Mark Of Judgement

Necromancy
Level: Cleric 2
Component: V, S, DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: One creature/3 levels, no two
of which are more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes

You call upon your deity to mark your foes
as enemies of the faith. Divine energy surges
through the area, and for a brief moment
a holy symbol of your deity shines from the
forehead of each targeted creature.
You and your allies see the mark of judgment
on a creature and know to strike
it in preference over other unmarked
targets. Whenever a creature succeeds
on a melee or ranged attack against any
subject of a mark of judgment spell, that
attacker heals 2 points of damage.

The targets of this spell must have
an alignment that opposes yours on
at least one axis—evil if you are good,
lawful if you are chaotic, and so on. For
example, a lawful good cleric can place
a mark of judgment upon a chaotic good,
chaotic neutral, lawful evil, neutral
evil, or chaotic evil opponent. A neutral
caster can use this spell against any
good, evil, lawful, or chaotic foe.