Noble Titles Of Therafim

Unfinished as of 10-8-10 when it was first posted. Presented for perusal.

Here is a listing of the basic titles that are present in different nations all over Therafim, and their relative importances. This list is based on a scale of 1 to 10, with 1 being a squire or someone just entering the nobility, and 10 being an individual of absolute power over the fate of a nation and every individual within its bounds. Not all nations have persons that fill roles of quite exact power in their structures, and so rough estimates of power are listed here instead, for comparison purposes. Hopefully this will help people be able to tell the difference between a jarl and a viscount now, and if either are more or less important than a marquis.

Titles and ranks as listed below can provide prestige, adjusted reaction rolls, and influence that might normally be unavailable. When the term "generations: is listed as a requirement, this indicates a span of roughly fifty years of life for other races, which means that longer-lived races might gain noble rank within their own lifetimes, if they take the steps needed to accomplish this feat.

Player Characters may, in general, have ranks and titles up to 2 without needing to pay REP, provided that they are willing to roleplay the consequences of this decision. 3 or higher usually takes REP, since it also often includes land and other property of significance, besides social networks that can provide advantages, though this is negotable depending on circumstances.

Avalon City

Avalon City's ranks are based upon those of other nations, and may be considered the standard by which other nations' ranking systems can be best understood.

  • 0 - These are the common folk who do not pay taxes. They receive only minimal protection from the law, are required to pay trade tarifs in order to move their goods in and out of Avalon City, and generally must rely on mercenaries and adventurers when things turn sour, leading to no end of demand for such services.
  • 1 - Citizen. All those who are registered citizens of Avalon City have some rights to protection by the law and to a more-or-less benevolent government. Registered citizens of Avalon City are also protected from piracy laws while within Avalon City, so long as they do not prey upon ships flying Avalon City's colors. Of course, for these benefits, registered citizens are expected to pay taxes, but not trade tarrifs, which makes it profitable for many merchants to be citizens, from which Avalon City gets the majority of its tax revenue. Many peasants in the outlying regions around Avalon City also pay taxes, and are also Citizens, allowing them to have the right to call on the Guard to protect them, though many communities do not have this luxury, and thus are forced to rely on the aid of adventurers. To receive any higher titles in Avalon City, one must first be a Citizen. Citizens also make up the first rank of defenders of Avalon City, and are considered by many worldwide to be some of the best-trained combatants on Therafim to be found among a standard population. For this reason, they are afforded the considerations of rank in other nations as well, as though they were Squires or of similar rank - almost, but not quite, into the nobility.
  • 2 - Knight or Dame. This title is given to those who have served Avalon City's interests, and is usually awarded to war heroes of significance, higher-ranking officers in the Avalon Guard or Watch after at least a full decade of dedicated service, and to those who provide significant monetary or political advantages to Avalon City. This title is not normally hereditary, but can be made so for a registration fee, or else by truly significant acts of heroism. Should it become a hereditary title, this is the lowest rank in Avalon City at which a family can gain a personalized crest symbol. Since this title does not generally include any lands or other monetary rewards, it is not uncommon to encounter knights at various levels of society.
  • 3 - Baron or Baroness - Commonly called "country nobility," barons are significant land- and property owners in Avalon City. This title is generally purchased initially, but it is hereditary afterwards. To retain the title, however, requires a person to retain actual property within the boundaries of Avalon City's wide aegis, though this property can be rather small in nature.
  • 4 - Viscount or Viscountess - Any knight or baron whose family is able to retain that title for at least three generations has the right to become a viscount, thus gaining additional prestige.
  • 5 - Earl (country nobility) or Count or Countess (urban nobility) - To be an Earl or Count requires retention of a noble title for at least four generations, as well as holdings of some significance.
  • 6 - Marquis or Marquess - At least five generations of nobility are required for this title, with still greater wealth from a family's holdings. It is possible to have one's rank reduced at the level of marquis and below back down to knight should one's familiy fortunes be depleted and this is brought to the attention of those of the rank of Duke or higher.
  • 7 - Duke or Duchess - After six generations and demonstrations of consistent loyalty in the protection of Avalon City through most, if not all, of those generations, plus the accumulation of sufficient holdings to be considered at least a marquis, a family may gain the title of duke. Once this title has been gained, a family will not lose it, even if their fortunes later wane. The only way that the title can be removed is through conviction for acts of treason against Avalon City. Council members of the noble seats must be dukes or duchesses first before they will be considered eligible.
  • 8 - Prince or Princess - These are the direct family members of those holding the hereditary ranks of Council Members, but who are not themselves serving on the Council, and those who were formerly serving on the Council, but are not now. It can also be applied to the members of the Merchant Council Member seats, though, naturally, the hereditary nobility do not like this at all.
  • 9 - Council Member - These are the highest-ranking officers of Avalon City, and are detailed in the Council article. Members of the Council are required to obey the law, and hence are not absolute rulers, but they do have significant powers that affect the lives (and sometimes deaths) of everyone within the bounds of Avalon City.

