|Played by Obsidian|
Sentrosi is average sized for a human at about six feet tall, with a thin lean body build. Red tigre like stripes sometimes mark cheeks and theres a slightly glowing pale blue Chakra diamond on his forhead. His clothing seems tailored to match, mostly black with silver hemlines, though the inside of his cape appears to be spun silver, and his buttons and hemlines share the reflective material. If one should stroke the black material they may find bits of it feel like soft velvet. Occasionally he may be spotted with feathery white fluffy angelic wings that extend from his back.
|+5 ac vs ranged attacks|
|-||-||Escape Artist (Dex)||+4||+0||+4||+0|
|-||-||Move Silently (Dex)||+4||+0||+4||+0|
|-||X||Open Lock (Dex)||-||+0||+4||+0|
|-||X||Sleight of Hand (Dex)||-||+0||+4||+0|
|-||-||Use Rope (Dex)||+4||+0||+4||+0|
|-||X||Decipher Script (Int)||-||+0||+1||+0|
|-||X||Disable Device (Int)||-||+0||+1||+0|
|-||-||Sense Motive (Wis)||+0||+0||+0||+0|
|-||-||Gather Information (Cha)||+6||+0||+6||+0|
|-||X||Handle Animal (Cha)||-||+0||+6||+0|
|C||X||Use Magic Device (Cha)||-||+0||+6||+0|
1st 16, 2nd-14th+4
-X = not usable untrained
-C = class skill
+2 on survival checks on other planes
Sorcerer - Eschew Materials: 250g value
Human - Skill Knowledge : Tumble
Level 1 - Martial Study: Wind Stride
Level 3 - Martial Stance: Flames Blessing
Level 6 - Toughness
Bloodline Feat - Iron Will
Level 9 - Feat: Roll With It
Level 12 - Roll With It
Bloodline Feat - Silent Spell
Level 15 - Feat: Desciption
Level 18 - Feat: Desciption
Rep - open - revoked and change pending approval
Class Skill: Heal (Wis).
Eschew Materials bonus feat
Celestial Resistances (Ex): You gain resist acid 10 and resist cold 10
Bonus spell: Bless, Resist Energy, Magic Circle Against Evil, Remove Curse, flame strike, greater dispel magic
Creatures summoned via Summoning subschool gain DR/evil equal to 1/2 your sorcerer level (minimum 1). This does not stack.
Standard action: 30' Ranged touch attack of heavenly fire. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures the same amount. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
At 9th level, you can sprout feathery wings and fly for a number of minutes per day equal to your sorcerer level, with a speed of 60 feet and good maneuverability. This duration does not need to be consecutive, but it must be used in 1 minute increments.
• Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
• Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
• Normal Speed: Humans have a base speed of 30 feet.
• Bonus Feat: Humans select one extra feat at 1st level.
• Skilled: Humans gain an additional four skill points at first level, and an additional one at every level after.
|+1 Aurorum Spiked Gauntlet of warning||+9/+4||1d4+2||x2||Pierce|
|Armour/ Shield||AC Bonus||Max Dex||Armour Check||Spell Fail||Move Limit||Weight|
|+1 Mithral buckler||+2||-||-||-%||-||2lb|
|+1 magic Chain Shirt||+5||+6||-||-%||-||10lb|
|Ring of Protection +1||+1||-||-||-%||-||-|
|Mithral elven Dastana||+1||-||-||-%||-||2|
|Face||Third eye||Chakra gem like|
|Shoulders||Cloak of charisma+2||-|
|Torso||Mithral chain shirt +1||-|
|Arms||Mithral elven Dastana||-|
|Right Ring||Ring of protection +1||Silver banded ring|
|Left Ring||Ring of Resistance +3||Heart motief|
|Waist||healing belt||3 moonstones|
|Feet||Vanguard Treads||Huge boots|
List of Items Here:
Spell book 3lbs
Mithral buckler +1 -2lbs 2015g
Ring of Protection +1 (2,000g value)
Ring of Resistance +3 (9,000g value) (heart motif)
Crystal of Arrow Deflection: Lesser (+5ac vs ranged attacks) (2,500g value)
Cloak of charisma +2 (4,000g value)
Mithral Elven Dastana -2lbs (1,025g value)
Magic Hairbrush -changes hair color 3/week -no value, at home
Rings of shared Sensations x3 (150g value each)
5 tiny drinking flasks (spell foci, 100g value each)
1000g worth of Onyx Gems (spell material component)
Numerous books on Planer and Arcane material -left At home
A box of (fire) bunnys - left to cause chaos at home
Cure moderate wounds potion - x3. (300g value each) (2d8+3 healing)
Pale blue Rhomboid ioun stone - +2 str enhancement (8000g value)
Masterwork tattooing needles - +2 craft tattooing checks (55g value)
+1 Aurorum spiked gauntlet of warning - 1 lb (12,005 value)
•Aurorum - a Celestial metal that if broken can be reassembled as a full round action by bringing its pieces back together.
