Safe Clearing

Level: Ranger 3
Components: V, S
Casting Time: 10 minutes
Range: 30 ft.
Area: 30-ft.-radius emanation
centered on you
Duration: 1 hour/level
Saving Throw: Will negates; see text
Spell Resistance: Yes

You press your hand against the ground and
intone the ancient words. A green radiance
spreads from your hand, forming a ring of
translucent jade flames. “We’re safe,” you
tell your allies, “for the moment.”
You make an area safe from attacks.
This spell’s benefit functions much like
that of the sanctuary spell (PH 274). The
area of a safe clearing spell is immobile.
Any creature attempting to strike
or otherwise directly attack anyone
within the safe clearing, or any creature
attempting to enter the area, must make
a Will save. Success means the creature
can act normally and is not affected by
this casting of the spell. Failure means
it can’t attack anyone in the area or even
enter the area for the duration of the
spell. Those not attempting to attack
creatures in the warded area remain
unaffected. This spell does not prevent
creatures in the warded area from being
attacked or affected by area spells.

A creature within the area that makes
an attack is no longer protected by the
spell, and can be targeted normally.