Dwarven Organization

The organization of Thardruin is typical for most dwarven communities.

  • 1 - Apprentice - Any dwarf that has not yet distinguished him- or herself for some feat is an apprentice, with all rights to dwarven citizenship, and the great pride of being a true dwarf indeed. It is possible for a dwarf to go an entire lifetime as an apprentice without shame, though it is exceptionally rare.
  • 3 - Journeydwarf - Dwarves who have proven themselves to the community, either for skill in battle or in craftwork, become Journeydwarves. This is a difficult feat, taking great dedication, hard work, and opportunity, but dedication and effort are a part of the very makeup of a dwarf's psyche. Because of this, most dwarves become journeydwarves around middle age, or sometimes a little before. Adventuring dwarves who do some great task for their people generally receive this title sooner, but only after the end of a great adventure that benefits the dwarves directly. This is also the equivalent rank of "honorary dwarves," or "dwarffriends," when given to non-dwarves in recognition of their meritorious services for the dwarven people.
  • 4 - Guilder - A full-fledged member of the Guilds that govern dwarven life, obtained through consistent effort, excellent quality of work, and good standing in the community. Guilders are allowed to vote on Guild policies. Most dwarves become Guilders between the Middle and Old age categories. Adventuring dwarves almost never do, since it requires a great deal of devotion to a single community.
  • 5 - Master or Mistress - The heads of the dwarven working Guilds, as elected by other members of the Guilds.
  • 7 - Thane or Thaness - A hereditary title held by some of the greatest dwarven heroes ever to have lived. Thanes and thanesses are tasked with defending the dwarves at any cost, leading other dwarves into battle, and are afforded significant respect because of their devotion to their ancestral duties.
  • 8 - Prince or Princess - These are the direct family members of dwarven royalty. They are expected to excel in all fields, and to be great leaders of other dwarves, and most do their best to live up to these expectations, many with great success.
  • 9 - King or Queen - The rulers of the dwarves. Kings and queens among the dwarves have their title through a combination of heredity and selection. The Guild Masters and Mistresses gather, and select a new king at the death of an old king from among the very best of the royal blood, usually using magic to better judge the fate and skill of the available possibilities. The most qualified ruler of royal blood is then crowned the next ruler of the dwarves. This is usually a king, but is sometimes a queen.

Duergar Organization

Duergar rulers are traditionally all male. These titles are common for all Duergar communities.

  • 3 - Overseer - These are the taskmasters charged with keeping work going. They are often clerics, and may be either male or female.
  • 5 - Iarll - Low-level rulers who ensure that quotas are met for their superiors.
  • 7 - Dug - The dugs deal with general decisions of importance, and ensure that the community is constantly ready to handle outside threats or go to war at any time.
  • 10 - Brenin - Ruler of all duergar in a territory, with command over every life there.