•+1 base enchantment
• Warning Enchantment (+1) +5 insight bonus to init.
Twilight Mithral Chain shirt of agility and Stamina +1 -10lbs (6,100g)
•Mithral -10% spell fail, -3 armor check penalty, +2 max dex, half weight
•Twilight (+1) -10% spell fail enchantment
•+1 base enchantment
• of Agility +1 resistance bonus on reflex saves (mic 6)
• of Stamina +1 resistance bonus on fort saves (mic 15)
Custom Runestaff. Can use wielders spell slots to cast any of the held spells 3/day
•Fertility (level 4)
•Penetrating tentacles (level 4)
•Lactation (level 2)
•Arousal (level 1)
•Change sexual preference (level1)
All spells are E-Spells off the forums and require OOC consent to use. (1,080g value)
see torc of displacement (2,000 gp, MIC pg. 143) in floppy sorcerer hat form
•3 charges per day - Immediate action to use
•grants concealment for 1 round 20/30/40% miss chance for 1/2/3 charges
•Holds numerous spells similar to a Blessed Spellbook
•Is usable by Sorcerers to expand spells known
•Negates material cost of adding spells
mic 205. 6,000g value .
• Can hold breath 12 hours before checks. (continuous, requires no action.
• 2/day sacrifice a 4th level or higher spell slot to cast Freedom of movement at your caster level. (standard mental action)
• set item +5 cold resist for 2 items of set
Third eye -aware+Goggles of golden sun
Mic p 140 + 205. value 16,000g.
• Standard action +mental command to attach or deattach
• +10 to spot checks
• Immune to blindness +dazzling effects
• 3/day sacrifice 3rd level or higher spell (standard mental) to cast fireball (reflex dc14) for fire damage equil to 1d6/caster level (max 10d6)
6,125g value, held in a protective case. (partly crafted by Abby!)
MiC p145 Value 7,100
• Dexterity enchantment bonus +2
• You can move through difficult terrain (such as rubble, undergrowth,steep slopes, stairs, or snow) at normal speed and without suffering any other impairment
• You are unaffected by slippery ice, wet stones, or other surfaces where traction is a problem.
• +8 bonus on attempts to resist bull rushes and a +4 bonus on grapple checks to resist a grapple attempt if that grapple would move you into another square.
• +10 circumstance bonus on Survival and Search checks made to track you.
• Does not prevent spells that magically "impede" such as entangle. Note- Grease makes ground slippery but not impeding
• Does not help with water, quicksand, and other nonsolid surfaces. You still have to slow down for narrow paths requiring Balance checks and for surfaces steep enough to require Climb checks.
Mic p110. +2 competence bonus on Heal checks, 3 charges per day. 1 charge: 2d8 healing, 2 charge: 3d8, 3 charge: 4d8
Target up to 30' away must make a Fortitude save DC 16 or be transformed into a sex of the wand holders choosing. Choices are Male, Female, hermaphrodite (fully-functional as both sexes), or asexual (no sexual organs). This effect lasts for 3 months. This wand only functions twice per day.
Mic p149. 3 charges per day to summon monsters. 1 charge: Cloaker. 2 Charges: Grick. 3 charges Carrion crawler. Creatures serve for 7 rounds and you take a penalty to will saves equal to that creatures charges while its out. (2,800g value)
normal (1,000g value)
Mic p161. Holds a level 1 or 2 spell to be triggered as per the glyph ward spell. Dc 30 trap to find. reusable.
Currently on pants, holding Scorching Ray, 3 +9 to hit touch attacks, 4d6 fire damage each, Triggered on being in same square for 1 round. Bypass - Password of Sentrosi saying "thats nice"
Major (4,000g value)
Mic p161. Holds a level 5+ spell to be triggered as per greater glyph of warding spell. Dc 33 trap to find. reusable.
Heart of Steel, FoE 157, value 9,000g
Gain Immunity to disease, paralysis, poison, -2 hp, and 1/2 hp from healing
Wakefull Mind , FoE 158, value 19,000
Immunity to sleep, Stunning effects, -2hp, -2 knowledge checks
+Sustenance, continually provides life-sustaining nourishment
Natural attacks count as Adamantine for overcoming DR
Gemstone of fortification (Heavy) 35,000g value (graft like)
-critical hit or sneak attack is negated and instead rolled normally.
Sorcerer Spells Known:
Cantrips: Save DC 16 */day
Amanuensis: VS-Copy's non-magical text
Detect magic: VS-concentrate to detect magic
Ghost Sound: VS-Figment sounds.
Grope : VS-caress a target at a distance (25'+) concentration duration (ooc consent)
Light: V-Object shines like a torch. 10min/level
Mending: VS-Makes minor repairs on an object.
Prestidigitation: VS-lasts an hour, minor magical effects
Protection From Intoxication: VS-Forum spell. 10min/level
Ray of Frost : VS-ranged touch attack for 1d3 cold damage
Level 1: Save DC 17 8/day
Bless: VS Divine spell- +1 morale bonus on attack, saves vs fear
Blood wind: -VS Swift action, unarmed attacks as 20' thrown weapons
Charm Person: VS-Will, target is your friend
Deep Breath: V-Immediate- lungs filled with fresh air for 1round/level.
