Evocation
Level: Sorcerer 3, Wizard 3,
Components: V,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 30-ft.-radius spread
Duration: 1 minute/level
Saving Throw: See text
Spell Resistance: No
Source: Player's Handbook II
You call forth a thin, multi-hued mist that fills the area.
Small incandescent lights, no brighter than candles, drift lazily throughout the mist. The mist is too thin to obscure vision or provide concealment, but walking through it is hazardous. Each round, a creature that begins its turn in the area of the spell, or that enters the mist during its turn, is subject to one or more of the following effects based on the (randomly determined) color of the mist in the area around the creature.
Consult the table below to determine the color of the mist and its effect.
D8 Roll | Color | Effect |
---|---|---|
1 | Red | 1d4 Points of fire damage |
2 | Orange | 1d6 Points of acid damage |
3 | Yellow | 1d8 Points of electricity damage |
4 | Green | Poison; 1d4 points of str damage. Fort save negates |
5 | Blue | Slowed for 1 round. Will save negates |
6 | Indigo | Lesser Confusion for one round. Will save negates, mind-effecting |
7 | Violet | Dazed for 1 round. Will save negates |
8 | N/A | At the junction of two colors; roll twice more ignoring any '8' results |