Sacred Fist
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"I have all that I require: Only the holy hands I was gifted with. Hands to heal or close into fists. No blessed weapons or divine implements."

(Complete Divine p. 59)
Sacred Fists are independent organizations found within many temples. Their ascetic members have turned their divine magic inward, bringing their bodies and wills into harmony. Sacred Fists have forsworn the use of weapons and heavy armor. They consider their bodies and minds gifts from their deity, and they believe that not developing those gifts to their fullest potential is a sin. Spellcasting does not dishonor them or their deity. Sacred Fists are strong in faith, will and body.

Clerics are excellent candidates for Sacred Fist orders. Paladins may also choose to join them, but are seldom comfortable surrendering the trappings of their calling. Fighters, rogues, bards and even ex-monks may make good candidates, provided they have enough levels in a class that grants divine spells. Druids occasionally find the class's combat skills useful, but sorcerers and wizards find little to interest them.

Requirements:

  • Base Attack Bonus: +4
  • Skills: Knowledge (religion) 8
  • Feats: Combat Casting, Combat Reflexes, Improved Unarmed Strike
  • Spells: Able to cast 1st-level divine spells

Class Skills: Balance, Concentration, Escape Artist, Heal, Jump, Profession, Spellcraft, Tumble
Skill Points: 4 + Int.
Hit Die: d8

Class Features

Code of Conduct: A member of a sacred fist order refuses to use any weapon. A sacred fist who knowingly uses a weapon in combat loses all class spells and abilities and advances no farther as a sacred fist until they atone for their action (as the atonement spell).

Unarmed Damage (Ex): A sacred fist’s class levels stack with their monk levels (if any) for the purpose of determining their unarmed damage. If a sacred fist doesn’t have monk levels prior to becoming a sacred fist, calculate their unarmed damage as a monk of their sacred fist class level.

AC Bonus (Ex): A sacred fist is highly trained at dodging blows, and they have a sixth sense that lets them avoid even unanticipated attacks. When unencumbered and wearing light or no armor, a sacred fist gains a +1 bonus to their AC. This bonus increases to +2 at 5th level and to +3 at 10th. This bonus to AC applies against touch attacks and when the sacred fist is flat-footed, but not when they’re immobilized or helpless, when they wear any armor heavier than light armor, when they carry a shield, or when they carry a medium or heavy load. If the sacred fist has levels in the monk class, this ability does not allow them to retain the AC bonuses from their monk levels when wearing light armor.

Fast Movement (Ex): Sacred fists gain an enhancement bonus to their speed at the rates listed on the class table. They lose this extra speed when wearing armor heavier than light or when carrying a medium or heavy load.

Sacred Flames (Su): At 4th level, a sacred fist may use a standard action to invoke sacred flames around their hands and feet. These flames add to the sacred fist’s unarmed damage. The additional damage is equal to the sacred fist’s class level plus their Wisdom bonus. Half the damage is fire damage (round up) and the rest is divine energy and thus is not subject to effects that reduce fire damage. The sacred flames last 1 minute and can be invoked once per day. At 8th level, a sacred fist can invoke the flames twice per day.

Blindsense (Su):A 6th-level sacred fist gains blindsense out to 10 feet.

Inner Armor (Ex): At 10th level, a sacred fist’s inner tranquility protects them from external threats. They may invoke a +4 sacred bonus to AC, a +4 sacred bonus on all saves and spell resistance 25 for a number of rounds equal to their Wisdom modifier. They may use inner armor once per day.

Level BAB Fort Ref Will Special AC Bonus Unarmored Spd Bonus Spells per Day
1 +1 +2 +2 +0 Unarmed Damage +1 +0ft +1 of Existing Divine Class
2 +2 +3 +3 +0 _ +1 +0ft +1 of Existing Divine Class
3 +3 +3 +3 +1 _ +1 +10ft +1 of Existing Divine Class
4 +4 +4 +4 +1 Sacred Flames 1/day +1 +10ft
5 +5 +4 +4 +1 _ +2 +10ft +1 of Existing Divine Class
6 +6 +5 +5 +2 Blindsense 10ft +2 +20ft +1 of Existing Divine Class
7 +7 +5 +5 +2 _ +2 +20ft +1 of Existing Divine Class
8 +8 +6 +6 +2 Sacred Flames 1/day +2 +30ft
9 +9 +6 +6 +3 ___ +2 +30ft +1 of Existing Divine Class
10 +10 +7 +7 +3 Inner Armor +3 +30ft +1 of Existing Divine Class