Revive Undead

REVIVE UNDEAD
Necromancy [Evil]
Level: Deathbound 5, sorcerer/
wizard 6
Components: V, S, M
Casting Time: 1 minute
Range: Touch
Target: Destroyed undead creature
touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

Touching the corpse of the creature, you
whisper to its departed spirit, calling it
back—but not to life.

Your restore animation to an undead
creature destroyed by hit point loss
(even a zombie or skeleton, which
can’t normally be reanimated once
destroyed). You can revive a destroyed
undead creature that has been inactive
for up to one day per caster level. In
addition, the subject’s animating spirit
must be free and willing to return. If
the subject’s animating spirit is not
willing to return, the spell does not
work; therefore, subjects that want to
revive receive no saving throw.
Revive undead restores hit points to
the subject up to a total of 1 hit point
per Hit Die. The body of the undead to
be revived must be whole. Otherwise,
missing parts are still missing when
the creature is reanimated. None of
the dead creature’s equipment or possessions
are affected in any way by this
spell.

An undead that has been destroyed
by a turning effect can’t be revived by
this spell.

The subject of the spell loses one
level or Hit Die (if it doesn’t have a
character class level, it loses a HD) when
it is revived. This level loss cannot be
repaired by any spell. If the subject is
1st level, it loses 2 points of Charisma
instead. An undead that was destroyed
with spells prepared has a 50% chance
of losing any given spell upon being
revived, in addition to losing spells for
losing a level. A spellcasting undead
creature that doesn’t prepare spells
(such as a sorcerer) has a 50% chance of
losing any given unused spell slot as if it
had been used to cast a spell, in addition
to losing spell slots for losing a level.

Material Component: A black pearl
worth at least 5,000 gp.