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STR |
DEX |
CON |
INT |
WIS |
CHA |
Score |
0 |
0 |
0 |
0 |
0 |
0 |
Bonus |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
|
|
|
|
|
|
|
Score |
8 |
18 |
12 |
20 |
10 |
18 |
Bonus |
-1 |
+4 |
+1 |
+5 |
+0 |
+4 |
Initiative |
+4 |
BaB |
+0 |
Graple |
-0 |
Conditional defense Modifiers Here |
Defense |
Ttl |
Bonuses |
|
Save |
Ttl |
Bonuses |
AC |
15 |
Bonuses Here |
|
Fortitude |
+1 |
bonuses here |
Flat |
10 |
Bonuses Here |
|
Reflex |
+4 |
bonuses here |
Touch |
15e |
Bonuses Here |
|
Will |
+2 |
bonuses here |
Conditional offense modifier Here |
Offense |
Attack |
Damage |
Type |
CritRng |
CritDmg |
Range |
attack name here |
+0 |
#d#+mods |
Slashing/Piercing/Bludgeoning |
20/x2 |
#d#+mods |
Melee/Distance |
Ammo |
Qty |
Ammunition Here |
Quantity Here |
Spells per Day |
conditional DC modifier here |
Class |
Lv0 |
Lv1 |
Lv2 |
Lv3 |
Lv4 |
Lv5 |
Lv6 |
Lv7 |
Lv8 |
Lv9 |
DC |
15 |
16 |
- |
- |
- |
- |
- |
- |
- |
- |
Spells |
3 |
3 |
- |
- |
- |
- |
- |
- |
- |
- |
C |
U |
Skills |
Rnk |
Abi |
Syn |
Msc |
Mag |
Ttl |
- |
U |
Climb (Str) |
+ 0 |
-1 |
+ 0 |
+ 0 |
+ 0 |
- 1 |
- |
U |
Jump (Str) |
+ 0 |
-1 |
+ 0 |
+ 0 |
+ 0 |
- 1 |
- |
U |
Swim (Str) |
+ 0 |
-1 |
+ 0 |
+ 0 |
+ 0 |
- 1 |
|
|
|
|
|
|
|
|
|
- |
U |
Balance (Dex) |
+ 0 |
+4 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
- |
U |
Escape Artist (Dex) |
+ 0 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
- |
U |
Hide (Dex) |
+ 0 |
+ 4 |
+0 |
+ 0 |
+ 0 |
+ 4 |
- |
U |
Move Silently (Dex) |
+ 0 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
- |
- |
Open Lock (Dex) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
U |
Ride (Dex) |
+ 0 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
- |
- |
Sleight of Hand (Dex) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
- |
Tumble (Dex) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
U |
Use Rope (Dex) |
+ 0 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
|
|
|
|
|
|
|
|
|
C |
U |
Concentration (Con) |
+ 4 |
+ 1 |
+ 0 |
+ 0 |
+ 0 |
+ 5 |
|
|
|
|
|
|
|
|
|
- |
U |
Appraise (Int) |
+ 0 |
+ 5 |
+ 0 |
+ 0 |
+ 0 |
+ 5 |
C |
U |
Craft (Int) |
+ 0 |
+ 5 |
+ 0 |
+ 0 |
+ 0 |
+ 5 |
C |
- |
Decipher Script (Int) |
+ 4 |
+ 5 |
+ 0 |
+ 0 |
+ 0 |
+ 9 |
- |
- |
Disable Device (Int) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
U |
Forgery (Int) |
+ 0 |
+ 5 |
+ 0 |
+ 0 |
+ 0 |
+ 5 |
C |
- |
Knowledge Arcana(Int) |
+ 4 |
+ 5 |
+ 0 |
+ 0 |
+ 0 |
+9 |
- |
U |
Search (Int) |
+ 0 |
+ 5 |
+ 0 |
+ 0 |
+ 0 |
+ 5 |
C |
- |
Spellcraft (Int) |
+ 4 |
+ 5 |
+ 0 |
+ 3 |
+ 0 |
+ 12 |
|
|
|
|
|
|
|
|
|
- |
U |
Heal (Wis) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
U |
Listen (Wis) |
+ 2 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 2 |
C |
- |
Profession (Wis) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
U |
Sense Motive (Wis) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
U |
Spot (Wis) |
+ 2 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 2 |
- |
U |
Survival (Wis) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
|
|
|
|
|
|
|
|
|
- |
U |
Bluff (Cha) |
+ 0 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
- |
U |
Diplomacy (Cha) |
+ 0 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
- |
U |
Disguise (Cha) |
+ 0 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
- |
U |
Gather Information (Cha) |
+ 0 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
- |
- |
Handle Animal (Cha) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
U |
Intimidate (Cha) |
+ 0 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
- |
U |
Perform (Cha) |
+ 2 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 6 |
- |
- |
Use Magic Device (Cha) |
+ 0 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
|
|
|
|
|
|
|
|
|
- |
- |
Speak Language |
+ 0 |
|
|
|
|
|
-U = usable untrained
-C = class skill
Craft |
Knowledge |
Language |
|
Perform |
Profession |
Skill Trick |
Craft Here |
Knowdg. Here |
Lng Here |
Lng Here |
Pfrm. Here |
Profession Here |
SkillTrick Here |
Level 1 - Skill Focus: [General] Choose a skill (spellcraft), such as Move Silently You have a special knack with that skill.
