Ray Of Ice

Evocation [Cold]
Level: Sorcerer/wizard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: Yes

A cyan ray beams from your fingertips.
You shudder with cold as the ray leaves
your hand.

You launch a ray of numbing cold at
your enemy. You must succeed on a
ranged touch attack with the ray to
strike a target. If successful, the ray
deals 1d6 points of cold damage per
two caster levels (maximum 5d6). The
target must also make a Refl ex save
or be frozen to the ground with its
feet encased in ice. A frozen creature
cannot move, receives no Dexterity
bonus to AC, and incurs a –2 penalty
on attack rolls.

A frozen creature can free itself with
a DC 18 Strength check or by dealing
15 points of damage to the ice.

Material Component: Ice or a vial of
melted mountain snow.