Level: Clr 2, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 action
Target: One living creature
Saving Throw: Fortitude negates
Spell Resistance: Yes
The caster drains the personal wellbeing from the subject, who becomes exhausted. After 1 hour of complete rest, characters become fatigued rather than exhausted. A fatigued character becomes exhausted again if she does something else that would normally cause fatigue. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Material Component: A long needle and a tiny glass bottle.