Repair Light Damage

Level: wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Construct touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

When laying your hands upon a construct that has at least 1 hit point remaining, or a living construct with –9 or more hit points, you transmute its structure to repair damage it has taken. The spell repairs 1d8 points of damage + 1 point per caster level (maximum +5).

(SpC, p173)