Sep | |
Aliases: | Test Man |
Age: | 30 |
Hair: | Blond |
Eyes: | Dark Blue |
Height: | 2'8 |
Weight: | 1.4 Abbies |
Race: | Halfling |
Class: | Bard |
Alignment: | Chaotic Good |
Level: | 1 |
Experience: | 0 |
Hit Points: | 8/8 |
AC: | 14 |
Attack(r/m): | +4/+2 |
Damage(r): | 1d6 |
Damage(m): | 1d4+2 |
Fort/Ref/Will | +3/+6/+3 |
Gold: | 112 |
Current Status: | Active |
- Description
- Abilities & Skills
- Feats & Class Abilities
- Equipment
- Spells
- Questionaire
- Background
- Other Characters
- Tropes
Sep is a sly little halfling. Favoring dark colored clothing, and staying inconsipcuous when he can, he is easily forgotten. However, when he chooses, he is quite memorable, being in the front of the crowd, performing, or leading the discussion. He is an average sized halfling who's appearance does not suggest a great strength.
Gallery
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 12 | +1 | +0 | +0 |
Dexterity | 16 | +3 | +0 | +0 |
Constitution | 14 | +2 | +0 | +0 |
Intelligence | 16 | +3 | +0 | +0 |
Wisdom | 10 | +0 | +0 | +0 |
Charisma | 18 | +4 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | |
Total | Base 10 + Dexterity 3+ 1 halfing +3 armor = 17 |
Flat-Footed | 10 |
Touch | 10 |
Saving Throws | Base | Bonus | Total |
Fortitude | +0 | +3 | +3 |
Reflex | +2 | +4 | +6 |
Will | +2 | +1 | +3 |
BAB | Mod | Total Range/Melee |
+0 | +3/+1 | +4/+2 |
Initiative |
Dex+3, Imp Init+4 = +7 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
X | Appraise (Int) | +0 | +3 | +0 | +0 | +3 |
X | Balance (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Bluff (Cha) | +0 | +4 | +0 | +0 | +4 |
X | Climb (Str) | +0 | +1 | +0 | +0 | +1 |
X | Concentration (Con) | +0 | +0 | +0 | +0 | +0 |
X | Craft (Int)( | +0 | +0 | +0 | +0 | +0 |
X | Decipher Script (Int) | +4 | +3 | +0 | +0 | +7 |
X | Diplomacy (Cha) | +4 | +4 | +0 | +0 | +8 |
X | Disguise (Cha) | +4 | +3 | +0 | +0 | +7 |
X | Escape Artist (Dex) | +0 | +0 | +0 | +0 | +3 |
C | Forgery (Int) | +0 | +0 | +0 | +0 | +0 |
X | Gather Information (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Handle Animal (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Heal (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Hide (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Intimidate (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Jump (Str) | +0 | +0 | +0 | +0 | +0 |
X | Knowledge (Architecture/Engineering, Nature) (Int) | +4 | +0 | +0 | +0 | +7 |
X | Listen (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Move Silently (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Open Lock (Dex) | +0 | +0 | +0 | +0 | +0 |
X | Perform (Clarinet)(Rhetoric)(Cha) | +4 | +0 | +0 | +0 | +7 |
X | Profession (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Ride (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Search (Int) | +0 | +0 | +0 | +0 | +0 |
X | Sense Motive (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Sleight of Hand (Dex) | +4 | +0 | +0 | +0 | +7 |
X | Speak Language (n/a) | +4 | NA | |||
X | Spellcraft (Int) | +0 | +0 | +0 | +0 | +0 |
C | Spot (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Survival (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Swim (Str) | +0 | +0 | +0 | +0 | +0 |
X | Tumble (Dex) | +4 | +0 | +0 | +0 | +7 |
X | Use Magic Device (Cha) | +4 | +0 | +0 | +0 | +8 |
C | Use Rope (Dex) | +0 | +0 | +0 | +0 | +0 |
Where C is Cross Class and X is a Class Skill
Languages Known:
Common
Trade Tongue
Sylvan
Goblin
Literacy
Terran
Celestial
Discordian
Carnivon
Skill Tricks:
Skill Tricks go here
Skill Point Total: Total Here
1st 36, 2nd-7th 54, 8th-9th 20 <—Breakdown of skills generated per level, helps you keep track.
