Necromancy [Evil]
Level: Cleric 7, druid 7, sorcerer/wizard 8
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One living creature/level, no two of which are more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes
Your skin crawls as you utter the words and complete the gestures of this spell. Suddenly, one or more of the target creatures seem overcome by a dreadful malady.
The subjects contract a disease selected from the table below, which strikes immediately (no incubation period). The disease progresses rapidly; the subjects must attempt additional saves each round, instead of each day. Use plague’s DC for all saves. See page 292 of the Dungeon Master’s Guide for more information on these diseases.
Disease | Damage |
Blinding sickness | 1d4 Str* |
Cackle fever | 1d6 Wis |
Filth fever | 1d3 Dex, 1d3 Con |
Mindfire | 1d4 Int |
Red ache | 1d6 Str |
Shakes | 1d8 Dex |
Slimy doom | 1d4 Con |
*Each time a victim takes 2 or more points of Strength damage from blinding sickness, he or she must make another Fortitude save (using the plague spell’s save DC) or be permanently blinded.
PHB II