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Hide (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Move Silently (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Open Lock (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Ride (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Sleight of Hand (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Tumble (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Use Rope (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Concentration (Con) | + 0 | + 2 | + 0 | + 0 | + 0 | + 2 |
- | U | Appraise (Int) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Craft(Armorsmithing) (Int) | + 3 | + 0 | + 0 | + 0 | + 0 | + 3 |
- | - | Decipher Script (Int) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Disable Device (Int) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Forgery (Int) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Knowledge (Religion) (Int) | + 7 | + 1 | + 0 | + 0 | + 0 | + 8 |
- | - | Knowledge (Planes) (Int) | + 7 | + 1 | + 0 | + 0 | + 0 | + 8 |
- | U | Search (Int) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Spellcraft (Int) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Heal (Wis) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Listen (Wis) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Profession (Wis) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Sense Motive (Wis) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Spot (Wis) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Survival (Wis) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Bluff (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Diplomacy (Cha) | + 7 | + 2 | + 0 | + 0 | + 0 | + 9 |
- | U | Disguise (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Gather Information (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Handle Animal (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Intimidate (Cha) | + 7 | + 2 | + 0 | + 0 | + 0 | + 9 |
- | U | Perform (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Use Magic Device (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Speak Language | + 4 |
Common
Literacy
Sylvan
Draconic
Celestial
Aquan
2 skill points left
Skill Points | Total Skill Points Here |
-U = usable untrained
-C = class skill
Craft | Knowledge | Language | Perform | Profession | Skill Trick | |
Craft Here | Knowdg. Here | Lng Here | Lng Here | Pfrm. Here | Profession Here | SkillTrick Here |
Level 1 - Combat Reflexes: two total AoO
Human - Combat Expertise: Sacrifice BaB for AC
Level 3 - Improved Trip: Trip and gain attack on target
Level 6 - Feat: Desciption
Level 9 - Feat: Desciption
Level 12 - Feat: Desciption
Level 15 - Feat: Desciption
Level 18 - Feat: Desciption
Crusader 1
Class Feature:
Weapon and Armor Proficiency: As a crusader, you are proficient with simple weapons, martial weapons, light, medium, and heavy armor, and all shields.
Maneuvers: You begin your career with knowledge of five martial maneuvers. The disciplines available to you are Devoted Spirit, Stone Dragon, and White Raven. Once you know a maneuver, you must ready it before you can use it (see Maneuvers Readied, below).
A maneuver usable by crusaders is considered an extraordinary ability unless otherwise noted in its description. Your maneuvers are not affected by spell resistance, and you do not provoke attacks of opportunity when you initiate one. You learn additional maneuvers at higher levels, as shown on the above table. You must meet a maneuver’s prerequisite to learn it. See details on Blade Magic or the bottom of this page.
Upon reaching 4th level, and at every even-numbered crusader level after that (6th, 8th, 10th, and so on), you can choose to learn a new maneuver in place of one you already know. In effect, you lose the old maneuver in exchange for the new one. You can choose a new
maneuver of any level you like, as long as you observe your restriction on the highest-level maneuvers you know; you need not replace the old maneuver with a maneuver of the same level. For example, upon reaching 10th level, you could trade in a single 1st-, 2nd-, 3rd- or 4th-level maneuver for a maneuver of 5th level or lower, as long as you meet the prerequisite of the new maneuver. You can swap only a single maneuver at any given level.
Maneuvers Per Encounter: You can ready all five maneuvers you know at 1st level, but as you advance in level and learn more maneuvers, you must choose which maneuvers to ready. You ready maneuvers by praying for 5 minutes. The maneuvers you choose remain readied until you decide to pray again and change them. You need not sleep or rest for any long period of time in order to ready your maneuvers; any time you spend 5 minutes in prayer, you can change your readied maneuvers.
You begin an encounter with all your maneuvers unexpended, regardless of how many times you might have already used them. When you initiate a maneuver, you expend it for the current encounter, so each of your maneuvers can be used once per encounter.
You can recover all expended maneuvers with a full-round action, which you must spend in prayer or meditation. You cannot initiate a maneuver or change your stance while you are recovering your expended maneuvers, but you can remain in a stance in which you began your turn.