Feats:
Improved Inititiative "You get a +4 bonus on initiative checks. "
Class Abilities:
Bardic Music
Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks.
Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn’t require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), spell trigger (such as wands), or command word. Just as for casting a spell with a verbal component, a deaf bard has a 20% chance to fail when attempting to use bardic music. If he fails, the attempt still counts against his daily limit.
Countersong (Su):
A bard with 3 or more ranks in a Perform skill can use his music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes a Perform check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform check result for the save. Countersong has no effect against effects that don’t allow saves. The bard may keep up the countersong for 10 rounds.
Fascinate (Sp)
A bard with 3 or more ranks in a Perform skill can use his music or poetics to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and able to pay attention to him. The bard must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard attains beyond 1st, he can target one additional creature with a single use of this ability.
To use the ability, a bard makes a Perform check. His check result is the DC for each affected creature’s Will save against the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the song, taking no other actions, for as long as the bard continues to play and concentrate (up to a maximum of 1 round per bard level). While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the bard to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result.
Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability.
Inspire Courage (Su)
A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability.
Bardic Knack (PHB II, Page 35)
Wandering bards learn more mundane skills and less esoteric knowledge on their travels. If you select this class feature, you have done a little bit of everything; maybe you spent a few months as a wilderness guide, and you also had a cousin in an ambassador's retinue who regaled you with tales of courtly intrigue.
The bardic knack class feature makes you more capable of accomplishing simple tasks with a wide variety of skills. You don't need to dabble in noncritical skills (unless you want to be considered trained in their use), freeing up your skill points to focus on a small range of crucial skills.
Level: 1st
Replaces: If you select this class feature, you do not gain bardic knowledge.
Benefit: When making any skill check, you can use 1/2 your bard level (Rounded up) in place of the number of ranks you have in the skill (even if that number is 0).
You can't take 10 on checks when you use bardic knack (to take 10 you have to use your actual ranks). If the skill doesn't allow untrained checks, you must have at least 1 actual rank to attempt the check.
Racial Abilities:
+2 Dexterity, +2 Intelligence, -2 Strength: Halflings are nimble creatures and quick of wit, but not physically powerful.
Small: Halflings gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they use smaller weapons and armour than medium creatures use, and their lifting and carrying limits are three-quarters of those of a Medium character.
Slow Speed: Halflings have a base speed of 20 feet.
Natural Cunning: +2 racial bonus on Climb, Jump, Listen, and Move Silently checks.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear.
Good Aim: +1 racial bonus on attack rolls with thrown weapons and slings.
Blessed: +1 racial bonus to all saving throws.
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
Weapon | Attack Bonus | Damage | Crit | Damage Type |
Shortbow | +2 | 1d6 | x3 | Piercing |
Clarinet | +2 | 1d4+2 | 19-20 x2 | P or S |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
Studded Leather | +3/+ | +5 | -1 | 15% | 30ft | 20lb |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Studded Leather | Leather Armor |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here:
Studded Leather
Shortbow
Clarinet with a hidden blade (pg 110 Complete Scoundrel)
60 Arrows.
2 bottles of Elven Rose wine. (40gp)
Statistics of Items Here:
Studded leather
Shortbow
Clarinet: Clarinet with a hidden blade that comes out of the horn. Functions as a dagger. 15GP
Spells per Day:
Lv 0: 2
Lv 1: 0
Lv 2: 0
Lv 3: 0
Lv 4: 0
Lv 5: 0
Lv 6: 0
Spell DCs:
10+4(cha)+Spell Level=14
Spells Known:
Cantrips:
Prestidigitation
Message
Mending
Ghost Sound
Level 1:
A: Appearance
1) Describe yourself as someone meeting you for the first time would see you. (Race?, Gender?, Age?, Size? Coloration? Attractiveness?, Dress? Do you try to emphasize or hide any of these features?)
