Abjuration
Level: Cleric 5, sorcerer/wizard 5
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius emanation centered
on a point in space
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
The air crackles and warps as you fl ood the
area with unstable, disrupting magical
energy. The light shed by a continual fl ame
torch fl utters wildly, while your magic items
hum and vibrate.
This spell creates a field of unstable
magical energy. Any creature trying
to cast a spell, use a spell-like ability,
activate a supernatural ability, or
manifest a psionic power in the spell’s
area has a 20% chance of failure. Spell
completion items, such as scrolls, also
have this failure chance. If a creature
within the spell’s area has a spell failure
chance due to some other source, such
as wearing armor, check each source of
spell failure chance separately. Feats
and abilities that reduce the chance of
spell failure due to armor have no effect
on this fi eld.
A failed spell uses up a spell slot or
other resources as appropriate. Magic
items do not have a chance of failure,
since the power invested in them
is too ingrained to be disrupted by
this spell.