Nelishia | |
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Aliases: | Nelishia |
Age: | 19 |
Hair: | Dyed Blue (Naturally White) |
Eyes: | Dark Blue - seemingly Purple |
Height: | 4'10" |
Weight: | 92lbs |
Race: | Human |
Class: | Ardent 1 |
Alignment: | Chaotic Neutral |
Level: | 1 |
Experience: | 0 |
Hit Points: | 6/6 |
Gold: | 179 |
Current Status: | Active |
Played by Nelishia |
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 8 | -1 | +0 | +0 |
Dexterity | 14 | +2 | +0 | +0 |
Constitution | 10 | +0 | +0 | +0 |
Intelligence | 16 | +3 | +0 | +0 |
Wisdom | 18 | +4 | +0 | +0 |
Charisma | 20 | +5 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | |
Total | Base 10 + 2 = 12 |
Flat-Footed | 10 |
Touch | 10 +2 = 12 |
Saving Throws | Base | Bonus | Total |
Fortitude | +0 | +0 | +0 |
Reflex | +0 | +2 | +2 |
Will | +2 | +4 | +6 |
BAB | Mod | Total Range/Melee |
+0 | +2/0 | +2/+0 |
Initiative |
Dex = +2 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
X | Autohypnosis (Wis) | +4 | +4 | +0 | +0 | +8 |
X | Appraise (Int) | +0 | +3 | +0 | +0 | +0 |
X | Balance (Dex) | +0 | +2 | +0 | +0 | +0 |
C | Bluff (Cha) | +2 | +5 | +0 | +5 | +12 |
X | Climb (Str) | +0 | -1 | +0 | +0 | -1 |
X | Concentration (Con) | +0 | +0 | +0 | +0 | +0 |
X | Craft (Int) | +0 | +0 | +0 | +0 | +0 |
X | Decipher Script (Int) | +0 | +0 | +0 | +0 | +0 |
X | Diplomacy (Cha) | +4 | +5 | +0 | +2 | +11 |
X | Disable Device (Int) | +0 | +0 | +0 | +0 | +0 |
X | Disguise (Cha) | +0 | +5 | +0 | +0 | +5 |
X | Escape Artist (Dex) | +0 | +2 | +0 | +0 | +2 |
X | Forgery (Int) | +0 | +0 | +0 | +0 | +0 |
X | Gather Information (Cha) | +0 | +5 | +0 | +0 | +5 |
X | Handle Animal (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Heal (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Hide (Dex) | +0 | +2 | +0 | +0 | +2 |
X | Intimidate (Cha) | +0 | +5 | +0 | +2 | +7 |
X | Jump (Str) | +0 | -1 | +0 | +0 | -1 |
X | Knowledge (Planes) (Int) | +4 | +3 | +0 | +0 | +7 |
X | Listen (Wis) | +0 | +4 | +0 | +0 | +4 |
C | Move Silently (Dex) | +2 | +2 | +0 | +0 | +2 |
X | Open Lock (Dex) | +0 | +0 | +0 | +0 | +0 |
X | Perform (Cha) | +0 | +5 | +0 | +0 | +5 |
X | Profession (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Ride (Dex) | +0 | +2 | +0 | +0 | +2 |
X | Search (Int) | +0 | +3 | +0 | +0 | +3 |
C | Sense Motive (Wis) | +2 | +4 | +0 | +0 | +6 |
X | Sleight of Hand (Dex) | +0 | +0 | +0 | +0 | +0 |
X | Speak Language (n/a) | +0 | +0 | +0 | +0 | +0 |
X | Spellcraft (Int) | +0 | +0 | +0 | +0 | +0 |
X | Spot (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Survival (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Swim (Str) | +0 | -1 | +0 | +0 | -1 |
X | Tumble (Dex) | +0 | +2 | +0 | +0 | +2 |
X | Use Magic Device (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Use Rope (Dex) | +0 | +0 | +0 | +0 | +0 |
Where C is Cross Class and X is a Class Skill
Languages Known:
Common
Celestial
Discordian
Infernal
Skill Tricks:
Skill Tricks go here
Skill Point Total: 24
Feats:
Weapon Focus (Conflict Mantle): Dagger +1 to attack/damage rolls.
Persuasive: +2 Bluff and Intimidate
Skill Focus: Bluff - +3 Bluff
Class Abilities:
Conflict Mantle
Communication Mantle (+2 Diplomacy)
Racial Abilities:
Weapon | Attack Bonus | Damage | Crit | Damage Type |
-Carvet Dagger | +0 | 1d4+1 | 19/20 x2 | - |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
+0 | +0 | +0 | -0 | 30ft | 0lb |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Entertainer's Outfit | White gossamer top bound with leather. |
Arms | Entertainer's Outfit | White gossamer sleeves with black cuffs that attach to the torso with leather thongs |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Entertainer's Outfit | White gossamer skirt with slits up the sides |
Feet | Item name goes here | Brief item description |
Pack | Backpack | White dyed backpack |
List of Items Here:
Rope, silk (50 ft.)
