Ability |
Score |
Mod |
Temp Score |
Temp Mod |
Strength |
14 |
+2 |
+0 |
+0 |
Dexterity |
12 |
+1 |
+0 |
+0 |
Constitution |
12 |
+1 |
+0 |
+0 |
Intelligence |
12 |
+1 |
+0 |
+0 |
Wisdom |
18 |
+4 |
+0 |
+0 |
Charisma |
12 |
+1 |
+0 |
+0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class |
Total |
18 |
Flat-Footed |
10 |
Touch |
10 |
Saving Throws |
Base |
Bonus |
Total |
Fortitude |
+2 |
+1 |
+3 |
Reflex |
+0 |
+1 |
+1 |
Will |
+2 |
+4 |
+6 |
BAB |
Mod |
Total Range/Melee |
+0 |
+Dex/+Str |
+1/+1 |
Skills |
Ranks |
Stat Bonus |
Synergy |
Magical Bonuses |
Total |
X |
Appraise (Int) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Balance (Dex) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Bluff (Cha) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Climb (Str) |
+0 |
+2 |
+0 |
+0 |
+2 |
C |
Concentration (Con) |
+4 |
+1 |
+0 |
+0 |
+5 |
X |
Craft (Int) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Decipher Script (Int) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Diplomacy (Cha) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Disable Device (Int) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Disguise (Cha) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Escape Artist (Dex) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Forgery (Int) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Gather Information (Cha) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Handle Animal (Cha) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Heal (Wis) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Hide (Dex) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Intimidate (Cha) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Jump (Str) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Knowledge (Religion) (Int) |
+4 |
+1 |
+0 |
+0 |
+5 |
X |
Listen (Wis) |
+0 |
+4 |
+0 |
+0 |
+4 |
X |
Move Silently (Dex) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Open Lock (Dex) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Perform (Cha) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Profession (Wis) |
+0 |
+4 |
+0 |
+0 |
+4 |
X |
Ride (Dex) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Search (Int) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Sense Motive (Wis) |
+0 |
+4 |
+0 |
+0 |
+4 |
X |
Sleight of Hand (Dex) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Speak Language (n/a) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Spellcraft (Int) |
+4 |
+1 |
+0 |
+0 |
+5 |
X |
Spot (Wis) |
+0 |
+4 |
+0 |
+0 |
+4 |
X |
Survival (Wis) |
+0 |
+4 |
+0 |
+0 |
+4 |
X |
Swim (Str) |
+0 |
+2 |
+0 |
+0 |
+2 |
X |
Tumble (Dex) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Use Magic Device (Cha) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Use Rope (Dex) |
+0 |
+1 |
+0 |
+0 |
+1 |
Where C is Cross Class and X is a Class Skill
Languages Known: Common, Sylvan, Celestial
Skill Point Total: 12
1st 36, 2nd-7th 54, 8th-9th 20 <—Breakdown of skills generated per level, helps you keep track.
Feats:
Extend Spell
Class Abilities:
Cleric Domains: Glory Domain, Retribution Domain
Turn and Rebuke Undead (Turn)
Racial Abilities:
* +2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
* Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
* Normal Speed: Elves have a base speed of 30 feet.
* Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
* Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
* Keen Senses: Elves receive a +2 racial bonus on Listen, Spot and Search skill checks.
* Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
* Languages: Elves begin play speaking Common and Sylvan. Elves with high Intelligence scores can choose from the following: Carnivon, Celestial, Draconic, Goblin, and Wildlander.
Weapon |
Attack Bonus |
Damage |
Crit |
Damage Type |
Longsword |
+2 |
1d8+2 |
19/20 x2 |
Slashing |
Armour / Shield |
Armour/Shield Bonus |
Max Dex |
Armour Check |
Arcane Spell Failure |
Movement Speed |
Weight |
Breastplate / Heavy Steel Shield |
+7 |
+3 |
-4 |
40% |
30ft |
0lb |
Slot |
Item |
Description |
Head |
Item name goes here |
Brief item description |
Face |
Item name goes here |
Brief item description |
Neck |
Item name goes here |
Brief item description |
Shoulders |
Item name goes here |
Brief item description |
Torso |
Breastplate |
Breastplate |
Arms |
Item name goes here |
Brief item description |
Hands |
Item name goes here |
Brief item description |
Right Ring |
Item name goes here |
Brief item description |
Left Ring |
Item name goes here |
Brief item description |
Waist |
Item name goes here |
Brief item description |
Feet |
Item name goes here |
Brief item description |
Pack |
Item name goes here |
Brief item description |
List of Items Here:
*Wooden Holy Symbol
Statistics of Items Here:
Spells per Day:
???
Spell DCs:
10+4+Spell Level=14+Spell Level
Spells Known:
All Cleric Spells
Cantrips:
Level 1:
Character History:
A protracted battle, magic and arrows filling the air, a blast of arcane power, and a swirling nightmare. These are the memories of Sellyeth Issyen before she found herself in a ditch, close to a road in an unfamiliar landscape. White buildings, great halls and a dying woman, also persist in the young elf's mind, whispers and desperate elves.
Found by passers by bruised and bloodied, the High Elf was taken into a temple of Tamara to be healed, yet when questioned by the priests, she remembered vague images and her name, Sellyeth Issyen. Vague stories of a forested woodland, white cities she could crop up from her damaged memory is all what people know of the elven girl. While free-spirited and compassionate, during the time spent into the community she was found showed her inner struggle, her desire to remove all things she saw unnatural or unfitting. A quarrel with a human sorcerer that led to the egotistical human's demise by her hands, turning her into a fugitive. The man connected to the criminal underworld in his area caused her to be hunted for several days until the bounty-hunters eventually lost her track.
Distant, but kind she travelled from town to town, unleashing her ire upon any evildoers she encountered, showing a particular cruel streak toward human arcane users. Her reasons however are unknown, even she claims to know little of why the sudden hatred for human arcanists repressing innocents surfaces. Finding herself in Avalon, Sellyeth approached with a relative reservation the downtrodden masses of the slums, attempting to mix kindness, her divine abilities with outright retribution of those who would repress her self appointed charges.
So her story begins… how will it end?