Meteoric Strike

Transmutation [Fire]
Level: Cleric 5, druid 4, paladin 4
Components: V, S
Casting Time: 1 swift action
Range: 0 ft.
Target: Your melee weapon
Duration: 1 round or until discharged
Saving Throw: None or Refl ex half;
see text
Spell Resistance: See text

Your melee weapon bursts into orange, red,
and gold fl ames, and shining sparks trail
in its wake.

Your next successful melee attack deals
extra fi re damage equal to 1d6 points +
1d6 points per four caster levels. In
addition, the flames splash into all
squares adjacent to the target. Any
creatures standing in these squares
take half damage from the explosion,
with a Refl ex save allowed to halve this
again. If a creature has spell resistance,
it applies to this splash effect.
You are not harmed by your own
meteoric strike.

You can cast meteoric strike before
you make an unarmed attack. If you
do, your unarmed attack is considered
armed.