Hit Points:|140/140
Current Status:|Active
Played by Nicole Valentine||

!Abilities & Skills

Intelligence|12|+1|+0| +0

Total|Base 10 + Dexterity 2 + Armor 9 + Sheild = 21
Flat Footed|19


+10/+5|+0/+2|+10/+5 +12/+7||

Dex +2||

X|Appraise (Int)|+0|+1|+0|+0|+1
X|Balance (Dex)|+0|+2|+0|+0|+2
X|Bluff (Cha)|+0|+4|+0|+0|+4
X|Climb (Str)|+0|+0|+0|+0|+0
C|Concentration (Con)|+10|+2|+0|+0|+12
C|Craft (Alchemy, Books) (Int)|+6|+1|+0|+0|+7
X|Decipher Script (Int)|+0|+1|+0|+0|+1
C|Diplomacy (Cha)|+10|+4|+0|+0|+14
X|Disable Device (Int)|+0|+1|+0|+0|+1
X|Disguise (Cha)|+0|+4|+0|+0|+4
X|Escape Artist (Dex)|+0|+2|+0|+0|+2
X|Forgery (Int)|+0|+1|+0|+0|+1
X|Gather Information (Cha)|+0|+4|+0|+0|+4
X|Handle Animal (Cha)|+2|+4|+0|+0|+6
C|Heal (Wis)|+10|+5|+0|+0|+15
X|Hide (Dex)|+0|+2|+0|+0|+2
X|Intimidate (Cha)|+0|+4|+0|+0|+4
X|Jump (Str)|+0|+0|+0|+0|+0
C|Knowledge (Arcana, History, Nature, Religion, Planes) (Int)|+17|+1|+0|+0|+18
X|Listen (Wis)|+0|+5|+0|+0|+5
X|Move Silently (Dex)|+0|+2|+0|+0|+2
X|Open Lock (Dex)|+0|+2|+0|+0|+2
X|Perform (Dance) (Cha)|+1|+4|+0|+0|+5
C|Profession (Wis)|+0|+5|+0|+0|+5
X|Ride (Dex)|+2|+2|+0|+0|+2
X|Search (Int)|+0|+1|+0|+0|+1
X|Sense Motive (Wis)|+0|+5|+0|+0|+5
X|Sleight of Hand (Dex)|+0|+2|+0|+0|+2
X|Speak Language (n/a)|+0|+1|+0|+0|+1
C|Spellcraft (Int)|+5|+1|+0|+0|+6
X|Spot (Wis)|+0|+5|+0|+0|+5
X|Survival (Wis)|+0|+5|+0|+0|+5
X|Swim (Str)|+0|+0|+0|+0|+0
X|Tumble (Dex)|+0|+2|+0|+0|+2
X|Use Magic Device (Cha)|+0|+4|+0|+0|+4
X|Use Rope (Dex)|+0|+2|+0|+0|+2||

Where X is Cross Class and C is a Class Skill

Languages Known: Literate, Common, Sylvan

Skill Tricks: None

Skill Point Total: 68

!Feats & Class Abilities

Human - ((Healing Devotion))
Level 1 - ((Augment Healing))
Level 3 - ((Touch of Healing))
Level 6 - ((Sacred Healing))
Level 9 -
Level 12 -

Class Abilities:
Turn Undead 6/day
roll 1d20+3
Turning Damage 2d6+9+3


Carries no weapons||

+1 Mithral Fullplate|+9|+3|-3|25%|30ft|25lb||

Neck|String of Ceramic Beads|Amulet of Retributive Healing
Shoulders|Cloak|A light white cloak with hood
Chest|Robes|White Robes
Arms|Golden Armbands|Armband of Elusive Action
Right Ring|Ring Made of Quartz|Ring of the Forcewall
Left Ring|Platinum Ring|A simple platinum band
Feet|Leather Anklet with Pewter Charm|Anklet of Translocation

Anklet of Translocation
A pewter chime hangs from this simple leather ankle-band. An anklet of translocation allows you to make short dimensional hops. When it is activated, you can instantly teleport (with no chance of error) up to 10 feet. The new space must be within line of sight and line of effect. You can’t use the anklet to move into a space occupied by another creature, nor can you teleport into a solid object; if you attempt to do so, the anklet’s activation is wasted. You can bring along objects weighing up to your maximum load, but you can’t bring another creature with you. An anklet of translocation functions two times per day.

Armband of Elusive Action
This solid gold band is polished to a bright shine. An armband of elusive action allows you to protect yourself from the hazards of battlefield chaos. When it is activated, the band allows you to avoid provoking a single attack of opportunity that your actions would otherwise incur. An armband of elusive action functions once per day.

Ring of the Forcewall
This ring is carved from clear quartz and is engraved with complex magic sigils.

A ring of the forcewall creates a small, nigh-impenetrable barrier. This ring has 3 charges, which are renewed each day at dawn. Spending 1 or more charges creates a 10-foot-square vertical wall of force (as the spell) up to 30 feet away from you.

The number of charges spent determines the duration of the wall.
1 charge: 2 rounds.
2 charges: 3 rounds.
3 charges: 4 rounds.

Amulet of Retributive Healing
This strand of ceramic beads is painted with sedate earth tones.

Devoting your life to healing is often a thankless job. An amulet of retributive healing ensures that if you tend to your allies, you are renewed in turn.When you activate your amulet, the next effect you use before the end of your turn that heals another creature’s damage also heals you of an equal amount, as long as you could be healed by that same effect. If the effect heals multiple creatures, you only gain the retributive healing once per effect. For example, a human cleric casting cure light wounds on an ally after activating this amulet would gain the same amount of healing, but a human wizard casting repair light damage on her warforged ally would not benefit from activating the amulet (since that spell only affects constructs). An amulet of retributive healing functions three times per day.

+1 Mithril Fullplate
500 GP in diamonds
Armbands of Elusive Action

Backpack: 2 lbs. (total weight of pack: 11 lbs.)
Bedroll - 5 lbs.
Waterskin - 4 lbs.
MW Shortbow

Carrying Capacity (light, medium, heavy): 58 lbs. or less, 59-116 lbs., 117-175 lbs.


Spells Known:

Level 0 - DC 15 - Unlimited
Level 1 - DC 16 - 6+2/day
Level 2 - DC 17 - 6+1/day
Level 3 - DC 18 - 5+1/day
Level 4 - DC 19 - 5+1/day
Level 5 - DC 20 - 4+1/day
Level 6 - DC 21 - 4/day
Level 7 - DC 22 - 3/day


Servia can be seen about the City tending to those in need, juggling that with keeping her friends and family safe. She has a soft voice that is never raised and she is slow to temper. She understands that violence is sometimes necessary but also believes herself incapable of inflicting it upon others.