Ability |
Score |
Mod |
Temp Score |
Temp Mod |
Strength |
18 |
+4 |
+0 |
+0 |
Dexterity |
10 |
+0 |
+0 |
+0 |
Constitution |
18 |
+4 |
+0 |
+0 |
Intelligence |
10 |
+0 |
+0 |
+0 |
Wisdom |
12 |
+1 |
+0 |
+0 |
Charisma |
18 |
+4 |
+0 |
+0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class |
Total |
Base 10 + Dexterity(0) +Armour(8) =18 |
Flat-Footed |
16 |
Touch |
10 |
Saving Throws |
Base |
Bonus |
Total |
Fortitude |
+3 |
+8 |
+11 |
Reflex |
+0 |
+4 |
+4 |
Will |
+0 |
+5 |
+5 |
BAB |
Mod |
Total Range/Melee |
+2 |
+0/+4 |
+2/+6 |
Skills |
Ranks |
Stat Bonus |
Synergy |
Magical Bonuses |
Total |
X |
Appraise (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Balance (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Bluff (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Climb (Str) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Concentration (Con) |
+0 |
+4 |
+0 |
+0 |
+4 |
C |
Craft (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Decipher Script (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Diplomacy (Cha) |
+0 |
+4 |
+0 |
+0 |
+4 |
X |
Disable Device (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Disguise (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Escape Artist (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Forgery (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Gather Information (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Handle Animal (Cha) |
+0 |
+4 |
+0 |
+0 |
+4 |
C |
Heal (Wis) |
+2 |
+1 |
+0 |
+0 |
+3 |
X |
Hide (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Intimidate (Cha) |
+1 |
+4 |
+0 |
+0 |
+5 |
X |
Jump (Str) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Knowledge (Religion) (Int) |
+5 |
+0 |
+0 |
+0 |
+5 |
X |
Listen (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Move Silently (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Open Lock (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Perform (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Profession (Wis) |
+0 |
+1 |
+0 |
+0 |
+0 |
C |
Ride (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Search (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Sense Motive (Wis) |
+4 |
+1 |
+0 |
+0 |
+5 |
X |
Sleight of Hand (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Speak Language (n/a) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Spellcraft (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Spot (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Survival (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Swim (Str) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Tumble (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Use Magic Device (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Use Rope (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
Where C is Cross Class and X is a Class Skill
Languages Known: Common
Skill Tricks:
Skill Tricks go here
Skill Point Total: Total Here
1st 12
Feats: Exotic Weapon Prof: Battering Axe.
Power Attack
Class Abilities:
Weapon and Armor Proficiency: Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Aura of Good (Ex): The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.
Detect Evil (Sp): At will, a paladin can use detect evil, as the spell.
Smite Evil (Su): Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.
Lay on Hands (Su): Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her paladin level × her Charisma bonus. A paladin may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action.
Alternatively, a paladin can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The paladin decides how many of her daily allotment of points to use as damage after successfully touching an undead creature.
Racial Abilities:
* Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
* Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
* Normal Speed: Humans have a base speed of 30 feet.
* Bonus Feat: Humans select one extra feat at 1st level.
* Skilled: Humans gain an additional four skill points at first level, and an additional one at every level after.
* Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Weapon |
Attack Bonus |
Damage |
Crit |
Damage Type |
Battering Axe |
+5 |
3d6+6 |
x3 |
P+S |
Armour / Shield |
Armour/Shield Bonus |
Max Dex |
Armour Check |
Arcane Spell Failure |
Movement Speed |
Weight |
Full Plate |
+8 |
+1 |
-6 |
-35% |
20ft |
50lb |
Slot |
Item |
Description |
Head |
Item name goes here |
Brief item description |
Face |
Item name goes here |
Brief item description |
Neck |
Item name goes here |
Brief item description |
Shoulders |
Item name goes here |
Brief item description |
Torso |
Full plate |
Old and battered armour, couple fashions ou of date. |
Arms |
Item name goes here |
Brief item description |
Hands |
Item name goes here |
Brief item description |
Right Ring |
Item name goes here |
Brief item description |
Left Ring |
Item name goes here |
Brief item description |
Waist |
Item name goes here |
Brief item description |
Feet |
Item name goes here |
Brief item description |
Pack |
Item name goes here |
Brief item description |
Weapon |
Battering Axe |
A single bladed long axe with a seeming skulls and bone motif. Currently wrapped in prayer papers and holy symbols. |
List of Items Here:
Generic Campaigning gear
(Backpack (2 gp, 2 lbs.); Bedroll (1 sp, 5 lbs.); scrollcase (1 gp, 1/2 lb.); Flint and Steel (1 gp); beltpouch (1 gp, 1/2 lb.); 4 days trail rations (2 gp, 4 lbs.); 50' silk rope (10 gp, 5 lbs.); sack (1 sp, 1/2 lb.); sewing needle (5 sp); 2 waterskins (2 gp, 8 lbs.); whetstone (2 cp, 1 lb.).)
2x Potions Cure Light Wounds (at 50
Full Plate
Battering Axe
Statistics of Items Here:
Spells per Day:
???
Spell DCs:
10+???+Spell Level=???
Spells Known:
Cantrips:
Level 1:
Character History:
A fine warrior, born to battle and baptised in blood….
Was not Raibert.
Raibert was the kind of guy you read about in movies that runs on in act three and gets himself spitted on the Big Bad's spear. The sort of spear carrying non-entity that exists to make the Big Bad look hard and give the Hero a reason to Rage.
Of course, this is not a movie.
Raibert, serving a foreign general* in a yet more foreign war against the undead in some Godsforsaken land, dutifully ran on to the stage at the appointed hour, got himself speared and…
Saw a God.
A God that spoke to him and told him that this was his time to prove worthy of Judgement.
Theres time missing here, but it ends with Raibert crouched in front of a desecrated holy altar with the gore of a hundred undead on a looted axe, a flash of pure white light and the area and axe cleansed.
Too damn common for most Paladins, Raibert wanders the world now, bringing judgement with his axe.