Reis Ogrecrusher | |
Aliases: | Reis |
Age: | 37 |
Hair: | Blonde |
Eyes: | Grey |
Height: | 4' |
Weight: | 105 lbs. |
Race: | Dwarf |
Class: | Warlock 1 |
Alignment: | Chaotic Good |
Level: | 1 |
Experience: | 0 |
Hit Points: | 10/10 |
Gold: | 148 |
Current Status: | Active |
Played by Ibis |
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 10 | +0 | +0 | +0 |
Dexterity | 18 | +4 | +0 | +0 |
Constitution | 18 | +4 | +0 | +0 |
Intelligence | 12 | +1 | +0 | +0 |
Wisdom | 12 | +1 | +0 | +0 |
Charisma | 16 | +3 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | |
Total | Base 10 + Armor + Dexterity = 18 |
Flat-Footed | 14 |
Touch | 14 |
Saving Throws | Base | Bonus | Total |
Fortitude | +0 | +4 | +4 |
Reflex | +0 | +4 | +4 |
Will | +2 | +1 | +3 |
BAB | Mod | Total Range/Melee |
+0 | +Dex/+Str | +4/+0 |
Initiative |
Dex = +4 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
C | Appraise (Int) | +0 | +1 | +0 | +0 | +1 |
C | Balance (Dex) | +0 | +4 | +0 | +0 | +4 |
X | Bluff (Cha) | +0 | +3 | +0 | +0 | +3 |
C | Climb (Str) | +0 | +0 | +0 | +0 | +0 |
X | Concentration (Con) | +4 | +4 | +0 | +0 | +8 |
X | Craft (Int) | +0 | +1 | +0 | +0 | +1 |
C | Decipher Script (Int) | +0 | +1 | +0 | +0 | +1 |
C | Diplomacy (Cha) | +0 | +3 | +0 | +0 | +3 |
C | Disable Device (Int) | +0 | +1 | +0 | +0 | +1 |
X | Disguise (Cha) | +0 | +3 | +0 | +0 | +3 |
C | Escape Artist (Dex) | +0 | +4 | +0 | +0 | +4 |
C | Forgery (Int) | +0 | +1 | +0 | +0 | +1 |
C | Gather Information (Cha) | +0 | +3 | +0 | +0 | +3 |
C | Handle Animal (Cha) | +0 | +3 | +0 | +0 | +3 |
C | Heal (Wis) | +0 | +1 | +0 | +0 | +1 |
C | Hide (Dex) | +0 | +4 | +0 | +0 | +4 |
X | Intimidate (Cha) | +0 | +3 | +0 | +0 | +3 |
X | Jump (Str) | +0 | +0 | +0 | +0 | +0 |
X | Knowledge (Stuff) (Int) | +0 | +1 | +0 | +0 | +1 |
C | Listen (Wis) | +0 | +1 | +0 | +0 | +1 |
C | Move Silently (Dex) | +0 | +4 | +0 | +0 | +4 |
C | Open Lock (Dex) | +0 | +4 | +0 | +0 | +4 |
C | Perform (Cha) | +0 | +3 | +0 | +0 | +3 |
X | Profession (Wis) | +0 | +1 | +0 | +0 | +1 |
C | Ride (Dex) | +0 | +4 | +0 | +0 | +4 |
C | Search (Int) | +0 | +1 | +0 | +0 | +1 |
X | Sense Motive (Wis) | +0 | +1 | +0 | +0 | +1 |
C | Sleight of Hand (Dex) | +0 | +4 | +0 | +0 | +4 |
C | Speak Language (n/a) | +0 | +0 | +0 | +0 | +0 |
X | Spellcraft (Int) | +4 | +1 | +0 | +0 | +5 |
C | Spot (Wis) | +0 | +1 | +0 | +0 | +1 |
C | Survival (Wis) | +0 | +1 | +0 | +0 | +1 |
C | Swim (Str) | +0 | +0 | +0 | +0 | +0 |
C | Tumble (Dex) | +0 | +4 | +0 | +0 | +4 |
C | Use Magic Device (Cha) | +4 | +3 | +0 | +0 | +7 |
X | Use Rope (Dex) | +0 | +4 | +0 | +0 | +4 |
Where C is Cross Class and X is a Class Skill
Languages Known: Common, Giant, Sylvan
Skill Tricks:
Skill Point Total: Total Here
1st 12
Feats:
1st: Point Blank Shot
Class Abilities:
Invocation (Sp):
A warlock does not prepare or cast spells as other wielders of arcane magic do. Instead, he possesses a repertoire of attacks, defenses, and abilities known as invocations that require him to focus the wild energy that suffuses his soul. A warlock can use any invocation he knows at will, with the following qualifications:
A warlock’s invocations are spell-like abilities; using an invocation is therefore a standard action that provokes attacks of opportunity. An invocation can be disrupted, just as a spell can be ruined during casting. A warlock is entitled to a Concentration check to successfully use an invocation if he is hit by an attack while invoking, just as a spellcaster would be. A warlock can choose to use an invocation defensively, by making a successful Concentration check, to avoid provoking attacks of opportunity. A warlock’s invocations are subject to spell resistance unless an invocation’s description specifically states otherwise. A warlock’s caster level with his invocations is equal to his warlock level.The save DC for an invocation (if it allows a save) is 10 + equivalent spell level + the warlock’s Charisma modifier.
