Samantha | |
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Aliases: | Sam, Sammy |
Age: | 18 |
Hair: | Black |
Eyes: | Deep Purple |
Height: | 5'4 |
Weight: | 120 |
Race: | Planetouched - Tiefling |
Class: | Psychic Rogue 1 |
Alignment: | Chaotic Neutral |
Level: | 1 |
Experience: | 0 |
Hit Points: | 9/9 |
Gold: | 0 |
Current Status: | Active |
Played by Hopey |
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 14 | +2 | +0 | +0 |
Dexterity | 20 | +5 | +0 | +0 |
Constitution | 16 | +3 | +0 | +0 |
Intelligence | 18 | +4 | +0 | +0 |
Wisdom | 10 | +0 | +0 | +0 |
Charisma | 8 | -1 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | |
Total | Base 10 + Dexterity 5 + Armour 4 = 19 |
Flat-Footed | 10 + Armour 4 = 14 |
Touch | 10 + Dex 5 = 15 |
Saving Throws | Base | Bonus | Total |
Fortitude | +0 | +3 | +3 |
Reflex | +2 | +5 | +7 |
Will | +0 | +0 | +0 |
BAB | Mod | Total Range/Melee |
+0 | +Dex 5/+Str 2 | +5/+2 |
Initiative |
Dex = +5 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
C | Appraise (Int) | +0 | +4 | +0 | +0 | +4 |
C | Autohypnosis (Wis) | +3 | +0 | +0 | +0 | +3 |
C | Balance (Dex) | +0 | +5 | +0 | +0 | +5 |
C | Bluff (Cha) | +3 | -1 | +0 | +0 | +4* |
C | Climb (Str) | +3 | +2 | +0 | +0 | +5 |
C | Concentration (Con) | +0 | +3 | +0 | +0 | +3 |
C | Craft (Int) | +0 | +4 | +0 | +0 | +4 |
C | Decipher Script (Int) | +0 | +4 | +0 | +0 | +4 |
C | Diplomacy (Cha) | +0 | -1 | +0 | +0 | -1 |
C | Disable Device (Int) | +0 | +4 | +0 | +0 | +4 |
C | Disguise (Cha) | +0 | -1 | +0 | +0 | -1 |
C | Escape Artist (Dex) | +2 | +4 | +0 | +0 | +6 |
C | Forgery (Int) | +0 | +0 | +4 | +0 | +4 |
C | Gather Information (Cha) | +0 | -1 | +0 | +0 | -1 |
X | Handle Animal (Cha) | +0 | -1 | +0 | +0 | -1 |
X | Heal (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Hide (Dex) | +3 | +5 | +0 | +0 | +10* |
C | Intimidate (Cha) | +0 | -1 | +0 | +0 | -1 |
C | Jump (Str) | +3 | +2 | +0 | +0 | +5 |
C | Knowledge (Psionics) (Int) | +3 | +4 | +0 | +0 | +7 |
C | Listen (Wis) | +3 | +0 | +0 | +0 | +3 |
C | Move Silently (Dex) | +3 | +5 | +0 | +0 | +8 |
C | Open Lock (Dex) | +2 | +5 | +0 | +0 | +7 |
C | Perform (Cha) | +0 | -1 | +0 | +0 | -1 |
C | Profession (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Ride (Dex) | +0 | +5 | +0 | +0 | +5 |
C | Search (Int) | +3 | +4 | +0 | +0 | +7 |
C | Sense Motive (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Sleight of Hand (Dex) | +0 | +5 | +0 | +0 | +5 |
X | Speak Language (n/a) | +0 | +0 | +0 | +0 | +0 |
X | Spellcraft (Int) | +0 | +4 | +0 | +0 | +4 |
C | Spot (Wis) | +3 | +0 | +0 | +0 | +3 |
X | Survival (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Swim (Str) | +3 | +2 | +0 | +0 | +5 |
C | Tumble (Dex) | +3 | +5 | +0 | +0 | +8 |
C | Use Psionic Device (Cha) | +0 | -1 | +0 | +0 | -1 |
C | Use Rope (Dex) | +0 | +5 | +0 | +0 | +5 |
Where X is Cross Class and C is a Class Skill
*-From Race
Languages Known: Common, Infernal, Literacy, Sylvan, Trade Tongue, Draconic
Skill Tricks:
Skill Tricks go here
Feats:
Combat Reflexes - You can respond quickly and repeatedly to opponents who let their defenses down.
Class Abilities:
Sneak Attack: If a psychic rogue can catch an opponent when she cannot defend herself effectively from his attack, he can strike a vital spot for extra damage.
