Ooze Puppet

Level: Sorcerer/wizard 6
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One ooze
Duration: 24 hours/level
Saving Throw: Fortitude negates
Spell Resistance: Yes

With a few chanted words and a mystic
pass of your arm, your magic reaches out
to invisibly surround the ooze, placing it
under your control.

You telekinetically take control of the
targeted ooze, manipulating it and forcing
it to move and attack as you see fi t.
You can force the ooze to perform
as you desire, within the limits of its
abilities. Controlling the ooze’s actions
for an entire round is a move action
for you. When the ooze is not directed
to move, attack, or undertake any
actions by you, telekinetic force holds it
immobile. Once control is established,
you must have line of sight to the ooze
to manipulate it, but distance is not
otherwise a factor, unless you and the
ooze are on different planes (at which
point the spell ends).

If a controlled ooze splits, such as a
black pudding (MM 201) struck by a
slashing weapon, you retain control of
only one of the resultant oozes (choose