Ray Of Deanimation

Level: Sorcerer/wizard 4
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Target: One construct
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

A copper-red ray bursts from your outstretched
hand. The sound of grinding
gears and breaking metal accompanies the
ray’s fl ight.

This ray interferes with magical animation,
degenerating the magic bound
within constructs and effectively causing
damage. You must succeed on a
ranged touch attack with the ray to
strike a target. The ray deals 1d6 points
of damage per caster level to the subject
(maximum 15d6).