Stances Known: You begin play with knowledge of one 1st-level stance from the Devoted Spirit, Stone Dragon, or White Raven discipline. At 2nd, 8th, and 14th level, you can choose an additional stance. Unlike maneuvers, stances are not expended, and you do not have to ready them. All the stances you know are available to you at all times, and you can change the stance you currently use as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description. Unlike with maneuvers, you cannot learn a new stance at higher levels in place of one you already know.
Steely Resolve (Ex): Your supreme dedication and intense focus allow you to temporarily set aside the pain and hindering effects of injuries. When an opponent strikes you, the injury does not immediately affect you. You have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool, which then resets to 0. Any healing you receive can either increase your current hit point total as normal or reduce the total damage in your delayed damage pool. When you receive healing, you choose whether it affects your damage pool, your hit points, or both (you can split the amount of healing as you wish). Most crusaders opt to keep as much damage in their delayed damage pool as possible to maximize the benefit of their furious counterstrike ability (see below). Damage reduction does not apply to the damage that is received from Steely Resolve.
Special effects tied to an attack, such as energy drain, stun, and so forth, still affect you as normal, and their effects are not delayed by this ability. For example, if you are bitten by a venomous spider, you must still attempt a Fortitude save against the poison immediately, even though the bite damage shifts into your delayed damage pool. By the same token, any other special attack that imposes a condition, such as a medusa’s petrifying gaze, takes immediate effect on you.
At 1st level, your delayed damage pool can hold up to 5 points of damage. Any damage beyond that comes off your hit points as normal. The maximum damage your pool holds increases by 5 at 4th, 8th, 12th, 16th, and 20th level.
Furious Counterstrike (Ex): You can channel the pain of your injuries into a boiling rage that lets you lash out at your enemies with renewed vigor and power. Each attack that strikes you only pushes you onward to greater glory. During your turn, you gain a bonus on attack rolls and damage rolls equal to the current value of your delayed damage pool (see steely resolve, above) divided by 5, and rounding down (minimum +1). You can only gain a maximum bonus on attack rolls and damage rolls of +6 from furious counterstrike. Use the table below to quickly determine the attack bonus and damage bonus from furious counterstrike, based on the amount of damage in your delayed damage pool. This ability’s benefits last until the end of your turn.
Delayed Damage Furious Counterstrike Pool Points Bonus
1–9 +1
10–14 +2
15–19 +3
20–24 +4
25–29 +5
30+ +6
Human
Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional four skill points at first level, and an additional one at every level after.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Name of Companion Here
Companion Description here (not required)
Str | Dex | Con | Int | Wis | Cha |
0 | 0 | 0 | 0 | 0 | 0 |
+0 | +0 | +0 | +0 | +0 | +0 |
Initiative | +0 | BaB | +0 | Graple | +0 |
Defense | Ttl | Bonuses | Save | Ttl | Bonuses | |
AC | 10+Bonuses Here | Bonuses Here | Fortitude | total bonus here | bonuses here | |
Flat | 10+Bonuses Here | Bonuses Here | Reflex | total bonus here | bonuses here | |
Touch | 10+Bonuses Here | Bonuses Here | Will | total bonus here | bonuses here |
Conditional offense modifier Here |
Offense | Attack | Damage | Type | CritRng | CritDmg | Range |
Skills | Rnk | Abi | Syn | Msc | Mag | Ttl |
Skill (Stat) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
situational Skill bonuses here |
Feats:
Feat - Description
Special Qualities
Special Quality - Description
Special Attacks:
Special Attack - Description
Weapon | Attack | Damage | P/S/B | Crit | Range | Notes |
+1 Guisarme | +9 | 2d4+7 | Slashing | 20/x3 | 6d4+21 | 10 foot reach | Reach weapon |
Ammo | Qty |
Ammo Here | # of ammo here |
Protective Item | AC | Type | MD | ACP | SF | Move | Notes |
Chain Shirt | +4 | Armor | +4 | -2 | 20% | 30 feet | Notes Here |
Slot | Item | Description |
Head | Item Here | Description Here |
Face | Item Here | Description Here |
Neck | Chronocharm of the Horizon Walker | Half sun amulet on a gold necklace |
Shoulders | Item Here | Description Here |
Torso | Item Here | Description Here |
Arms | Item Here | Description Here |
Hands | Item Here | Description Here |
Right Ring | Item Here | Description Here |
Left Ring | Item Here | Description Here |
Waist | Item Here | Description Here |
Feet | Item Here | Description Here |
Pack | Item Here | Description Here |
List of Items Here:
Elemental Damage Weapon Crystal(Cold)
Crystal of Screening(Lesser)
Truedeath crystal(Least)
Chronocharm of the Horizon Walker
Potion of Vision
Everlasting Rations
Statistics of Items Here:
Class Maneuvers
Stance
Martial Spirit
Iron Guards Glare
** Maneuvers**:
Crusader Strike
Stone Bones
Leading The Attack
Charging Minotaur
Vanguard Strike
Douse the Flames
Adventure Here - Adventure Notes here
A: Appearance
1) Describe yourself as someone meeting you for the first time would see you. (Race?, Gender?, Age?, Size? Coloration? Attractiveness?, Dress? Do you try to emphasize or hide any of these features?)
