Description and basic history of the organization
Provide some information about where the organization comes from, and a general impression of its membership and basic goals.
Entry Requirements:
What does it take to become a member of the organization?
Benefits:
These can be in one of the following categories, among others as they are thought of: economic, gear, services, information, access, status.
Economic: benefits that provide members with some monetary benefit, such as discounts or a salary.
Gear: What special equipment do organization members get?
Services: Things that the organization can do for you, some for free, others for a price.
Information: What relative Knowledge checks are possible through the organization?
Access: The special locations that the organization has access to.
Status: What is the social status and effects of being a member of the organization?
Combat:
How does an organization face threats? What power levels do they have, and what determines how much of their resources they allocate to a given threat?
Advancement:
How does one join the organization and rise in the ranks?
Missions:
What sorts of adventures might the organization send its members on?
Responsibilities:
What is required of members so that they remain members?
Structure:
Who is in charge, how is the organization set up, and what is the agenda of the leadership?
NPC Reactions:
How do NPCs of various sorts tend to react to this organization?
Lore: (What type of Knowledge is needed)
DC 10:
DC 15:
DC 20:
DC 25:
Note:
This is the place to list how people might find out about the organization, what skill roll they need in order to find it out (Gather Information or an appropriate Knowledge check are normal skills for this task), and what they find out at the listed levels of difficulty. This is based on how visible an organization is, and on how hard its members work to keep their activities a secret.
Encounters:
How might the organization be encountered by players? Provide possible plot and quest hooks here.