Ruby Ray Of Reversal

RUBY RAY OF
REVERSAL
Abjuration
Level: Sorcerer/wizard 6
Components: V, S, F
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One natural or magical
hazard; see text
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

From your fi ngertips springs a thin line
of bright red light to negate the hazard
before you.

Each version of this spell can target
one of the hazards described below and
“correct” it in the manner described.
Unless specifi cally stated otherwise,
this spell affects magical and mundane
hazards of the indicated type equally.
For example, a ruby ray of reversal can
eliminate the webs of a monstrous
spider or the effect of a web spell.

• Any trap targeted by the ray is
sprung. This version of the spell can
have adverse effects on creatures
standing within a trap’s area. You
must be aware of a trap to cast ruby
ray of reversal on it.
• The spell unties knots and causes
chains, manacles, and similar
restraining devices to fall away.
Entangle and similar magical effects
are dispelled. Doors (or chests,
drawers, cabinets, and so on) that are
locked, barred, or under the effect of
an arcane lock spell are opened.
• A 5-foot-diameter hole is created in a
wall of force, forcecage, or similar spell
or effect. This function of the spell
does not destroy the targeted effect,
but creatures trapped by it might be
able to wriggle free.
• A creature that has been polymorphed,
turned to stone, or otherwise transformed
from its natural state is
returned to its natural form.
• A magic jar spell is dispelled if a ruby
ray of reversal targets the crystal holding
the caster’s soul.
• Webs, slime, grease, and other substances
that would hamper movement
are destroyed in a 20-foot-radius
spread.

Focus: A ruby worth at least 500 gp.