Nightstalkers Transformation

Level: Sorcerer/wizard 5
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level (D)

Moving the potion you hold in a circle
before you, you fi nish speaking the words of
the spell before quaffi ng the potion in one
gulp. A moment later you feel discomfort
as your connection to the arcane energies
of the world around you slips away. In its
place, you fi nd your mind and body fi lled
with abilities you lacked before.

You gain a +4 enhancement bonus to
Dexterity, a +3 luck bonus to Armor
Class, a +5 luck bonus on Refl ex saving
throws, a +5 competence bonus on
Spot, Listen, Hide, and Move Silently
checks, and profi ciency with all simple
weapons plus the hand crossbow, rapier,
sap, shortbow, and short sword. You also
gain the Weapon Finesse feat and the
evasion ability (PH 50). You deal an extra
3d6 points of damage whenever you
attack an opponent that you fl ank or an
opponent denied its Dexterity bonus to
Armor Class. This extra damage works
like the rogue’s sneak attack ability.
You lose your spellcasting ability
for the duration of the spell, including
your ability to use spell trigger or spell
completion magic items, just as if the
spells were no longer on your class list.

Material Component: A potion of cat’s
grace, which you drink (and whose
effect is subsumed by this spell’s