Grease: VS- reflex, makes 10' square slipery
Silent Image: VS-Creates visual illusion, no save unless interacted with. (Will) concentration duration
Level 2: Save DC 18 8/day
Scorching Ray: VS-3 RTA attacks deals 4d6 fire damage Each
Resist Energy: VS-Touch, Creature gains 30 of one energy resistance
Glitterdust - VS-10' radius auto reveal invisible. +will save or blinds
Wings of cover - VS(RotD, 119)- immediate: disrupt line of effect for 1 attack/spell. OR +8ac +4reflex vs AOE spells (like fireball)
Chain of eyes: VS-Touch Willsave. See threw someone eyes 1hour/level If person affected touches someone else you can transfer to newly touched person but they get save.
Dimension hop: V- Standard action cast, Teleport touched object 5'/2 levels. Will negates
Level 3: Save DC 19 7/day
Dimension Step: VS- (phb2 110)1person/3levels teleports up to their move speed to a spot in their LOS
Haste: VS- 1round/level 1target/level gets +1 attack/dodge/reflex, +30 movement speed, and +1 attack at highest bab when full attacking.
Scintillating Sphere: VS-10d6 Electric fireball. Reflex for Half.
Phantom Steed: VS- 10min cast. 240' base move, 21hp 18ac, flys, waterwalks, +more
Magic Circle Against Evil: VS-10' radius protection from evil.
Level 4: Save DC 20 7/day
Orb of Acid: VS-RTA 1d6/level Acid (max15d6). Fort or sickened 1 round. No save/SR vs damage 25' +5'/2level range
Black Tentacles: VS- 20' spread of tentacles that grapple (8+caster level). deals 1d6+4 damage on casters turn. lasts 1round/level No save, no SR
Remove Curse VS Touch- Frees object or person from curse.
Secure Shelter: VS(F)- Creates sturdy cottage. 10min casting time
Level 5: Save DC 21 7/day
Flame Strike: VS-10' radius Fireblast, Reflex for half. 1d6/level half Fire/Divine damage.
Teleport: Teleport several willing creatures (and self). 100miles/level limit
Wall of stone - creates a solid wall of stone, 5'/level shaped as you wish
Shadow evocation - mimics a level 1-4 level evocation, Will save: still deals 20% damage
Level 6: Save DC 22 5/day
Level 7: Save DC 22 3/day
Sentrosi was raised by Rich who wasn't very rich at all and is in fact a rather bad wizard. If you asked his mom she'd call him a pathetic waste of flesh. His mother, named Katelyn by the way, stops by now and then and claims its just to check up on Sentrosi and "make sure he is ok". While Sentrosi might have liked having a brother, he has unfortunately ended up an only child.
Because of dads constant experiments hes always been a bit interested in the arcane. Hes also a bit of a fire starter, best not leave your matches out while hes around. Dad says he gets that from his mom, but hes not to sure. After all dads the one that keeps starting fires in the lab.
Most of his life Sentrosi did what most kids do, play games, get bullied, crave adventure that your parents wont let you go on, and cause trouble. But hes always had dreams of becoming a wizard like his father, and so when he was old enough to become an apprentice he begged dad until he agreed. He got his first spell-book, and spent almost a year studying trying to master a handful of spells. Unfortunately he is more of a failure at spell casting then his father, and only managed to learn a few beginner spells that a turtle could probably cast while under a rock.
Katelyn however suggested that he continue to practice, instead of following after his fathers failures to go out in the world (away from dad) and become a great wizard of his own right. Sentrosi as decided that he will be a great wizard and hes starting then! Instead of following in his fathers footprints hes decided to try to emulate some of the great wizards hes heard from in tales, and so far it seems to be working.
He has moved into the city of Avalon and taken up permanent residence there, forging bonds of friendship, building his home Heavens Ascent, assisting the council and tackling a host of problems as they come up.
The last two years have proved to be an outrageous tail of strife and hardships but threw it all Sentrosi has accomplished many deeds.
He has cleared out the den of evil, Stopped were crocodiles, unkidnapped a kidnapped sultans daughter, Taken down giants, Saved several villages, destroyed a corrupting maggot of anu that was hideing in Avalon, Stopped an evil water druid from taking over the sea, saved a horde of intelegent bunnies from being eaten, prevented the corruption of forests by evil artifacts, protected innocent beastfolks homes from the ravages of bandits, Destroyed long lost evil tomes cursing the lands, killed an evil dragon abomination, helped save avalon from the ravanges of demons summoned by clerics of the god frenzy, and prevented evil vampires from stealing holy relics.
Indeed his adventurers have taken him far, and perhaps he is most proud of reuniting a princesses with her true love, destroying an evil lich, and preventing the sun from being blotted out and cursing the world into permanent darkness.
Who knows what will happen in these next years and how things will turn out.