Lucius Daein looks like a young and handsome noble man at first glance, likely somewhere in his early twenties. He’s a tall height, at around 6’, with a somewhat pale complexion.
2) What other details would someone notice on a closer look? (Distinguishing marks, birthmarks, scars, etc?)
He notably doesn’t smile very much and when he does it comes off as rather forced.
3) Do you have a distinctive way of speaking or any other mannerisms or memorable behavior?
He’s incredibly formal, as well as just and honorable.
B: Birth and Family
1) Where and when were you born? (Also good to include: Do you know your exact birthdate? Did anything unusual (storms, accidents, deaths, etc?) happen about the same time, with which some people might still associate your birthdate?)
The Alazarim Trade Confederacy, 20 some years ago. Nothing of true significance happened that day.
2) Who are your parents? (Names, Occupations, Social class, Were they married?, Are they still alive? are all good things to include)
Lucius mother and father were both traders who were killed during an attack of undead from the Necropolis.
3) Do you have any siblings? (If so, it would be good to describe them as you did your parents above.)
He has an elder sister, who lives on the Avalon coast.
4) Do you know any members of your extended family? (grandparents, aunts, uncles, cousins? Also would be good to describe them as above)
None to truly speak of.
5) How did you get along with your family?
Very well.
C: Education and Work
1) Did you serve an apprenticeship in order to learn your current profession/class? For how long?
Only briefly as a trader.
2) If you were not an apprentice, how did you learn your trade/skills/ect? Formal schooling? Informal Teachers? Self-Taught?
He is entirely self-taught, having crusaded against the undead for some time.
3) Who was your master or teacher? (Race? Gender? Appearance? Personality?) Is he/she still alive? How were you treated? Are/Were you on good terms with your master?
N/A
4) Did your teacher have any other apprentices or students? Who were they? Did you get along?
N/A
5) Due to the rarity of literacy in this setting, how important are books, writings, letters, ect. to your character? Regardless as to whether or not he/she can read?
Of some importance, he was taught when young.
6) Do you have a job other than "adventurer"? Who do you work for? How much of your time does this require?
No.
D: Friends
1) Who were your friends as a child? As an adolescent? As an adult?
As an adolescent he had friends with other merchant children, and became a loner in adulthood.
2) How many of these people are still alive? How many are you still friends with?
Very few.
3) Who is/was your best friend? What is the most memorable thing that the two of you ever did together?
No one he would truly call a best friend.
4) What do you look for in a friend?
Loyalty, efficiency.
5) Have you ever been in love? Was it reciprocated? Do you have (or have you had) a boy-/girlfriend, a lover, or a spouse? More than one? Are you looking for one? What do you look for in a romantic partner?
Never, and isn’t currently looking.
E: Attitudes and Beliefs
1) What are your beliefs about religion and the afterlife? Do you follow any particular god or gods? What appeals to you most about this religion? Least?
He currently does not adhere to a god, but shows reverence to any god that claims to want to oppose undead.
2) Where do spirits of nature, the elements and the dead fit into these beliefs?
Nowhere, really, except the undead spirits who he purges.
3) What gods, religions, or priesthoods will you have nothing to do with?
Anything evil and especially anything that encourages the undead.