Basically, the psychic rogue's attack deals extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the psychic rogue flanks his target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every three psychic rogue levels thereafter. Should the psychic rogue score a critical hit with a sneak attack, this extra damage is not multiplied.
Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a sap (blackjack) or an unarmed strike, a psychic rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty, because he must make optimal use of his weapon to execute a sneak attack.
A psychic rogue can sneak attack only living creatures with discernible anatomies — undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The psychic rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A psychic rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
Trapfinding: Psychic rogues can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic or psionic trap has a DC of 25 + the level of the spell or power used to create it.
Psychic rogues can use the Disable Device skill to disarm magic and psionic traps. Magic and psionic traps generally have a DC of 25 + the level of the spell or power used to create them.
A psychic rogue who beats a trap's DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with his party) without disarming it.
Racial Abilities:
- +2 Dexterity, +2 Intelligence, -2 Charisma.
- Medium size.
- A tiefling’s base land speed is 30 feet.
- Darkvision out to 60 feet.
- Racial Skills: Tieflings have a +2 racial bonus on Bluff and Hide checks.
- Racial Feats: A tiefling gains feats according to its class levels.
- Special Attacks: Darkness. (As the spell, 1/day)
- Special Qualities: Resistance to cold 5, electricity 5, and fire 5.
- Automatic Languages: Common, Infernal. Bonus Languages: Draconic, Giant, Sylvan, Goblin, Trade Tongue, Wildlander.
- Level adjustment +0.
Weapon | Attack Bonus | Damage | Crit | Damage Type |
Rapier | +2 | 1d6+2 | 18-20 x2 | Piercing |
Hand Crossbow | +5 | 1d4+5 | 19-20 x2 | Piercing |
Armour/Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
Studded Leather | +3 | +5 | -1 | 15% | 20ft | 20lb |
Buckler | +1 | - | -1 | 5% | 20ft | 5lb |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Item name goes here | Brief item description |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here:
Rapier - 20gp
Hand Crossbow - 100gp
Bolts x4 (40) - 4gp
Studded Leather - 25gp
Backpack 2gp
Hemp Rope (50ft) 1gp
Clothing 48gp
Power Points:
Powers Per Day:
Level 1:
Precognition, Defensive: Gain +1 insight bonus to AC and saving throws.
Character History:
Somewhere in Sam's background one of her family members had a trist wit a devil. It didn't show up until Sam was born, though she's lucky, it's hard to find the tells that mark her as a tiefling.
A: Appearance
1) Describe yourself as someone meeting you for the first time would see you. (Race?, Gender?, Age?, Size? Coloration? Attractiveness?, Dress? Do you try to emphasize or hide any of these features?)
She's average height, lean and muscular. She's also very quiet and poised when she walks. Her dark hair and eyes along with peach skin makes her seem innocent, but the devil is in this one, definitely!
2) What other details would someone notice on a closer look? (Distinguishing marks, birthmarks, scars, etc?)
She has a tail with a spade tip and if people are really observant, they'd notice her canines are slightly longer and sharper than they should be.
3) Do you have a distinctive way of speaking or any other mannerisms or memorable behavior?
Nope, well, she speaks her mind!
B: Birth and Family
1) Where and when were you born? (Also good to include: Do you know your exact birthdate? Did anything unusual (storms, accidents, deaths, etc?) happen about the same time, with which some people might still associate your birthdate?)
She was born south of Avalon. She celebrates her birthday in the winter, but she's not exactly sure when she was born or what holiday it was near. Sometimes she has two birthdays a year if she's in need of another party!
2) Who are your parents? (Names, Occupations, Social class, Were they married?, Are they still alive? are all good things to include)
Dominique and Arthur. He was an adventurer and she was good at cooking. There was always good food around! Her father died, but her mother's still alive.
3) Do you have any siblings? (If so, it would be good to describe them as you did your parents above.)
Nope.
4) Do you know any members of your extended family? (grandparents, aunts, uncles, cousins? Also would be good to describe them as above)
Not really. Just her parents and her.
5) How did you get along with your family?
She got along fine. Especially with her dad. He was as fun loving as she is. She got her personality from him.
C: Education and Work
1) Did you serve an apprenticeship in order to learn your current profession/class? For how long?
Nope
2) If you were not an apprentice, how did you learn your trade/skills/ect? Formal schooling? Informal Teachers? Self-Taught?
Self-Taught
3) Who was your master or teacher? (Race? Gender? Appearance? Personality?) Is he/she still alive? How were you treated? Are/Were you on good terms with your master?