Hello there! I’m Sep. For those of you who can not see me, I am a Halfling. Yep, I’m one of those little creatures who you never see, cause your all too high up. I’m in my mid-30’s, and am, in my opinion extremely attractive, though everyone I know seems to disagree. I always dress in large clothes, with lots of pockets, and in dark colors. Light colors just… say “Kill Me “too much. I also most often have a hood on to hide my beautiful hair
2) What other details would someone notice on a closer look? (Distinguishing marks, birthmarks, scars, etc?)
On second look… I guess they’d see me hair! I have copious amounts of a light blond hair, which I think contrast nicely with my dark blue eyes. I also have a small tattoo of musical note on my upper right arm, to show that I am one of the few renowned bards.
3) Do you have a distinctive way of speaking or any other mannerisms or memorable behavior?
Well… being distinctive is good! Occasionally… OK, Often, when I am bored, I will move the keys of my clarinet, but without playing… And I love to ask people questions about there adventures, and what they know! But that’s just part of being a Bard.
B: Birth and Family
1) Where and when were you born? (Also good to include: Do you know your exact birthdate? Did anything unusual (storms, accidents, deaths, etc?) happen about the same time, with which some people might still associate your birthdate?)
I’m not really sure about when I was born, but I know it was 30 years ago! Don’t think anything interesting happened while I was born…
2) Who are your parents? (Names, Occupations, Social class, Were they married?, Are they still alive? are all good things to include)
My parents were farmers, god bless there souls. Yes, Of course they were married, what do you think I am? A forbidden child?
3) Do you have any siblings? (If so, it would be good to describe them as you did your parents above.)
Nope! I was an only child, and I still is!
4) Do you know any members of your extended family? (grandparents, aunts, uncles, cousins? Also would be good to describe them as above)
I knew my grandma, though she’s dead now, She could cook the finest meals I ever had. I grew up with several of my cousins, and my aunt, and uncle.
5) How did you get along with your family?
I got along mighty fine. I loved my granny, and would always be there to help her as she got older. My cousins were… well… They disapproved of my choice of profession. They thought that music was only for idiots, and cowards. It’s mostly them that encouraged my leaving home to go adventuring.
C: Education and Work
1) Did you serve an apprenticeship in order to learn your current profession/class? For how long?
Well, Originally I learned by myself, and I could play well… But once I left home, I met with a teacher from the Bard’s Guild, and he taught me the magic and stuff, and how to play better. I was with him for around 9 years, and then he had to leave to do a job, and I couldn’t go with him. I still haven’t seen him since.
2) If you were not an apprentice, how did you learn your trade/skills/ect? Formal schooling? Informal Teachers? Self-Taught?
I started playing music all by myself, first whistling, and using various trees as percussions, and then moving on through various wind instruments, until I settled on the clarinet.
3) Who was your master or teacher? (Race? Gender? Appearance? Personality?) Is he/she still alive? How were you treated? Are/Were you on good terms with your master?
A master? Nah, I wouldn’t call him that. His name was Artille and… He was more of… a guide. He knew the ways of Bards well, and helped me to reach my potential. He was a fine elf… In his mid 200’s. He was a fun loving person, and very knowledgeable. He never hit me, though he could be a bit stern at times. I still miss him, and I hope I get to see him again.
4) Did your teacher have any other apprentices or students? Who were they? Did you get along?
Nope! I was the only bard he ever took under his wing.
5) Due to the rarity of literacy in this setting, how important are books, writings, letters, ect. to your character? Regardless as to whether or not he/she can read?
