Phantom Wolf

PHANTOM WOLF
Conjuration (Summoning)
Level: Druid 8
Components: V, S, DF
Casting Time: 1 round
Range: Medium (100 ft. + 10 ft./level)
Effect: One summoned phantom wolf
Duration: Concentration, up to 1 round/level
Saving Throw: None
Spell Resistance: No

Cupping a hand to your mouth, you howl like a wolf, and in a moment, mist coalesces into a wolflike form with terrible jaws.

You conjure forth an incorporeal white wolf with abnormally large, frosty jaws. This phantom wolf follows your mental commands, acting on your behalf as long as it remains within range and you continue to concentrate on it.

A phantom wolf appears where you designate and acts as you direct on your turn. You don’t need to maintain line of effect once the spell is cast, but the spell ends if the phantom wolf is ever outside the spell’s range.

Phantom Wolf CR 12
N Large magical beast (incorporeal)
Init +9; Senses darkvision 60 ft.; Listen +20, Spot +20
Aura frightful presence
AC 25, touch 25, flat-footed 16; Dodge, Mobility
hp 113 (12 HD)
Fort +12, Ref +17, Will +7
Speed fly 60 ft. (good)
Melee bite +22 incorporeal touch (2d6 plus 3d6 cold)
Space 15 ft.; Reach 15 ft.
Base Atk +14; Grp —
Atk Options Combat Reflexes
Abilities Str —, Dex 29, Con 18, Int 11, Wis 17, Cha 26
SQ incorporeal traits
Feats Alertness, Combat Reflexes, Dodge, Mobility, Weapon Focus (bite)
Skills Listen +20, Spot +20
Frightful Presence (Su) 30-ft. radius, Will DC 24 negates. Creatures with less than 12 HD become frightened for 3d6 rounds if they fail their saves. An opponent that succeeds on the save is immune to that same phantom wolf’s frightful presence for 24 hours.