Mirror, small steel
Blanket, winter
Sewing needle
Chalk, 1 piece
Tindertwig x5
Statistics of Items Here:
Powers per Day:
4 Power Points
Conflict Mantle
Communication Mantle (+2 Diplomacy)
Metaphysical Weapon: Weapon gains +1 bonus. (1pp)
Charm, Psionic: Makes one person your friend. (1pp)
Character History:
Unsure of where she was born, having been raised by a traveling caravan, she looked more a gypsy or potentially a bard than anything. Having discovered latent talent within herself, she set off to find someone who could teach her how to use the things that nagged at the edges of her mind, only to stumble across one who was capable of such lessons, along with a few other tricks that she found handy to keep herself out of trouble… or get into it. She is more a traveling nomad than anything, rarely staying in one place for long, nor has she ever seemed to cause much issue in those places that she does come to. Granted, she does often seem to leave quite a number of confused faces behind her, ranging from peasants to nobles, though no one ever seems to put a finger on why.
A: Appearance
1) Describe yourself as someone meeting you for the first time would see you: A lovely young girl that wore next to nothing, though this did not seem to hinder her, nor did she apparently notice, despite her well honed words and mannerism. She seemingly had a non-chalance about her that was contagious, and had no outward signs of defending herself aside from a winning smile.
2) What other details would someone notice on a closer look: Her hair is naturally white, when she lets her roots show, a random quirk of genetics which she does away with by crushing blue flower petals into it.
3) Do you have a distinctive way of speaking or any other mannerisms or memorable behavior: Fairly bouncy, and while not flirtacious she tends to return such attitudes when directed her way, though she seemed to almost mimic the mood and tones of those around her out of habbit.
B: Birth and Family
1) Where and when were you born: She doesn't remember, however she was born in a small peasant village that was less a village as it was hovels on a dirt track.
2) Who are your parents: Her parents were farmers, both of whom are dead from a flash flood, though she does not remember this, having been found by a traveling caravan as a small girl.
3) Do you have any siblings: No
4) Do you know any members of your extended family: No
5) How did you get along with your family: Never did, though her parents were very loving, they died.
C: Education and Work
1) Did you serve an apprenticeship in order to learn your current profession/class: She learned her various skills under the study of an aging Psychic Rogue, though he never called himself that, since childhood.
2) Who was your master or teacher: He was Human, or so she assumes, as that was never a matter of discussion, and he was easily, by appearances, in his early fifties when she was still a girl.
3) Did your teacher have any other apprentices or students: Only Nelishia, as he had merely been traveling with the caravan for the amusement of it.
4) Due to the rarity of literacy in this setting, how important are books, writings, letters, ect. to your character: She devours them when possible, with an unquenchable thirst for knowledge, she is likely to 'obtain' books that she finds of value.
5) Do you have a job other than "adventurer": Nomad.
D: Friends
1) Who were your friends as a child: Aside from her teacher, she had rarely had any friends, atleast any friends that stayed around long.
2) What do you look for in a friend: She generally looks for someone who is as flamboyant as herself while maintaining the ability to also look beyond small talk and have interesting and intellectual conversations.
E: Attitudes and Beliefs
1) What are your beliefs about religion and the afterlife: Never really considered it, atleast not in great detail, believing that one should live for the day and that the mysteries of both would reveal themselves at the end of life.
2) What gods, religions, or priesthoods will you have nothing to do with: To be quite honest, none of them seem particularly distasteful, there again she has never met any.
3) What is your moral code: Almost completely lacking, though she has a tendency to dislike the idea of killing.
4) How committed are you to seeing through something (a task, quest, bargain, etc) that you have started: Completely… unless a better offer comes along.
5) How often do you remember your dreams: Fairly often, and she tends to pay quite a great deal of attention to them, having heard a charlatan once say that they told the future… you never know.
6) What is your attitude towards magic: Arcane magic is completely fascinating, and she even managed to 'obtain' a very young wizard's book of… well gibberish once. Unfortunately she simply does not have the aptitude.
F: Edges and Flaws
1) What are you especially good at: She has a wonderful ability to smile at people and win them over completely, having them eatting out of the palm of one hand, while she pockets a few things with the other.
2) What flaws do you have: She does have a tendency to try and wander off with anything written, whether she can read it or not, especially if it appears of importance.
3) Do you have any enemies: Not that she knows of, or atleast not that she remembers still being around.
G: Likes and Dislikes
1) What do you love: Knowledge, Philosophy, The Art of Dueling, and dabbling in Politics when she is allowed.
2) What do you hate: She has an uncanny hatred of bugs, to the point that she will lay ontop of her blanket on a frozen night so as not to touch the ground where they live, and will go out of her way to stomp on any she sees.
3) What do you fear: Being trapped, or imprisoned.
H: Miscellaneous
1) Describe your first encounter with a nonhuman monster: Thus far has only met one rather strange changeling, which she describes in her own little world as a monster.
2) If you are a spellcaster, describe your first experience with using magic: She was attempting to convince one of the caravan drivers to let her sit on the cussioned seat, as opposed to in the back, and without much effort the man merely gave her her way… she found that she could do this quite often, much to her own surprise, and soon after not much of a surprise to her teacher, with whom it didn't work on.
3) Please describe your characters general background, this may be any length you wish, but at least one paragraph. You may use any or all of the information above, or new information not covered: Unsure of where she was born, having been raised by a traveling caravan, she looked more a gypsy or potentially a bard than anything. Having discovered latent talent within herself, she set off to find someone who could teach her how to use the things that nagged at the edges of her mind, only to stumble across one who was capable of such lessons, along with a few other tricks that she found handy to keep herself out of trouble… or get into it. She is more a traveling nomad than anything, rarely staying in one place for long, nor has she ever seemed to cause much issue in those places that she does come to. Granted, she does often seem to leave quite a number of confused faces behind her, ranging from peasants to nobles, though no one ever seems to put a finger on why.