Reciprocal Gyre

RECIPROCAL GYRE
Abjuration
Level: Sorcerer/wizard 5
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature or object
Duration: Instantaneous
Saving Throw: Will half, then
Fortitude negates; see text
Spell Resistance: No

You fi nger the tiny loop of wire in your
hands as you complete the spell. You
manipulate the magical aura of the target,
creating a damaging feedback reaction, and
the target explodes with white sparks.

The subject takes 1d12 points of damage
per functioning spell or spell-like ability
currently affecting it (maximum
25d12). In addition, any creature so
affected that fails its Will save must
then succeed on a Fortitude save or be
dazed for 1d6 rounds.

Only spells specifi cally targeted on
the creature in question can be used to
create the backlash of a reciprocal gyre, so
spells that affect an area can’t be used
to deal reciprocal damage to creatures
within their area. Likewise, persistent
or continuous effects from magic items
can’t be used to deal reciprocal damage,
but targeted spell effects can be.

Material Component: A tiny closed
loop of copper wire.