Elven Organization

  • 3 - Knight - Wood elves are considered the equivalent of Rank 1 under normal circumstances, while all high elves are Rank 2 by default. Only wildrunner elves regularly lack a rank in elven affairs, though those who do have regular intercourse with other elven groups may gain rank as they are recognized. Knights (the term for both sexes), however, are special, elite individuals who have been chosen by the Ard-Righ or Ard-Bean-Righ and granted special privileges and recognition for their meritorious acts. This privilege is technically not hereditary, but since it leads the children of those who do hold the title to greater exposure to those of importance, the title tends to be bestowed upon those children when they come of age under normal circumstances, as a courtesy. Humans may also receive this title, and those who do are commonly called "elf friend," as it is the highest honor that a human may receive among elves.
  • 5 - Iarla - This is the earliest form of automatically hereditary title, bestowed upon those elves who have established the proper connections to the elven royal house and other nobility of the high elves, besides having demonstrable value to the elven people as a whole. Most leaders of the larger wood elf communities are iarlas, as are most high elves of any significance in their communities.
  • 7 - Righ-Cuicidh - The highest rank possible for those elves not part of the direct family line of the High King or Queen, righ-cuicidhs are typically the leaders of permanent elven settlements, and also high-ranking elven military leaders in times of conflict. It is possible for a righ-cuicidh to be adopted into the elven royal family should they prove true and worthy of such an honor.
  • 8 - Flaith or Banfhlaith - The princes and princesses of the elven nation, these are the direct family members of the High Kings and High Queens. They are given special privileges and opportunities, and are able to call in favors from their relatives on a regular basis, but can be disowned if they should abuse their rank too frequently or too visibly. This is also the rank of those who are adopted into the elven royal family for their overwhelming and highly visible demonstrations of merit and loyalty.
  • 9 - Righ or Bean-Righ - These are those members of the royal house that have been given special recognition and authority, so that they are able to act in the name of the High King or Queen should there be a need. These are the most trusted officers of the elven people, demonstrated through often literally centuries of consistent loyalty, honor, and trustworthiness, as well as competence and ability. It is possible to be adopted into the royal family, and especially valuable, talented, competent and well-loved elves often find this done to them, promoted to the ranks of, first, flaith and then to righ.
  • 10 - Ard-Righ or Ard-Bean-Righ - Commonly translated as "High King" or "High Queen," respectively, this is the present supreme ruler of the elven people, to whom all elven communities (save for dark elves) all over Therafim pay at least lip service, and many their complete devotion, especially among high elf communities. Because of this level of power, the High Kings and Queens of Aelfheim do not exercise the full extent of their power often, giving their people a great deal of autonomy. But should the Ard-Righ deem it necessary, elves all over Therafim can be mobilized to perform whatever is necessary.

Autumn Land

Council of Wands

No titles in the Council of Wands are hereditary, as they are all based on merit, though having a title can make it easier to get one's family and friends similar titles through favors and preparation.

