METAL MELT
Transmutation [Fire]
Level: Sorcerer/wizard 4
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Nonmagical metal object
weighing up to 5 lb./level
Duration: 1 round
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)
You uncork the vial and pour out its contents,
and the armor you designate begins
to soften and fl ow.
You alter the physical
properties of a metal
object so that it runs like
water. The melted metal
does not change temperature
but fl ows as a liquid for 1 round
and then returns to its normal
solid state, usually in a form
resembling a puddle. An item in
a creature’s possession is allowed
a Will save, using the creature’s
saving throw bonus unless
its own is higher.
Material Component: A
drop of mercury in a vial.