Master of Radiance

"I do not fear the darkness … for I am the light!"

Masters of radiance channel the pure, undiluted power of the sun. Often originating in a good-aligned druidic sect that reveres the sun, they have a holy purpose to scour the earth clean of undead. Wielding the sun's radiance as a weapon, they are the bane of any evil creature that lurks in the darkness.

Most masters of radiance are druids, due to their historical connection to sun-worshiping sects. Clerics who revere the power of the sun, or wish to wash away the undead from the world, will also often seek the gifts a master of radiance can offer. Many clerics who seek ranks as a master of radiance will worship the sun as one of their holy domains, or be part of other radiant followings, such as being a cleric of a diety that can partake in the Radiant Servant Prestige Class. Some cleric/rangers and even rare paladin/rangers can also qualify for this class, bringing a combination of holy zeal and reverence for nature to their crusade against the undead. Other characters rarely have the combination of skills and spellcasting to become masters of radiance.

NPC masters of radiance prefer to work proactively against evil, seeking out the lairs of undead and other darkness-dwelling monsters and destroying them with ruthless efficiency. They often cluster in druidic sects to pool their efforts, and frequently ally themselves with other religious groups who share their outlook.

Hit Die: d8


  • Alignment: Any nonevil.
  • Skills: Knowledge (nature) 8 ranks, Knowledge (religion) 5 ranks.
  • Spells: Able to cast Daylight as a divine spell.

Class Skills: The master of radiance's class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Heal (Wis), Knowledge (nature) (Int), Knowledge (religion) (Int), Profession (Wis), Spellcraft (Int), and Spot (Wis).

Skill Points at Each Level: 4 + Int modifier.

Level Base Attack Bonus Fort Save Reflex Save Will Save Special Spells per Day
1st +0 +2 +0 +2 Radiant aura 1/day, turn undead -
2nd +1 +3 +0 +3 Searing light +1 divine spellcasting level
3rd +2 +3 +1 +3 Radiant aura 2/day +1 divine spellcasting level
4th +3 +4 +1 +4 - +1 divine spellcasting level
5th +3 +4 +1 +4 Beam of sunlight, radiant aura 3/day +1 divine spellcasting level

Class Features

All of the following are class features of the warshaper prestige class.

Weapon and Armor Proficiency: A master of radiance gains no proficiency with any weapons, armor, or shields.

Spells per Day/Spells Known: Beginning at 2nd level, the master of radiance gains new spells per day (and spells known, if applicable) as if she had also gained a level in a divine spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats and so on, but see Turn Undead, below). If she had more than one divine spellcasting class before becoming a master of radiance, she must decide to which class to add each level for the purpose of determining spells per day and spells known.

Turn Undead (Su): Master of radiance class levels stack with levels of all other classes that grant the ability to turn undead for the purpose of determining the character's effective cleric level for turning. See Turn or Rebuke Undead on page 159 of the Player's Handbook. For example, a 7th-level cleric/5th-level master of radiance turns undead as a 12th-level cleric.

Radiant Aura (Su): Beginning at 1st level, the master of radiance can emanate an aura of brilliant light that weakens undead creatures. The aura provides bright illumination in a 30-foot radius around the character, and shadowy illumination for an additional 30 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of this aura. In addition, undead creatures within the radius of bright light take a -2 penalty to attacks, damage, and saves.

Activating the radiant aura is a swift action that does not provoke an attack of opportunity. While her radiant aura is active, the master of radiance casts spells with the light descriptor at +2 caster level.

The master of radiance can use this ability once per day at 1st level, twice per day at 3rd level, and three times per day at 5th level. Each use lasts 1 minute.

The radiant aura is the equivalent of a 5th-level spell with the light descriptor for purposes of interacting with spells and effects with the darkness descriptor.

Searing Light (Sp): Beginning at 2nd level, the master of radiance can cast Searing Light as a standard action once per round as long as her radiant aura is active. Treat the character's caster level for this effect as equal to her highest divine caster level, including the +2 caster level adjustment for the radiant aura (for example, a druid 7/master of radiance 2 would cast this effect as a 10th-level spellcaster).

Beam of Sunlight (Sp): A 5th-level master of radiance can evoke a dazzling beam of intense light (the equivalent of a beam from the Sunbeam spell) once per round as a full-round action as long as her radiant aura is active. Treat the character's caster level for this effect as equal to his highest divine caster level, including the +2 caster level adjustment for the radiant aura (for example, a druid 7/master of radiance 5 would cast this effect as a 13th-level spellcaster).