Move Earth
Transmutation [Earth]
Level: Drd 6, Sor/Wiz 6
Components: V, S, M
Casting Time: See text
Range: Long (400 ft. + 40 ft./level)
Area: Dirt in an area up to 750 ft. square
and up to 10 ft. deep (S)
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Move earth moves dirt (clay, loam, sand),
possibly collapsing embankments, moving
hillocks, shifting dunes, and so forth.
However, in no event can rock formations
be collapsed or moved. The area to be
affected determines the casting time. For
every 150-foot square (up to 10 feet deep),
casting takes 10 minutes. The maximum
area, 750 feet by 750 feet, takes 4 hours and
10 minutes to move.
This spell does not violently break the
surface of the ground. Instead, it creates
wavelike crests and troughs, with the earth
reacting with glacierlike fluidity until the
desired result is achieved. Trees,
structures, rock formations, and such are
mostly unaffected except for changes in
elevation and relative topography.
The spell cannot be used for tunneling
and is generally too slow to trap or bury
creatures. Its primary use is for digging or
filling moats or for adjusting terrain contours
before a battle.
This spell has no effect on earth creatures.
Material Component: A mixture of soils
(clay, loam, and sand) in a small bag, and
an iron blade.