Since spell-like abilities are not actually spells, a warlock cannot benefit from the Spell Focus feat. He can, however, benefit from the Ability Focus feat (see page 303 of the Monster Manual), as well as from feats that emulate metamagic effects for spell-like abilities, such as Quicken Spell-Like Ability and Empower Spell-Like Ability (see pages 303 and 304 of the Monster Manual).
The four grades of invocations, in order of their relative power, are least, lesser, greater, and dark. A warlock begins with knowledge of one invocation, which must be of the lowest grade (least). As a warlock gains levels, he learns new invocations, as summarized on the table described above. A list of available invocations can be found at the link below.
At any level when a warlock learns a new invocation, he can also replace an invocation he already knows with another invocation of the same or a lower grade. At 6th level, a warlock can replace a least invocation he knows with a different least invocation (in addition to learning a new invocation, which could be either least or lesser). At 11th level, a warlock can replace a least or lesser invocation he knows with another invocation of the same or a lower grade (in addition to learning a new invocation, which could be least, lesser, or greater). At 16th level, a warlock can replace a least, lesser, or greater invocation he knows with another invocation of the same or a lower grade (in addition to learning a new invocation, which could be least, lesser, greater, or dark). Finally, unlike other spell-like abilities, invocations are subject to arcane spell failure. Warlocks can qualify for some prestige classes usually intended for spellcasters.
Eldritch Blast (SP):
The first ability a warlock learns is eldritch blast. A warlock attacks his foes with eldritch power, using baleful magical energy to deal damage and sometimes impart other debilitating effects. An eldritch blast is an invocation and is a ray with a range of 60 feet. It is a ranged touch attack that affects a single target, allowing no saving throw. An eldritch blast deals 1d6 points of damage at 1st level and increases in power as the warlock rises in level. An eldritch blast is the equivalent of a 1st-level spell. When a warlock uses a blast shape and an essence invocation to alter an eldritch blast, the spell level equivalent is equal to the spell level of the eldritch blast, the level of the eldritch essence invocation, or the level of the blast shape invocation, whichever is higher.
An eldritch blast is subject to spell resistance, although the Spell Penetration feat and other effects that improve caster level checks to overcome spell resistance also apply to eldritch blast. An eldritch blast deals half damage to objects. Metamagic feats cannot improve a warlock’s eldritch blast (because it is a spell-like ability, not a spell). However, the feat Ability Focus (eldritch blast) increases the DC for all saving throws (if any) associated with a warlock’s eldritch blast by 2.
Racial Abilities:
*+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
*Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
*Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
*Darkvision: Dwarves can see in the dark up to 60 feet.
*Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant type.
*Easy Appraisals: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
*Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
*Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
*Stability: Dwarves receive a +4 racial bonus when resisting a bull rush or trip attempt while standing on the ground.
*Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
*Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
*Languages: Dwarves begin play speaking Common and Giant. Dwarves with high Intelligence scores can choose from the following: Sylvan, Goblin, Wildlander, Terran, and Undercommon.
Weapon | Attack Bonus | Damage | Crit | Damage Type |
Dagger | +0 | 1d4 | 19/20 x2 | S or P |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
Chain Shirt | +4 | +4 | -2 | 20% | 20ft | 25lb |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Item name goes here | Brief item description |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here:
Dagger
Chain Shirt
Statistics of Items Here:
Least Invocations:
Character History:
enter character history here