Ummm… I never thought about it. When i grew up, my granny taught me to read, and then, after I left home, and was with Artille, he could read, and he showed me the value of reading, and writing, to conserve memories.
6) Do you have a job other than "adventurer"? Who do you work for? How much of your time does this require?
Nope! I have no job other then adventurer. While I enjoy playing, and performing in public, I refuse to get paid for it.
D: Friends
1) Who were your friends as a child? As an adolescent? As an adult?
While I grew up, I was friends with my cousins, and, well, There was also one of the other kids… Alan, who I got along with. As an adolescent, I got more distant from my cousin, especially once I ran away, but when I was on the road at first, I met another person… He never did give his name, but I called him Shaw. We separated a day or two before I met Artille.
2) How many of these people are still alive? How many are you still friends with?
As far as I know, they are still all alive. When they left, I was still good friends with Artille, and Alan, though I have not seen them recently.
3) Who is/was your best friend? What is the most memorable thing that the two of you ever did together?
Alan was, and hopefully still is my best friend. The most memorable… hmm, well, while walking from village to village, we got ambushed a few times. I’ll always remember when he almost died after one attack. Somehow I managed to heal him.
4) What do you look for in a friend?
Friendship! As long as there a good laugh, there welcome to be my friend! Though I love people who can tell good stories.
5) Have you ever been in love? Was it reciprocated? Do you have (or have you had) a boy-/girlfriend, a lover, or a spouse? More than one? Are you looking for one? What do you look for in a romantic partner?
I’m in love with wandering, And wandering loves me! But other then that, I’ve yet to fall in love. I don’t have any and girl-friends, though I would like to get one. I’d want her to be nice, and tell a good story… and good in the bedroom!
E: Attitudes and Beliefs
1) What are your beliefs about religion and the afterlife? Do you follow any particular god or gods? What appeals to you most about this religion? Least?
Of course I believe in the gods, and the afterlife is just an extension of that! I don’t follow any though… why would I choose one over another?
2) Where do spirits of nature, the elements and the dead fit into these beliefs?
I love spirits of nature, there so… beautiful! Same for the elements, it has such… indomitable power… The dead should be dead, and never be raised.
3) What gods, religions, or priesthoods will you have nothing to do with?
I’m open to all gods and religions!
4) What is your moral code? Under what conditions will you kill? Steal? Lie? Do you have a personal code of behavior about violence? Magic? Sex? Dealing with Evil Beings?
I will kill if I feel that they have offended me in any way. Stealing? Lying? Why would there ever be anything wrong with that? Those two things are wonderful! I do it all the time! Violence is great, and magic is beautiful. Sex is… fun! And its always fine to have it!. Evil Beings are fine as long as they do no evil.
5) How committed are you to seeing through something (a task, quest, bargain, etc) that you have started?
I’m fine if I have to abandon something if the risks are too great. However, I prefer to complete a difficult task rather than abandon it, as it makes me more famous!
6) How important are the following to you?: Power, Wealth, Fame, Honor, Family, Friends, Love, Knowledge, Religion, Your job? To what lengths would you go to acquire or preserve these things?
I Adore fame. I will do as much as possible to get it, along with Honor, and knowledge, and my job.
Family, friends, wealth, and power are also very important, as long as they do not interfere with those other 4 principles.
Love is important, second only to Fame, Honor, and Knowledge.
7) How often do you remember your dreams? How much attention do you pay to them? Do they inspire you? Guide you? Inspire You? Warn you? Frighten You?
I never remember, and never pay attention to them!
8) What is your attitude towards magic? People who use it? Fearsome monsters? The unknown in general?
Magic is awesome! It makes wonderful performances, and people who use it shouldn’t be judged on there magic. Fearsome monsters are… scary. And the unknown is everything that I have yet to know!
F: Edges and Flaws
1) What are you especially good at? What sets you apart from the rest of the world? A skill? An unusual knack? A certain flair of style or wit?
