| Melanie Lithnae | |
| Age: | 41 |
| Hair: | White |
| Eyes: | Green |
| Height: | 5'4" |
| Weight: | 110 |
| Race: | Half Elf |
| Class: | Swordsage 1 |
| Alignment: | Neutral |
| Level: | 1 |
| Experience: | 0/1,000 |
| Hit Points: | 10/10 |
| Gold: | 1,425 |
| Current Status: | Active |
| Played by Dallys | |
| Ability | Score | Mod | Temp Score | Temp Mod |
| Strength | 12 | +1 | +0 | +0 |
| Dexterity | 20 | +5 | +0 | +0 |
| Constitution | 14 | +2 | +0 | +0 |
| Intelligence | 12 | +1 | +0 | +0 |
| Wisdom | 18 | +4 | +0 | +0 |
| Charisma | 10 | +0 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
| Armor Class | |
| Total | Base 10 + 4 Dex + 5 Armor = 19 |
| Flat-Footed | 15 |
| Touch | 14 |
| Saving Throws | Base | Bonus | Total |
| Fortitude | +0 | +2 | +2 |
| Reflex | +2 | +5 | +7 |
| Will | +2 | +4 | +6 |
| BAB | Mod | Total Range/Melee |
| +0 | +Dex/+Str | +5/+1 |
| Initiative |
| +5 Dex +1 Class = +6 |
| Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
| C | Appraise (Int) | +0 | +0 | +0 | +0 | +0 |
| X | Balance (Dex) | +4 | +5 | +0 | +0 | +9 |
| C | Bluff (Cha) | +0 | +0 | +0 | +0 | +0 |
| X | Climb (Str) | +0 | +0 | +0 | +0 | +0 |
| X | Concentration (Con) | +4 | +2 | +0 | +3 | +9 |
| X | Craft (Int) | +0 | +0 | +0 | +0 | +0 |
| C | Decipher Script (Int) | +0 | +0 | +0 | +0 | +0 |
| C | Diplomacy (Cha) | +0 | +0 | +0 | +0 | +0 |
| C | Disable Device (Int) | +0 | +0 | +0 | +0 | +0 |
| C | Disguise (Cha) | +0 | +0 | +0 | +0 | +0 |
| C | Escape Artist (Dex) | +0 | +0 | +0 | +0 | +0 |
| C | Forgery (Int) | +0 | +0 | +0 | +0 | +0 |
| C | Gather Information (Cha) | +0 | +0 | +0 | +0 | +0 |
| C | Handle Animal (Cha) | +0 | +0 | +0 | +0 | +0 |
| X | Heal (Wis) | +0 | +0 | +0 | +0 | +0 |
| X | Hide (Dex) | +4 | +5 | +0 | +0 | +9 |
| X | Intimidate (Cha) | +4 | +0 | +0 | +0 | +4 |
| X | Jump (Str) | +4 | +1 | +0 | +0 | +5 |
| X | Knowledge (Stuff) (Int) | +0 | +0 | +0 | +0 | +0 |
| X | Listen (Wis) | +0 | +0 | +0 | +0 | +0 |
| X | Move Silently (Dex) | +4 | +5 | +0 | +0 | +9 |
| C | Open Lock (Dex) | +0 | +0 | +0 | +0 | +0 |
| C | Perform (Cha) | +0 | +0 | +0 | +0 | +0 |
| X | Profession (Wis) | +0 | +0 | +0 | +0 | +0 |
| X | Ride (Dex) | +0 | +0 | +0 | +0 | +0 |
| C | Search (Int) | +0 | +0 | +0 | +0 | +0 |
| X | Sense Motive (Wis) | +0 | +0 | +0 | +0 | +0 |
| C | Sleight of Hand (Dex) | +0 | +0 | +0 | +0 | +0 |
| C | Speak Language (n/a) | +0 | +0 | +0 | +0 | +0 |
| C | Spellcraft (Int) | +0 | +0 | +0 | +0 | +0 |
| C | Spot (Wis) | +0 | +0 | +0 | +0 | +0 |
| C | Survival (Wis) | +0 | +0 | +0 | +0 | +0 |
| X | Swim (Str) | +0 | +0 | +0 | +0 | +0 |
| X | Tumble (Dex) | +4 | +5 | +0 | +0 | +9 |
| C | Use Magic Device (Cha) | +0 | +0 | +0 | +0 | +0 |
| C | Use Rope (Dex) | +0 | +0 | +0 | +0 | +0 |
Where C is Cross Class and X is a Class Skill
Languages Known: Common, Sylvan, Literacy
Skill Tricks:
Skill Tricks go here
Skill Point Total: Total Here
1st 28, 2nd-20th 7/level <—Breakdown of skills generated per level, helps you keep track.
Feats:
(Half-Elf) Skill Focus: Concentration
(1st) Dodge
Class Abilities:
Quick To Act +1
Discipline Focus (Weapon Focus: Diamond Mind)
Racial Abilities:
Half-Elf:
+2 to One Ability Score: Half-Elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-Elves have a base speed of 30 feet.
Low-Light Vision: Half-Elves can see twice as far as Humans in conditions of dim light.
Adaptability: Half-Elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-Elves count as both Elves and Humans for any effect related to race.
Elven Immunities: Half-Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Languages: Half-Elves begin play speaking Common and Sylvan. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
| Weapon | Attack Bonus | Damage | Crit | Damage Type |
| Bastard Sword | +2 | 1d10+1 | 19/20 x2 | Slashing |
| MW Short Sword | +2 | 1d6+1 | 19/20 x2 | Piercing |
| 5 Daggers | +5 | 1d4+1 | 19/20 x2 | Piercing |
| Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
| Chain Shirt | +4 | +4 | -1 | N/A | 30ft | 25lb |
| Dastana | +1 | - | -1 | N/A | N/A | 5lb |
| Slot | Item | Description |
| Head | Item name goes here | Brief item description |
| Face | Item name goes here | Brief item description |
| Neck | Item name goes here | Brief item description |
| Shoulders | Item name goes here | Brief item description |
| Torso | Item name goes here | Brief item description |
| Arms | Item name goes here | Brief item description |
| Hands | Item name goes here | Brief item description |
| Right Ring | Item name goes here | Brief item description |
| Left Ring | Item name goes here | Brief item description |
| Waist | Item name goes here | Brief item description |
| Feet | Item name goes here | Brief item description |
| Pack | Item name goes here | Brief item description |
List of Items Here:
Statistics of Items Here:
Maneuvers per Encounter: 4
Maneuvers Known:
Level 1:
Sapphire Nightmare Blade: Diamond Mind Strike - Concentration check against Target's AC. Success = Flat Footed and +1d6 damage. Failure = -2 to attack.
Moment of Perfect Mind: Diamond Mind Counter - Use Concentration check instead of Will Save.
Shadow Blade Technique: Shadow Hand Strike - Roll 2 attacks, if you use the lower roll, you gain +1d6 Cold Damage
Clinging Shadow Strike: Shadow Hand Strike - +1d6 damage and Fort Save (DC 11 + Wis) or suffer 20% miss for 1 round.
Counter Charge: Setting Sun Counter - When charged, use Opposed Str or Dex check (Your choice) + 4 on Str check if you are larger, +4 on Dex check if you are smaller. Success ruins the charge, Failure gives the opponent another +2 to hit you.
Stone Bones: Stone Dragon Strike - Gain DR 5/Adamantine if your strike hits.
Stances Known:
Stance of Clarity: Diamond Mind Stance - Gain +2 AC against 1 target, -2 AC against all others.