4) What is your moral code? Under what conditions will you kill? Steal? Lie? Do you have a personal code of behavior about violence? Magic? Sex? Dealing with Evil Beings?
Lucius moral code is to never let the undead go and to never let the graves of others be disturbed. He will kill those who support evil, especially undead, and will steal, lie, or do other things if it destroys undead or punishes evil. His opinion of magic is somewhat middling, he has no truly strong opinion one way or the other. Sex is sex, not much to say. Destroy.
5) How committed are you to seeing through something (a task, quest, bargain, etc) that you have started?
Very committed.
6) How important are the following to you?: Power, Wealth, Fame, Honor, Family, Friends, Love, Knowledge, Religion, Your job? To what lengths would you go to acquire or preserve these things?
Power: to purge the world of undeath
Wealth: useful only in advancing his goals.
Fame: Not important.
Honor: Very important.
Family: To be avenged.
Friends: Good friends are hard to find, but cherished.
Love: Love is what impassions you.
Knowledge: Exceedingly important
Religion: Not on his mind at the moment.
Job: Undead slayer. Very, very important.
7) How often do you remember your dreams? How much attention do you pay to them? Do they inspire you? Guide you? Inspire You? Warn you? Frighten You?
Not very often, he tends to have blurry nightmares of undead killing his family.
8) What is your attitude towards magic? People who use it? Fearsome monsters? The unknown in general?
As above, he has no strong opinion, of it or users. Undead, destroy, etc. The unknown is not something to dwell on.
F: Edges and Flaws
1) What are you especially good at? What sets you apart from the rest of the world? A skill? An unusual knack? A certain flair of style or wit?
He is very good at knowing how undead work and how to effectively kill them. He also has a flair for blade magic.
2) What flaws do you have? Bad habits? Obsessions? Terrible (or embarrassing) secrets?
His obsession with destroying the walking dead can sometimes make him hard to be around, especially when he is so serious.
3) Do you have any enemies? How much trouble do those conflicts cause you?
He’s unforgiving of those who abuse the dead, and so would attack those who use them or any who disturb the dead.
G: Likes and Dislikes
1) What do you love? (People? Places? Creatures? Kinds of Food? Activities? Subjects?)
His family, his blade magic, a nice mug of alcohol.
2) What do you hate? How do you typically react to these hated things?
Undead, evil, monsters. He typically kills them.
3) What do you fear? What is your worst nightmare?
He fears the undead, though does not admit it. His worst nightmare is becoming one.
H: Miscellaneous
1) Describe your first encounter with a nonhuman monster. (Not counting player races, animals, etc that you grew up with, but feel free to mention them too)
His first encounter was his family being attacked by roaming undead, which scarred him for life.
2) If you are a spellcaster, describe your first experience with using magic. What were the circumstances? Were you expecting it?
N/A
3) If you have an animal companion or familiar, describe how you acquired it. Describe this ally's personality, and its attitude towards you. (Loyal unto death, mischievous, lazy, etc)
N/A
4) If you have any unusual possessions, describe how you acquired them. Is their value practical, monetary, sentimental or some combination of these?
He has nothing in particular, he shed most of his previous life.
5) Please describe your characters general background, this may be any length you wish, but at least one paragraph. You may use any or all of the information above, or new information not covered.
Lucius Daein grew up the Alazarim Trade Confederacy, where he lived as the son of a merchant happily for most of his childhood. That was ripped from him when roaming undead attacked the town he lived in, killing both his mother and father, and almost devouring him before his sister, a crusader, arrived in time to kill them and defend the town. He lived with her until he was old enough to live on his own, leaving his home and travelling the world, obsessed with wreaking revenge upon the undead and those who would create them.
He currently lives in Avalon, offering his services to slay and butcher the undead where he finds them.
Character History:
Lucius Daein grew up the Alazarim Trade Confederacy, where he lived as the son of a merchant happily for most of his childhood. That was ripped from him when roaming undead attacked the town he lived in, killing both his mother and father, and almost devouring him before his sister, a crusader, arrived in time to kill them and defend the town. He lived with her until he was old enough to live on his own, leaving his home and travelling the world, obsessed with wreaking revenge upon the undead and those who would create them.
He currently lives in Avalon, offering his services to slay and butcher the undead where he finds them.