Conjuration (Summoning)
Level: Sorcerer/wizard 7
Components: V, S, F
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One summoned assassin
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
Source: Player's Handbook II
As described via the Luminous Assassin spell with the following modifications:
Male human rogue 5
N Medium humanoid (human, extraplanar)
Init +7; Senses Listen +8, Spot +8
Languages Common, Dwarven, Elven
DEFENSIVE
AC 17, touch 13, flat-footed 14; Dodge, Mobility, Uncanny Dodge
(+3 Dex, +3 armor, +1 Shield)
hp 25 (5 HD) Fort +3, Ref +8, Will +2
Resist: Evasion
OFFENSIVE
Spd 30 ft. (6 squares)
Melee mwk rapier +5 (1d6+1/18–20)
Ranged +1 shortbow +7 (1d6+1/×3)
BAB +3; Grp +4
Atk Options sneak attack +3d6
Combat Gear: Potion of Cure Serious Wounds, Potion of Darkvision
STATISTIC
Abilities Str 12, Dex 16, Con 13, Int 14, Wis 10, Cha 8
Feats Dodge, Improved Initiative, Mobility
Special Qualities trap Sense +1
Skills Appraise +10, Balance +11, Disable Device +10, Escape Artist +11, Hide +11, Listen +8, Move Silently +11, Open Lock +11, Search +10, Spot +8, Tumble +11
POSSESSIONS
combat gear plus masterwork studded leather armor, masterwork rapier, Masterwork Buckler, Cloak of Resistance +1, +1 Shortbow (200gp)