The Bloody One, Bitch of Battles

Symbol: A black raven with red eyes and serrated teeth inside its beak
Home Plane: Acheron
Alignment: Chaotic Neutral
Portfolio: War, conflict, survival on the field of battle, revenge, scavengers
Worshipers: Mercenaries, battle priests, troublemakers, warriors, gladiators, scavengers and looters.
Cleric Alignments: CG, CN, N, CE
Domains: Chaos, Balance, Courage, War, Domination
Favored Weapon: Scythe
Clergy: The Morrigan's clergy are known as The Morrigan's Murder or Warbirds.
Favored Offering: The Morrigan's favored offering is a collection of small but valuable items that needn't be related; they must be scavenged, neither purchased nor stolen-preferably from a battlefield, but even from the street or a country road will do. Shiny things are appreciated, especially if they were valued by those that lost them. Medals, gold and silver buttons from a dead man's coat, and baubles of all kinds are often among these things. The Morrigan's true believers regard these things as treasures, calling them 'junk' in their presence is likely to start a fight.
The Morrigan is conflict incarnate. She sometimes will take the form of a large black raven or vulture with shining red eyes, or a troll-like woman warrior so horrific in appearance that her presence inspires mortal terror in all who try to fight her, and a maniacal rage in all those who are already engaged in a conflict. But most often her presence is felt in the wave of bloodlust that rolls over the field in the midst of a pitched battle, with corpses falling on all sides, or the raw fury of loved ones in the throes of a violent argument, or the steely glance shared between duelists as blades are drawn. The Morrigan is empowered by and fuels all conflict, great or small, and her presence means more food for the scavengers that are sacred to her.
Dogma:
The Morrigan is a concept given flesh – the concept of conflict. Those who would follow her must seek out conflict and engage in it. Some may try and end these conflicts, while others may try to cause and continue them, and still others will try to profit from them, often through acts of scavenging, but so long as there is conflict it is all the same to the Morrigan. Conflict is what makes things strong and tests their worth. It is how the great are truly proven and the full potential of beings and objects alike are brought out to face the newest threat. Carrion birds are sacred to her, and wise warriors will leave them alone as they feed on the fallen after a battle lest they incur the wrath of the Morrigan. And terrible is her wrath.
Clergy:
Nobody builds temples to the Morrigan, nor would she accept any that were built to her. Those that have tried have met ends that are legendary in their ghastliness, leaving only ruined remnants of their attempts, which are as close to holy places as the Morrigan ever has off of the field of battle. Her clergy are very often mercenaries, relying on her mercies to see them through another day of battle, traveling from one conflict to the next in a never-ending cycle of bloodshed and shows of strength, until only the strongest are left. Many are adventurers, seeking the strength of varied experiences in a world filled with conflict. Only a few ever reach old age, and none of the truly devout ever die of natural causes.