RAISE FROM THE DEEP
Transmutation [Water]
Level: Sorcerer/wizard 4
Components: V
Casting Time: 1 minute
Range: Long (400 ft. + 40 ft./level);
see text
Target: One creature or object
Duration: 1 hour/level
Saving Throw: Fortitude negates
(object)
Spell Resistance: Yes (object)
Water roils and foams as the shipwreck rises
to the surface. Floating now effortlessly, it
bobs up and down, never sinking more
than an inch.
The subject of this spell gains magical
buoyancy and fl oats on the surface of
the water for the duration of the spell,
despite its weight or normal buoyancy.
It cannot swim below the surface of
the water. Creatures that must breathe
water can still do so. If the subject is
underwater at the time this spell is
cast, it rises toward the surface at a
speed of 150 feet. The magic of the
spell prevents the subject from taking
damage from the speed of the ascent.
This spell is particularly effective
at raising sunken ships from the
deep. If you know the exact details of
the shipwreck (its appearance, its name,
the date of its creation, its history, and
the circumstances of its sinking), the
vertical distance between you and the
subject is not a factor. When cast to
raise a shipwreck, the spell brings up
all surviving fragments of the ship,
along with any loose objects that are
in contact with the ship or enclosed
inside it. The ship and its fragments
remain on the surface of the ocean
until the spell’s duration ends, at which
point the ship sinks again if it has not
been repaired. (Multiple consecutive
castings of the spell might be needed
to keep the ship afl oat long enough to
be fully repaired.)