Omen Of Peril

Level: Cleric 1, druid 1, Liberation 1,
ranger 1
Components: V, F
Casting Time: 1 round
Range: Personal
Target: You
Duration: Instantaneous
A brief supplication gives you a vision that
hints at how dangerous the immediate
future is likely to be.
Based on an assessment of your immediate
surroundings and chosen path of
travel, you receive one of three visions
that reflect the next hour’s journey:
safety, peril, or great danger.
The base chance for receiving an
accurate reply is 70% +1% per caster
level, to a maximum of 90%; the DM
makes the roll secretly.
If the omen of peril is successful, you
get one of three visions, which lasts just
a second or two.
• Safety: You aren’t in any immediate
danger. If you continue on your present
course (or remain where you are
if you have been stationary for some
time before casting the spell), you
will face no significant monsters,
traps, or other challenges for the
next hour or so.
• Peril: You will face challenges typical
of an adventure: challenging but not
overwhelming monsters, dangerous
traps, and other hazards for the next
hour or so.
• Great Danger: Your very life is at grave
risk. You will likely face powerful
NPCs or deadly traps in the next
If the roll fails, you get one of the two
incorrect results, determined randomly
by the DM, and you don’t necessarily
know that you failed because the DM
rolls secretly.
Choosing which vision is “correct”
takes some educated guesswork
on the part of the DM, who should
assess the characters’ likely courses
of action and what dangers they’re
likely to face.
The exact form that an omen of peril
takes depends on whether you worship
a specific deity, venerate nature as a
druid, or simply uphold abstract principles.
A druid might see a white dove
for safety, a dark cloud obscuring the
sun for peril, and a forest fire for great
danger. A cleric of Fharlanghn might
get a vision of a straight road for safety,
a crossroads for peril, and a washed-out
bridge for great danger.
Unlike the more powerful augury
spell (PH 202), an omen of peril doesn’t
respond to a specific question. It indicates
only the level of danger likely
for the next hour, not what form the
danger will take.
Focus: A set of marked sticks, bones,
or similar tokens worth at least 25 gp.