Psychic Warrior Powers
1st-level Psychic Warrior Powers
- Adrenaline Boost: Receive a temporary Str and Dex boost.
- Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
- Biofeedback: Gain damage reduction 2/–.
- Bite of the Wolf: Gain bite attack for 1d8 damage.
- Burst: Gain +10 ft. to speed this round.
- Call Armor: Transfer chosen type of armor to your hand.
- Call Weaponry: Create temporary weapon.
- Catfall: Instantly save yourself from a fall.
- Chameleon: Gain +10 enhancement bonus on Hide checks.
- Claws of the Beast: Your hands become deadly claws.
- Compression: You grow smaller.
- Conceal Thoughts: You conceal your motives.
- Deaden Blow: A weapon deals nonlethal damage rather than lethal.
- Detect Psionics: You detect the presence of psionics.
- Deflection Field: Manipulate a field of energy to protect you from attacks.
- Dissipating Touch: Touch deals 1d6 damage.
- Distract: Target has –4 penalty on Listen, Search, Sense Motive, and Spot checks.
- Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
- Empty Mind: Gain +2 on Will saves until your next action.
- Endure Elements, Psionic: Exist comfortably in hot or cold environments.
- Expansion: Become one size category larger.
- Extend Range: Increase the range increment of a ranged or thrown weapon.
- Float: Buoy yourself in water or other liquid.
- Force Screen: Invisible disc provides +4 shield bonus to AC.
- Grip of Iron: Your iron grip gives +4 bonus on grapple checks.
- Hammer: Melee touch attack deals 1d8 damage/round.
- Inertial Armor: Tangible field of force provides you with +4 armor bonus to AC.
- Inspire Mount: Increase the speed of your mount, and its ability to avoid attacks.
- Metaphysical Claw: Your natural weapon gains +1 bonus.
- Metaphysical Weapon: Weapon gains +1 bonus.
- Mighty Spring: Gain +10 enhancement bonus on your jump this round.
- My Light: Your eyes emit 20-ft. cone of light.
- Precognition, Defensive: Gain +1 insight bonus to AC and saving throws.
- Precognition, Offensive: Gain +1 insight bonus on your attack rolls.
- Prescience, Offensive: Gain +2 insight bonus on your damage rolls.
- Prevenom: Your claws gain a poison coating.
- Prevenom Weapon: Your weapon is mildly venomous.
- Primal Fear: Target is shaken for 1 round.
- Slow Breathing: Gain a +4 competence bonus on saving throws against altitude sickness.
- Skate: Subject slides skillfully along the ground.
- Stomp: Subjects fall prone and take 1d4 nonlethal damage.
- Stone Mind: Gain bonuses to Search checks while standing on stone or earth.
- Stygian Discernment: Gain insight to act against detected undead and negative energy auras.
- Synesthete: You receive one kind of sense when another sense is stimulated.
- Thicken Skin: Gain +1 enhancement bonus to your AC for 10 rain./level.
- Urban Strider: Move across uneven surfaces or through crowds with ease.
- Vigor: Gain 5 temporary hit points.
2nd-level Psychic Warrior Powers
- Animal Affinity: Gain +4 enhancement to one ability.
- Body Adjustment: Heal 1d12 points of damage.
- Body Equilibrium: You can walk on nonsolid surfaces.
- Body Purification: Restore 2 points of ability damage.
- Concealing Amorpha: Quasi-real membrane grants you concealment.
- Damp Power: Variable numeric effects of enemy powers are minimized against you.
- Darkvision, Psionic: See 60 ft. in total darkness.
- Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.
- Dimension Swap: You and an ally switch positions.
- Dissolving Touch: Your touch deals 4d6 acid damage.
- Dissolving Weapon: Your weapon deals 4d6 acid damage.
- Distracting Shout: Distract opponents with your powerful shout.
- Earth Walk: Move easily in all directions while on earthen surfaces.
- Empathic Transfer: Transfer another's wounds to yourself.
- Energy Adaptation, Specified: Gain resistance 10 to one energy type.
- Energy Emanation: Deal 1d6 points of chosen energy damage to surrounding creatures.
- Ethereal Volley: Imbue your missiles with force energy, making them ghost touch weapons.
- Extend Reach: Shift area your weapon threatens by 5 ft.
- Feat Leech: Borrow another's psionic or metapsionic feats.
- Hustle: Instantly gain a move action.
- Incite Bravery: You and allies near you become immune to fear effects for 1 round/level.
- Levitate, Psionic: You move up and down, forward and back, via mental support.