N/A
4) Did your teacher have any other apprentices or students? Who were they? Did you get along?
N/A
5) Due to the rarity of literacy in this setting, how important are books, writings, letters, ect. to your character? Regardless as to whether or not he/she can read?
They aren't important, really. They're a good read if you're bored but if they didn't exist, she'd find something else to amuse herself with.
6) Do you have a job other than "adventurer"? Who do you work for? How much of your time does this require?
Nope. She adventures and has fun.
D: Friends
1) Who were your friends as a child? As an adolescent? As an adult?
She had a few, Terry, Andriel, Carl… they all got into trouble together, but they laughed more. That's what she loves about them, their sense of humor.
2) How many of these people are still alive? How many are you still friends with?
All of them.
3) Who is/was your best friend? What is the most memorable thing that the two of you ever did together?
Possibly Nikolette
4) What do you look for in a friend?
Loyalty.
5) Have you ever been in love? Was it reciprocated? Do you have (or have you had) a boy-/girlfriend, a lover, or a spouse? More than one? Are you looking for one? What do you look for in a romantic partner?
She hasn't been in love yet. She hopes to find someone who is as fun loving as she is.
E: Attitudes and Beliefs
1) What are your beliefs about religion and the afterlife? Do you follow any particular god or gods? What appeals to you most about this religion? Least?
She doesn't care about this. It doesn't matter who she follows, they're all going to find something wrong with her and she's perfect just the way she is!
2) Where do spirits of nature, the elements and the dead fit into these beliefs?
She doesn't care, really.
3) What gods, religions, or priesthoods will you have nothing to do with?
There aren't any. It depends on what she deems is good or not. Evil isn't always bad, sometimes it's needed.
4) What is your moral code? Under what conditions will you kill? Steal? Lie? Do you have a personal code of behavior about violence? Magic? Sex? Dealing with Evil Beings?
She doesn't have one. She doesn't do bad things if only to fight her nature, but other than that, it's all about fun!
5) How committed are you to seeing through something (a task, quest, bargain, etc) that you have started?
She's a little flighty. Sometimes she follows through, sometimes not.
6) How important are the following to you?: Power, Wealth, Fame, Honor, Family, Friends, Love, Knowledge, Religion, Your job? To what lengths would you go to acquire or preserve these things?
Wealth is wonderful. The more gold the merrier. Friends are good too. The rest she can take or leave.
7) How often do you remember your dreams? How much attention do you pay to them? Do they inspire you? Guide you? Inspire You? Warn you? Frighten You?
She remembers them all the time, it's where she has the most fun!
8) What is your attitude towards magic? People who use it? Fearsome monsters? The unknown in general?
Magic is neat, if you can use it. Healing belts are neater.
F: Edges and Flaws
1) What are you especially good at? What sets you apart from the rest of the world? A skill? An unusual knack? A certain flair of style or wit?
She's good at sneaking. Really good. People often forget about her she's -that- good!
2) What flaws do you have? Bad habits? Obsessions? Terrible (or embarrassing) secrets?
She would say that she's perfect, though she could use a few more scales.
3) Do you have any enemies? How much trouble do those conflicts cause you?
Goblins. They're her enemies in her mind, anyways. They don't really know who she is, though.
G: Likes and Dislikes
1) What do you love? (People? Places? Creatures? Kinds of Food? Activities? Subjects?)
She loves fun.
2) What do you hate? How do you typically react to these hated things?
She hates pineapples. They're gross.
3) What do you fear? What is your worst nightmare?
Sam fears giving into her tiefling nature.
H: Miscellaneous
1) Describe your first encounter with a nonhuman monster. (Not counting player races, animals, etc that you grew up with, but feel free to mention them too)
Her first non-human was goblins. They stink. She still smells them and hates that.
2) If you are a spellcaster, describe your first experience with using magic. What were the circumstances? Were you expecting it?
Sam's a psychic rogue… she uses the talents of her mind, not magic.
3) If you have an animal companion or familiar, describe how you acquired it. Describe this ally's personality, and its attitude towards you. (Loyal unto death, mischievous, lazy, etc)
N/A
4) If you have any unusual possessions, describe how you acquired them. Is their value practical, monetary, sentimental or some combination of these?
She doesn't. She travels light!
5) Please describe your characters general background, this may be any length you wish, but at least one paragraph. You may use any or all of the information above, or new information not covered. (Encouraged)
Somewhere in Sam's background one of her family members had a trist wit a devil. It didn't show up until Sam was born, though she's lucky, it's hard to find the tells that mark her as a tiefling.