I have a personality, or so I am told. I can sing, and dance, and makes a whole performance, all by my lonesome self. I can recite poetry that will inspire other people to fight harder, and I have a knack for… everything.
2) What flaws do you have? Bad habits? Obsessions? Terrible (or embarrassing) secrets?
Well, I have been told that I am a bit of a heavy drinker, but I hold it well. I also adore Elven Rose Wine.
3) Do you have any enemies? How much trouble do those conflicts cause you?
As far as I know, I have no enemies, and should I get any, I’ll try to make up with them. Enemies are bad for one’s health.
G: Likes and Dislikes
1) What do you love? (People? Places? Creatures? Kinds of Food? Activities? Subjects?)
I love wandering! And stories, and because of that, I love taverns, and even more bars. I love drinking elven rose wine in thos bars… lots of it.
2) What do you hate? How do you typically react to these hated things?
I hate people who dislike music, and who tease those who do. I also hate bullies. Generally, I react to these by yelling at the offenders, and proving them wrong.
3) What do you fear? What is your worst nightmare?
I fear to not be respected, and to be unable to perform. My worst nightmare would be for me to lose my magic, and my musical prowess during a performance, and so too lose both my abilities, and my honor, and fame at once.
H: Miscellaneous
1) Describe your first encounter with a nonhuman monster. (Not counting player races, animals, etc that you grew up with, but feel free to mention them too)
N/A will be filled out after his first quest
2) If you are a spellcaster, describe your first experience with using magic. What were the circumstances? Were you expecting it?
The first time I discovered my magic was at the farm. My mom had set me to sew up several torn pants, and such, and I just really didn’t want to, and to my amazement, they fixed themselves! However, I only was able to control my magic after I met Artille.
3) If you have an animal companion or familiar, describe how you acquired it. Describe this ally's personality, and its attitude towards you. (Loyal unto death, mischievous, lazy, etc)
N/A
4) If you have any unusual possessions, describe how you acquired them. Is their value practical, monetary, sentimental or some combination of these?
Well… hmm… I installed a hidden blade in my clarinet that comes out by pressing this button. Its completely practical, so that I always have a weapon with me.
5) Please describe your characters general background, this may be any length you wish, but at least one paragraph. You may use any or all of the information above, or new information not covered. (Encouraged)
I grew up in the country, a few weeks walk from Avalon. I was on the farm with my mum, and pop, and granny, and pappy, and my brothers, sisters and cousins! We were a progressive family in that we believed for equal rights for men, and women, so I had to participate in things like sewing, and doing dishes… I HATED that. However, when I was 8, I discovered the clarinet, and I started playing it, and I loved it! My parents died in a fire that took one of the barns when I was 11, and its my grand-parents who took care of us from then on. I loved my granny! She always could make me laugh. Then, around when I was 15, my cousins, and brothers started teasing me for my occupations, saying music was only for sissies… So, I left, and went to the road, were I met Shaw, and Artille.
Character History:
Notes:
He is outgoing, and grew up in the city.
Likes to perform for the art of it. Firmly disapproves of being paid for art. Strong belief that art should never be paid for.
He is curious, and adores a good story; He will press people for details, and stories, as he always wants more material for his tales. He always has a pad of paper with him to record what he hears, so that he never forgets it.
Acquaintances:
Knows:
Snake
Liadan
Hussam
Zhelen
Ambroas
Chauncey
Cerulean
CR416
Seren
Ruby
Sammy *
Nikolette *
Rosalyn *
Liadan
Less friendly:
Belle
I'm including this as an easy way to put various perks of his personality: Idea stolen from reading Tammuz's character sheet.
http://tvtropes.org/pmwiki/pmwiki.php/Main/NeverGetsDrunk
http://tvtropes.org/pmwiki/pmwiki.php/Main/ConstantlyCurious
http://tvtropes.org/pmwiki/pmwiki.php/Main/DoingItForTheArt
http://tvtropes.org/pmwiki/pmwiki.php/Main/TheArcher