Nechtan Ghorrik | |
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Aliases: | Necht, Ghorrik, Ghor, Rik |
Age: | 110 |
Hair: | Wild red |
Eyes: | Hazel |
Height: | 4'8'' |
Weight: | Burly |
Race: | Dwarf |
Class: | Barbarian 1 |
Alignment: | Chaotic Good |
Level: | 1 |
Experience: | 0 |
Hit Points: | 17/17 |
Gold: | 405 Gold |
Current Status: | Found a Fine Death! First Time Out! |
Played by Aeschwine |
Ability | Score | Mod | Rage Score | Rage Mod |
Strength | 18 | +4 | +22 | +6 |
Dexterity | 16 | +3 | +0 | +0 |
Constitution | 20 | +5 | +24 | +7 |
Intelligence | 10 | +0 | +0 | +0 |
Wisdom | 12 | +1 | +0 | +0 |
Charisma | 10 | +0 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | |
Total | Base 10 + Dexterity = 13 (+armour=17) |
Flat-Footed | 14 |
Touch | 13 |
Saving Throws | Base | Bonus | Total | |
Fortitude | +2 | +5 | +7 | |
Reflex | +0 | +3 | +3 | |
Will | +0 | +1 | +1 | (+3 when Raging) |
BAB | Mod | Total Range/Melee |
+1 | +3/+4 | +4/+5 |
Initiative |
Dex = +3 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | ||
X | Intimidate (Cha) | +4 | +0 | +0 | +0 | +4 | |
X | Listen (Wis) | +4 | +1 | +0 | +0 | +5 | |
C | Perform (Cha) | +2 | +0 | +0 | +0 | +2 | Oratory |
X | Survival (Wis) | +4 | +1 | +0 | +0 | +5 |
Where C is Cross Class and X is a Class Skill
Languages Known: List them here
Skill Tricks:
Skill Tricks go here
Feats: POWER ATTACK: Trade BAB for DAMAGE (1 point for 2 dmg with 2h)
Class Abilities:
Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Fast Movement (Ex): A barbarian's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. For example, a human barbarian has a speed of 40 feet, rather than 30 feet, when wearing light or no armor. When wearing medium armor or carrying a medium load, his speed drops to 30 feet. A halfling barbarian has a speed of 30 feet, rather than 20 feet, in light or no armor. When wearing medium armor or carrying a medium load, his speed drops to 20 feet.
Illiteracy: Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak. Any other character who gains a barbarian level does not lose the literacy he or she already had.
Rage (Ex): A barbarian can fly into a screaming blood frenzy a certain number of times per day. In a rage, a barbarian gains phenomenal strength and durability but becomes reckless and less able to defend himself. He temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class.
The increase in Constitution increases the barbarian's hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can't charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies. See below).
A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else's action. A barbarian can't, for example, fly into a rage when struck down by an arrow in order to get the extra hit points from the increased Constitution, although the extra hit points would be of benefit if he had gone into a rage earlier in the round, before the arrow struck.
Racial Abilities:
Citadel Dwarves
* +2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
* Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
* Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
* Darkvision: Dwarves can see in the dark up to 60 feet.
* Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant type.
* Easy Appraisals: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
* Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
* Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
* Stability: Dwarves receive a +4 racial bonus when resisting a bull rush or trip attempt while standing on the ground.
* Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
* Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
* Languages: Dwarves begin play speaking Common and Giant. Dwarves with high Intelligence scores can choose from the following: Sylvan, Goblin, Wildlander, Terran, and Undercommon.
Weapon | Attack Bonus | Damage | Crit | Damage Type |
Great Axe | +5 | 1d12+6 | x3 | S |
Pick, Heavy | +5 | 1d6+4 | x4 | P |
Warhammer | +5 | 1d8+4 | x3 | B |
Fightin' Claws | +5 | 1d6+4 | x3 | P |
Throwin' Axe | +4 | 1d6 | x2 | S |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
Chain Shirt | +4 | +4 | -2 | -20 | 30ft | 25lb |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Item name goes here | Brief item description |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here:
Statistics of Items Here:
Spells per Day:
???
Spell DCs:
10+???+Spell Level=???
Spells Known:
Cantrips:
Level 1:
Character History:
Something happened.
Something Very Bad.
Now this poor bastard, shamed and clanless, wanders the world seeking a glorious death.
Seems to be pretty crap when it comes to finding one.