Sequester

Sequester
Abjuration
Level: Sor/Wiz 7
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: One willing creature or object
(up to a 2-ft. cube/level) touched
Duration: One day/level (D)
Saving Throw: None or Will negates
(object)
Spell Resistance: No or Yes (object)

When cast, this spell not only prevents
divination spells from working to detect or
locate the creature or object affected by
sequester, it also renders the affected creature
or object invisible to any form of sight
or seeing (as the invisibility spell). Thus,
sequester can mask a secret door, a treasure
vault, or anything similar. The spell does
not prevent the subject from being discovered
through tactile means or through the
use of devices (such as a robe of eyes or a gem
of seeing). Creatures affected by sequester
become comatose and are effectively in a
state of suspended animation until the
spell wears off or is dispelled.

Note: The Will save prevents an attended
or magical object from being sequestered.
There is no save to see the sequestered
creature or object or to detect it with a
divination spell.

Material Component: A basilisk eyelash,
gum arabic, and a dram of whitewash.