Make Whole

Level: Clr 2
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One object of up to 10 cu. ft./ level

This spell functions like mending, except that make whole completely repairs
an object made of any substance, even one with multiple breaks, to be as
strong as new. The spell does not restore the magical abilities of a broken
magic item made whole, and it cannot mend broken magic rods, staffs, or wands.
The spell does not repair items that have been warped, burned, disintegrated,
ground to powder, melted, or vaporized, nor does it affect creatures (including constructs).