- Lion's Charge, Psionic: You can make a full attack in the same round you charge.
- Moment of Insight: Briefly ignore the effects of concealment.
- Painful Strike: Your natural weapons deal an extra 1d6 nonlethal damage.
- Perfect Archery: Ranged fire does not provoke attacks of opportunity.
- Power Claws: Your natural weapon deals force damage.
- Power Weapon: Your weapon deals force damage.
- Prowess: Instantly gain another attack of opportunity.
- Psionic Scent: Gain the scent ability.
- Strength of My Enemy: Siphon away your enemy's strength and grow stronger.
- Stygian Erasure: Remove negative levels.
- Stygian Weapon: Your weapon is imbued with negative energy.
- Sustenance: You can go without food and water for one day.
- Thought Shield: Gain PR 13 against mind-affecting powers.
- Wall Walker: Grants ability to walk on walls and ceilings.
3rd-level Psychic Warrior Powers
- Claws of the Vampire: Heal half of your claw's base damage.
- Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment.
- Danger Sense: Gain +4 bonus against traps.
- Dimension Slide: Teleports you very short distance.
- Duodimensional Claw: Increases your natural weapon's threat range.
- Ectoplasmic Form: You gain benefits of being insubstantial and can fly slowly.
- Empathic Feedback: When you are hit in melee, your attacker takes damage.
- Empathic Transfer, Hostile: Your touch transfers your hurt to another.
- Escape Detection: You become difficult to detect with clairsentience powers.
- Evade Burst: You take no damage from a burst on a successful Reflex save.
- Exhalation of the Black Dragon: Your acid breath deals 3d6 damage to a close target.
- Exhalation of the Bronze Dragon: Exhale a cone of gas that unsettles your enemies for 1d4 rounds.
- Graft Weapon: Your hand is replaced seamlessly by your weapon.
- Keen Edge, Psionic: Doubles normal weapon's threat range.
- Mental Barrier: Gain +4 deflection bonus on AC until your next action.
- Stygian Bane: Your weapon takes on the bane quality.
- Telekinetic Boomerang: Object returns to your hand immediately.
- Ubiquitous Vision: You have all-around vision.
- Vampiric Blade: You heal half of your base weapon damage.
4th-level Psychic Warrior Powers
- Claw of Energy: Your claws deal additional energy damage.
- Dimension Door, Psionic: Teleports you short distance.
- Energy Adaptation: Your body converts energy to harmless light.
- Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile.
- Immovability: You are almost impossible to move and gain DR 15/–.
- Inertial Barrier: Gain DR 5/–.
- Planar Apotheosis: Temporarily become celestial or fiendish.
- Psychic Vampire: Touch attack drains 2 power points/ level from foe.
- Psychokinetic Weapon: Animate a weapon to fight of its own volition.
- Steadfast Perception: Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
- Stygian Disruption: Your weapon takes on the undead disruption quality.
- Truevenom: Your natural weapons are covered in horrible poison.
- Truevenom Weapon: Your weapon is horribly poisonous.
- Weapon of Energy: Weapon deals additional energy damage.
5th-level Psychic Warrior Powers
- Adapt Body: Your body automatically adapts to hostile environments.
- Catapsi: Psychic static inhibits power manifestation.
- Empower Weapon: Store a power in your weapon.
- Living Arrow: Semisentient arrows can follow foes around corners.
- Metaconcert: Mental concert of two or more increases the total power of the participants.
- Oak Body: Your body becomes as hard as oak.
- Perfect Riposte: Make attack of opportunity against creature who just missed you.
- Psychofeedback: Boost Str, Dex, or Con at the expense of one or more other scores.
- Stomp, Greater: Psychokinetic shock wave deals damage and knocks creatures down.
6th-level Psychic Warrior Powers
- Blackstone Hammer: Target weapon petrifies those it strikes.
- Breath of the Black Dragon: Breathe acid for 11d6 damage.
- Dispelling Buffer: You are buffered from one dispel psionics effect.
- Form of Doom: You transform into a frightening tentacled beast.
- Inconstant Location: Make swift instantaneous moves in combat.
- Mind Blank, Personal: You are immune to scrying and mental effects.
- Mind over Energy: Gain brief immunity to chosen energy type.
- Rage of the Remorhaz: Your body becomes searing hot, damaging those who touch you.
- Stygian Touch: Your touch bestows negative levels and transfers life force to you.
- Suspend Life: Put yourself into a state akin to suspended animation.
page revision: 8, last edited: 22 Mar 2012 17:18