Benifit: You get a +3 bonus on all checks involving that skill.
Human Bonus Feat - Animal Magnetism: [General] Spellcraft
Some people are simply more attractive than others, and this attraction can extend beyond racial boundaries; some even say that it might have something to do with the natural pheromones that some people have, and others say that it is just a matter of how a person moves. Whatever the reason, some people have a certain something about them that makes others pay attention to them, want to be around them, and be willing to believe whatever they say.
Prerequisites: Charisma 13+
Benefit: You are particularly attractive to members of the opposite sex and homosexuals of your sex. When in your presence such persons suffer a -2 penalty to the following skills: Appraise, Listen, Search, Sense Motive, and Spot. In addition, you get an additional +2 points when attempting the following checks against such individuals: Bluff, Diplomacy, Intimidate, and Sleight of Hand. It is possible to "turn off" this feat by consciously fading into the background, so as not to hinder your companions, but this takes effort, so the default setting for this ability is "on" - you just can't help being sexy.
Level 3 - Feat: Desciption
Level 6 - Feat: Desciption
Level 9 - Feat: Desciption
Level 12 - Feat: Desciption
Level 15 - Feat: Desciption
Level 18 - Feat: Desciption
Class Feature:
Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard’s movements, which can cause her spells with somatic components to fail
Spells: A wizard casts arcane spells which are drawn from the sorcerer/wizard spell list. A wizard must choose and prepare her spells ahead of time (see below).
Scribe Scroll: At 1st level, a wizard gains Scribe Scroll as a bonus feat.
Familiar: A wizard can obtain a familiar (see below). Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant.
•Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
•Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
•Normal Speed: Humans have a base speed of 30 feet.
•Bonus Feat: Humans select one extra feat at 1st level.
•Skilled: Humans gain an additional four skill points at first level, and an additional one at every level after.
•Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Name of Companion Here
Companion Description here (not required)
Str |
Dex |
Con |
Int |
Wis |
Cha |
0 |
0 |
0 |
0 |
0 |
0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
Initiative |
+0 |
BaB |
+0 |
Graple |
+0 |
Defense |
Ttl |
Bonuses |
|
Save |
Ttl |
Bonuses |
AC |
10+Bonuses Here |
Bonuses Here |
|
Fortitude |
total bonus here |
bonuses here |
Flat |
10+Bonuses Here |
Bonuses Here |
|
Reflex |
total bonus here |
bonuses here |
Touch |
10+Bonuses Here |
Bonuses Here |
|
Will |
total bonus here |
bonuses here |
Conditional offense modifier Here |
Offense |
Attack |
Damage |
Type |
CritRng |
CritDmg |
Range |
attack name here |
+0 |
#d#+mods |
Slashing/Piercing/Bludgeoning |
20/x2 |
#d#+mods |
Melee/Distance |
Skills |
Rnk |
Abi |
Syn |
Msc |
Mag |
Ttl |
Skill (Stat) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
situational Skill bonuses here |
Feats:
Feat - Description
Special Qualities
Special Quality - Description
Special Attacks:
Special Attack - Description
Weapon |
Damage |
Crit |
Range |
Type |
Notes |
attack name here |
#d#+mods |
20/x2 |
Melee/Distance |
Slashing/Piercing/Bludgeoning |
Notes Here |
Ammo |
Qty |
Ammo Here |
# of ammo here |
Protective Item |
AC |
Type |
MD |
ACP |
SF |
Move |
Notes |
protection name here |
bonus here |
Bonus type here |
Max dex here |
Check Penalty Here |
Spell Fail% Here |
Move speed here |
Notes Here |
Slot |
Item |
Description |
Head |
Item Here |
Description Here |
Face |
Item Here |
Description Here |
Neck |
Item Here |
Description Here |
Shoulders |
Item Here |
Description Here |
Torso |
Item Here |
Description Here |
Arms |
Item Here |
Description Here |
Hands |
Item Here |
Description Here |
Right Ring |
Item Here |
Description Here |
Left Ring |
Item Here |
Description Here |
Waist |
Item Here |
Description Here |
Feet |
Item Here |
Description Here |
Pack |
Item Here |
Description Here |
List of Items Here:
Statistics of Items Here:
Class Spells
Class Cantrips
Spell - Description
Class 1:
Spell - Description
Adventure Here - Adventure Notes here
Character History:
enter character history here