Monstrous Humanoids

Abeil Vassal, Debarta

  • Abeil Vassal, Debarta
  • Large Monstrous Humanoid
  • Hit Dice: 3d8+9 (33 hp)
  • Initiative: +1
  • Speed: 40 ft. (8 squares), Fly 60 ft. (Average)
  • Armor Class: 12 (-1 Size, +1 Dex, +2 Natural), touch 10, flat-footed 11
  • Base Attack/Grapple: +2/+9
  • Attack: Claw +4 melee (1d6+3)
  • Full Attack: 2 Claws +4 melee (1d6+3) and 1 Sting -1 melee (1d6+1 plus poison)
  • Space/Reach: 10 ft./10 ft.
  • Special Attacks: Drone, Improved Grab, Poison
  • Special Qualities: Dark Vision 60', Cold Resistance 20, Hive Mind
  • Saves: Fort +4, Ref +4, Will +4
  • Abilities: Str 16, Dex 13, Con 16, Int 9, Wis 13, Cha 10
  • Skills: Craft (Any 1) +0, Knowledge (any 1) +0, Listen +4, Search +4, Spot +3, Survival +6
  • Feats: Alertness, Skill Focus (choose 1 skill)
  • Environment: Any Plains or Hills
  • Organization: Solitary, Pair, Team (4-8), or Crew (10-40)
  • Challenge Rating: 4
  • Treasure: Standard
  • Alignment: Usually Lawful
  • Advancement: By Character Class (usually Scout)
  • Level Adjustment: -

"Aww they look like giant fwuffy bee critters. Can we take one home?"

"Seriously, what the hell is wrong with you?"

The Debarta are a tribe of the Abeil living in temperate or cold weather conditions. They resemble Bumblebees more than Honeybees, and have thick coats of fur to protect them. They are also more massive than regular Abeil, and somewhat more primitive. They speak Common and Sylvan.

Drone (Su): As a Full Round Action an Vassal can beat it's wings creating a buzzing drone that puts any living creature in a 60' spread to sleep (as per the Sleep spell) if it fails a Willpower Save (Save DC is Charisma Based). This ability does not effect Vassal's, nor does it have a HD limit.

Improved Grab (Ex): If the Vassal hits with it's claw attack it may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful it does its claw and sting damage each round.

Poison (Ex): Injury, DC 14 Fortitude Save, Initial and Secondary Damage is 2d4 Strength.

Hive Mind (Ex): All Vassals within 25 miles of their Queen are in constant communication, and if one of them is aware of a particular danger they all are. If one in a particular group isn't flat-footed or threatened, none of them are.

Skills: Vassals have a +4 Racial Bonus to Search and Survival Checks.

Combat: Vassals prefer to avoid combat as the Hive's Soldiers usually perform those duties. But if they are required to the Vassals make decent hit and run fighters.

Abeil Soldier, Debarta

  • Abeil Soldier, Debarta
  • Huge Monstrous Humanoid
  • Hit Dice: 14d8+90 (202 hp)
  • Initiative: +0
  • Speed: 40 ft. (8 squares), Fly 60 ft. (Average)
  • Armor Class: 13 (-2 Size, +5 Natural), touch 8, flat-footed 13
  • Base Attack/Grapple: +10/+28
  • Attack: Claw +18 melee (1d8+10) or Longspear +18 melee (3d6+10/x3)
  • Full Attack: 2 Claws +18 melee (1d8+10) and 1 Sting +13 melee (1d8+5 plus poison) or Longspear +18/+13 melee (3d6+10/x3)
  • Space/Reach: 15 ft./15 ft.
  • Special Attacks: Drone, Improved Grab, Poison, Favored Enemy, Buzzing Fury
  • Special Qualities: Dark Vision 60', Cold Resistance 25, Hive Mind, DR 10/Magic
  • Saves: Fort +9, Ref +9, Will +9
  • Abilities: Str 30, Dex 11, Con 20, Int 8, Wis 11, Cha 12
  • Skills: Knowledge (any one) +2, Intimidate +10, Listen +7, Spot +7, Survival +3
  • Feats: Awesome Blow, Flyby Attack, Hover, Improved Bull Rush, Power Attack
  • Environment: Any Plains or Hills
  • Organization: Solitary, Pair, Team (4-8), or Troop (10-20)
  • Challenge Rating: 8
  • Treasure: Standard
  • Alignment: Usually Lawful
  • Advancement: By Character Class (usually Ranger)
  • Level Adjustment: -

"Omg the fluffy bee critters come in ginormagantuan size! GLEE!"

"How am I related to you?"

The Debarta are a tribe of the Abeil living in temperate or cold weather conditions. They resemble Bumblebees more than Honeybees, and have thick coats of fur to protect them. They are also more massive than regular Abeil, and somewhat more primitive. They speak Common and Sylvan.

Drone (Su): As a Full Round Action a Soldier can beat it's wings creating a buzzing drone that puts any living creature in a 60' spread to sleep (as per the Sleep spell) if it fails a DC 18 Willpower Save (Save DC is Charisma Based). This ability does not effect Abeil's, nor does it have a HD limit.

Improved Grab (Ex): If the Soldier hits with it's claw attack it may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful it does its claw and sting damage each round.

Poison (Ex): Injury, DC 22 Fortitude Save, Initial and Secondary Damage is 2d4 Strength.

Favored Enemy (Ex): This is identical to the Ranger ability of the same name, and stacks with it. The Soldier gets a +4 Favored Enemy Bonus against one type of enemy.

Buzzing Fury (Su): As a Swift Action the Soldier can begin a high pitched keening sound that disturbs opponents. Whichever opponent it attacks in melee that round must make a DC 18 Willpower Save (Save DC is Charisma based) or be Shaken for the duration of the encounter. If the Save is successful the opponent is immune to this Soldiers Buzzing Fury for 24 hours. The Soldier may use this ability once every 1d4 rounds.

Hive Mind (Ex): All Soldiers within 25 miles of their Queen are in constant communication, and if one of them is aware of a particular danger they all are. If one in a particular group isn't flat-footed or threatened, none of them are.

Skills: Soldiers have a +4 Racial Bonus to Intimidate, Listen, and Spot checks.

Combat: Soldiers usually charge en masse performing Flyby Attacks in conjunction with their Buzzing Fury ability. Once they've injured opponents or slowly whittled them down they close for the grapple and sting.