Oozes
Table of Contents

Beer Ooze

  • Beer Pudding
  • Large Ooze
  • Hit Dice: 6d10+42 (112 hp)
  • Initiative: -3
  • Speed: 10 ft. (2 squares)
  • Armor Class: 6 (-1 Size, -3 Dex), touch 6, flat-footed 6
  • Base Attack/Grapple: +4/+10
  • Attack: Slam +6 melee (2d4+2 plus 1d4 acid)
  • Full Attack: Slam +6 melee (2d4+2 plus 1d4 acid)
  • Space/Reach: 10 ft./5 ft.
  • Special Attacks: Improved Grab, Constrict (2d4+2 plus 1d4 acid), Acid
  • Special Qualities: Blindsight 60', Ooze traits, Dude I Smell Beer
  • Saves: Fort +9, Ref -1, Will -3
  • Abilities: Str 14, Dex 5, Con 24, Int -, Wis 1, Cha 1
  • Skills: -
  • Feats: -
  • Environment: Underground, and Warm (except Desert)
  • Organization: Solitary
  • Challenge Rating: 5
  • Treasure: None
  • Alignment: Always Neutral
  • Advancement: 7-9 HD (Large), 10-18 HD (Huge)
  • Level Adjustment: -

"Dude…dude I smell beer!"

Beer Puddings are smaller warmer weather cousins of the Black Puddings, and smell/look like pools of stout beer. They live underground but emerge at night to eat vegetation (although they will take meat when they can get it), ruining grain and corn crops. As a side effect of their digestion the symbiotic yeast organisms in their body give off a hoppy, lager smell. This smell is often the undoing of alcoholics, who end up becoming the Beer Puddings next victim when they go in search of a free brew. A Beer Pudding is around 8' across, and perhaps 500 pounds.

Improved Grab (Ex): If a Beer Pudding hits with it's Slam Attack it may make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful it may Constrict.

Constrict (Ex): A Beer Pudding does Slam plus acid damage with a successful Grapple check.

Acid (Ex): A Beer Pudding's acid does not harm metal or stone.

Dude I Smell Beer (Ex): Any living creature that suffers from alcoholism that is within 60' of the Beer Pudding must make a DC 20 Willpower Save or Grapple the Pudding and begin biting it. He will immediately realize his mistake as soon as he begins taking acid damage, but by then the pudding will have tried to grapple him. Save DC is Constitution Based.

Combat: Beer Puddings are similar to most Puddings in that they just charge anything that comes within range of their Blindsight, although many lie in wait since they realize some victims will simply walk up to them.

Figgy Pudding

  • Figgy Pudding
  • Medium Ooze
  • Hit Dice: 3d10+15 (45 hp)
  • Initiative: +0
  • Speed: 10’ (2 squares)
  • Armor Class: 10, touch 10, flat-footed 10
  • Base Attack/ Grapple: +2/ +3
  • Attack: Slam +3 melee (1d6+1 plus 1d6 acid)
  • Full Attack: Slam +3 melee (1d6+1 plus 1d6 acid)
  • Space/ Reach: 5’/ 5’
  • Special Attacks: Constrict 1d6+1 plus 1d6 acid, improved grab, Intoxicating Scent
  • Special Qualities: Blindsight 60’, Immune to cold and fire, ooze traits, addictive flesh
  • Saves: Fort +6, Ref +1, Will -4
  • Abilities: Str 12, Dex 10, Con 21, Int —, Wis 1, Cha 1
  • Skills: Climb +13
  • Feats: -
  • Environment: Cold Forest and Mountains
  • Organization: Solitary
  • Challenge Rating: 4
  • Treasure: None
  • Alignment: Neutral
  • Advancement: 4-6 HD (Medium), 7-9 HD (Large)
  • Level Adjustment: -

"MUST…CONSUME…PUDDING…"

Figgy Puddings look like blobs of some sort of foodlike substance, and smell delicious. They remain underground in hibernation until winter when they come forth to hunt.

Improved Grab (Ex): If the Figgy Pudding hits with it's Slam attack it gets an automatic Grapple check as a Free action without provoking an attack of opportunity. If it is successful it may begin doing Constriction damage each round it maintains the Grapple.

Constrict (Ex): On a successful Grapple check the Figgy Pudding does 1d6+1 damage and an additional 1d6 acid damage.

Intoxicating Scent (Ex): Anyone within 30 feet of a Figgy Pudding (50 feet if they have Scent) must make a DC 16 Willpower Save (Save DC is Con based) or be consumed by desire to eat the Figgy Pudding. If this happens the Figgy Pudding will split off a small portion of itself (it loses 3 hit points temporarily) and allow it to be consumed. This smaller Figgy Pudding will consume the victim from the inside doing 1d6 points of acid damage per round (beings immune to acid damage will eventually 'evacuate' the pudding) until the victim dies (and it rejoins the larger pudding in devouring the corpse), or a Remove Disease spell kills it (in which case the loss of 3 hit points is permanent for the parent pudding).

Addictive Flesh (Ex): Anyone tasting the flesh of a Figgy Pudding must make a DC 16 Willpower Save (Save DC is Con based) or become addicted to the taste. Thereafter each week the addict must make a DC 10 Willpower Save or compulsively hunt down and try to eat a Figgy Pudding. DC check raises by +1 each week the Save is successful. If the addict cannot get to a Figgy Pudding within one week after a Failed Save he suffers from Insanity (as per the spell) until cured or he gets a Figgy Pudding.

Combat: The Figgy Pudding will let it's Intoxicating Scent do the work for it, and let a potential victim munch away while enveloping it. Should that fail it will immediately attack the nearest person and attempt to constrict.