  • 1 - Merchant - Being a registered property owner is enough to qualify one for the title of Merchant. Most shopkeepers, traders, and others who earn their living through commerce fall into this category. Being of this class ensures one of ample protection from the police force of the Council of Wands, and discounts on mercenary protection while within the Council's political boundaries.
  • 2 - Mage - Those with the ability to use magic and who swear loyalty to the Council of Wands are immediately accorded Mage status, even if that magic is divine in nature, or derives from spell-like abilities. A Mage is expected to serve the best interests of the Council of Wands (which, thankfully, usually means the best financial interests of the Mage as well), and to be a dutiful, loyal citizen. A Mage is able to aspire to any level of additional prestige in the Council of Wands without restrictions, provided that the Mage meets the necessary requirements.
  • 3 - Defender - The lowest level of legal position that one can hold in the Council of Wands, Defenders are those with significant martial ability, or the ability to command those with such abilities, who have pledged their loyalty to the Council of Wands. In exchange for their complete loyalty, Defenders are given minor property and a salary sufficient for their own basic needs, but not sufficient to cover those of any soldiers under their command. Well-heeled mercenary leaders and retired adventurers who become the leaders of smaller communities in the Council of Wands often become Defenders.
  • 4 - Landholder - Anyone who owns significant property in the Council of Wands and has a high level of wealth can register as a Landholder. Landholders usually own the land farmed and the industries worked by more common laborers.
  • 5 - Capitalist - These are Landholders who have achieved especially high levels of wealth and prestige.
  • 6 - Solicitor - These are the lawyers of the Council of Wands, those who have gone through the schooling necessary for the position, and then have tested sufficiently well to qualify as Solicitors. This is the lowest-level position that requires testing so as to become a part of the actual ruling government structure of the Council of Wands. They are low- to mid-level officials in the government of the Council of Wands, and are usually tasked with running townships and districts of larger cities, besides also acting as legal representatives for clients.
  • 7 - Accountant and Judges - This is the highest position to which a non-Mage in the Council of wands can ever aspire. Accountants are essentially low-level Auditors. They go through a series of tests and background checks to ensure their ability and trustworthiness, though these are not as stringent in requirements as for an Auditor. The duties of Accountants are to oversee various public works, ensure that fiscal accounting is kept accurately, and to manage a variety of government positions of mid- to high-level importance. Judges are the higher levels of the legal factions, and their duty is to make decisions on any disputes of the law.
  • 8 - Auditors and Quaestors - These are the financial watchdogs of the Council of Wands, the ones who decide the financial fate of all its citizens. This is an earned title, like most in the Council of Wands, acquired through extensive education, a rigorous battery of tests, and then acceptance by the other Auditors into their ranks. Those who are not accepted, but meet all other qualifications, become Accountants instead. Auditors are tasked with overseeing all other political and financial positions and institutions in the Council of Wands, including the Council itself, and are hence held to a very high standard of incorruptibility to compensate for their immense judicial powers. Any hint of corruption in a member of the Auditors is enough for a demotion to the rank of Accountant or even complete expulsion from all rank. Special agents of the Auditors are called Quaestors, whose duty it is to enforce the decisions of the Auditors as well as of the Council, not just in the Council of Wands, but worldwide, and as the final word in resolving legal disputes. Quaestors are held to even higher standards of incorruptibility than Auditors, and many of them are paladins. The Quaestors are some of the best-organized, politically-loyal secret agents on Therafim.
  • 9 - Council of Wands - The Council itself is composed of the thirteen most financially and magically powerful mages in the Council of Wands who desire political power as well, and are willing to go through the strenuous examinations and audits of the Auditors into every aspect of their lives to ensure their loyalty to the Council of Wands and competence to rule. Lack of corruption is admirable and desirable, but does not necessarily disqualify an aspirant to this position. Those who become part of the Council are given great powers to decide the fates of all those within the borders of the nation and set the laws of the land and of commerce. They are expected to work closely with experts in various fields when making decisions on specific subjects, but are not required to do so.

Empire of the Iron Throne

All titles in the Empire of the Iron Throne are hereditary in nature, except where noted. Advancement to another level of noble title is only possible through the decision of entitlement by someone of at least one rank higher than the desired rank.

  • 1 - Cavalier or Squire - Any soldier who serves the Empire for at least twelve years receives the title of Cavalier, and is provided with weapons, armor, and a mount at the expense of the Empire, presented by a viceroy or even the emperor or empress. This is also awarded to heroes of the nation. Higher nobles may or may not be cavaliers, as it is a title only awarded through military action, making it a title of significant prestige, often appended to or replacing other titles, if any, depending on the tastes of those who have it. Squires are young nobles who have not yet acquired their full titles. Many nobles, especially younger children who do not receive a full inheritance, can remain squires for life.
  • 2 - Knight or Lady - The lowest grade of hereditary nobility in the Empire, this is the position to which the especially worthy are raised by those who are of the rank of Baron or higher.
  • 3 - Baron or Baroness
  • 4 - Viscount or Viscountess
  • 5 - Count or Countess
  • 6 - Despot or Despotess
  • 7 - Duke or Duchess
  • 8 - Tyrant or Tyrantess
  • 9 - Viceroy - The viceroys are special counselors to the imperial throne, personally selected by the Emperor or Empress. They do not require noble titles before ascending to this position, though they most commonly do. It is also common for at least one viceroy of the previous imperial ruler to be retained, to maintain a semblance of stability when rulership shifts.
  • 10 - Emperor or Empress - The supreme ruler of the Empire is chosen directly by the gods through visible, repeating signs and wonders, ensuring that there is no mistake made, and that the ruler of the Empire stays above corruption, even when making difficult decisions. Should the Emperor lose the mandate of heaven, that is the same moment that a new Emperor must be chosen who will not. Anyone in the Empire may become the next supreme ruler.

Freeholds

Ranks for those in the Freeholds provide the equivalent listed rank in other countries.

  • Special - Hidalgo - This is a title awarded for meritorious service to a Freehold, and is also the title of the children and family members of Sheriffs and Barons. It is a hereditary title once bestowed, though it conveys no other advantage than prestige. Hidalgos are treated as though they were Rank 3 in the Freehold where they received the title, Rank 2 in the Freeholds at large, and Rank 1 everywhere else.
  • 3 - Sheriff - Sheriffs are the typical governors of smaller townships and hamlets in the Freeholds, answering to the Barons directly, collecting taxes, gathering soldiers, and generally managing daily life.
  • 5 - Baron or Baroness - These are the rulers of a given Freehold, whose primary responsibility is to protect the Freehold from danger.
  • 6 - Count or Countess - Especially powerful Barons may take to calling themselves Counts instead, provided that they have the clout to get away with it.

Cargando

Coutraman Confederacy

All positions in the Coutraman Confederacy, except where noted, are elected positions.

  • 2 - Lawyer - The most basic political and legal position, lawyers are tasked with defending the rights of the citizens of the Confederacy before its courts. This is the only position that is not elected in government, and anybody can become a lawyer, provided that the aspirant is able to meet certain high standards of education and trustworthiness. Lawyers work with judges to select juries when deciding cases.
  • 3 - Sheriff - Sheriffs are the elected enforcers of the law in the Coutraman Confederacy, and ensure that the citizens of the Confederacy are kept safe. They have the authority to organize posses and militias as needed from the citizenry to accomplish the needs of their office.
  • 4 - Judge - A judge is required to rule on all legal matters brought up for review. Very often larger communities will have more than one judge, who will confer with each other on especially difficult or important decisions. Judges must account for their decisions to the mayor of their cities.
  • 5 - Mayor - An elected mayor of the Coutraman Confederacy has jurisdiction over a single hamlet, township, or city.
  • 7 - Governor - There are only a few governors of the Coutraman Confederacy, and they are presently four in number. Their job, as elected leaders, is to govern over all the cities within their districts, the size and shape of which are decided in the Senate.
  • 8 - Senator - The senators of the Coutraman Confederacy work with the president to set the laws of the Confederacy, and then to enforce them. They are also the ones who decide when to go to war, though after they have made this decision, they cede most of their authority over to the president.
  • 9 - President - Elected by a simple majority of the people, a president serves for eight years, and then gives up the office to another. The president is the commander in chief of all military forces in the Coutraman Confederacy, and the final word of law in all matters, provided that the president does not break the law him- or herself.

Gila Kingdom

  • 2 - Ba'al or Ba'ali - These are the most basic defenders of the Gila Kingdom, warriors devoted to its defense, and also to enforcing the laws of the land.
  • 4 - Parash or Parasha - The parash are the leaders of the ba'al defenders. They are all proven strategests and military leaders and tacticians, and have been tried in battle.
  • 5 - Nasi or Nasichah - Low-level rulers of smaller communities in the Gila Kingdom, the nasi and nasichah are mostly concerned with ensuring that peace is maintained. If they require assistance, they will call in the ba'al and parash.
  • 7 - Sar or Sarah - The rulers of each larger community, the sars or sarahs are the wisest of the xi-coatl in that community, of those who are willing to take the reigns of governing, which is a remarkably small number among the relaxed xi-coatl people.
  • 9 - Re - The oldest and wisest xi-coatl in the Gila Kingdom is also its ruler, regardless of sex, and is called the Re. The Re makes all final decisions in all matters that come before her or him.

Crescent

Heaven's Tear

Hydra

Isle of the Mighty

Brightland

Darkland

Jotunheim

Matrakal

Panoceana

Rimevast

Shatterlands

Summer Country