
Those they name as heretics or servants of evil call them Zealots. Those they protect from darkness call them saviors and defenders of the truth. Whatever their label, Shadowbane stalkers rank as some of the most feared individuals wherever they go.
Almost all shadowbane stalkers are clerics who took a few levels of rogue. This unorthodox career path gives a characters the divine spellcasting power and martial training necessary to deal with powerful and subtle evils, as well as giving her the broad expertise in skills and stealth required to find and ambush the hidden evils that she seeks.
Hit Die: d8.
Requirements:
- Alignment: Lawful good.
- Skills: Gather Information 8 ranks, Search 4 ranks, Sense Motive 4 ranks.
- Special: Detect evil class feature or ability to cast detect evil as a divine spell.
- Special: Sneak attack +1d6
Class Skills: Skill Points 6+Int Modifier
Appraise (Int), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Disable Device (Int), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex) Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (dex), Spellcraft (Int), Spot (Wis), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Level | BAB | Fort Save | Ref Save | Will Save | Special |
---|---|---|---|---|---|
1st | +0 | +0 | +2 | +2 | Detect evil, sacred stealth +4 |
2nd | +1 | +0 | +3 | +3 | Discover subterfuge +2 |
3rd | +2 | +1 | +3 | +3 | Sneak attack +1d6 |
4th | +3 | +1 | +4 | +4 | Sacred defense |
5th | +3 | +1 | +4 | +4 | Discover subterfuge +4 |
6th | +4 | +2 | +5 | +5 | Sneak attack +2d6 |
7th | +5 | +2 | +5 | +5 | Sacred stealth +8 |
8th | +6 | +2 | +6 | +6 | Discover subterfuge +6 |
9th | +6 | +3 | +6 | +6 | Sneak attack +3d6 |
10th | +7 | +3 | +7 | +7 | Sacred strike |
Class Features
Weapon and Armor Proficiency:
Shadowbane Stalkers gain no proficiency with any weapon or armor.
Spells per Day/Spells Known:
At each level gained in the shadowbane stalker class except for 4th and 9th, she gains new spells per day (and spells known, if applicable) as if you had also gained a level divine spellcasting class she belonged to before adding the prestige class level. She do not, however, gain any other benefit a character of that class would have gained. If she had more then one divine spellcasting class before becoming a shadowbane stalker, she must decide which class to add each level for the purpose of determining spells per day and spells known.
Detect Evil (Sp):
A shadowbane stalker can use detect evil at will.
Sacred Stealth (Su):
A shadowbane stalker can channel some of her divine spellpower to become stealthier. To do this, she must lose a prepared divine spell from memory (or give up a potential spell slot for the day if she casts spells as a sorcerer). She gains a +4 sacred bonus on Hide and Move Silently checks for a number of minutes equal to her charisma bonus (if any) plus the level of the spell given up in this manner.
At 7th level, the bonus increases to +8.
Using this ability is a swift action that does not provoke attacks of opportunity.
Discover Subterfuge (Ex):
A shadowbane stalker trains diligently to detect subterfuge and the misdirection of others. At 2nd level and higher, she gains a +2 competence bonus on Search and Sense Motive checks. This bonus increases to +4 at 5th level and +6 at 8th level.
Sneak Attack (Ex):
Beginning at 3rd level, a shadowbane stalker deals an extra 1d6 points of damage when flanking an opponent or any time the target would be denied its Dexterity bonus. This extra damage applys to ranged attacks only if the target is within 30 feet. It increases to 2d6 points at 6th level, and 3d6 points at 9th level. See the rogue class feature. If a shadowbane stalker gtes a sneak attack bonus from another source (such as levels of rogue), the bonuses on damage stack.
Sacred Defense (Su):
At 4th level and higher, a shadowbane stalker can channel some of her divine spellpower to help her avoid the attacks of enemies. To do this, she must lose a prepared divine spell from memory (or give up a potential spell slot for the day if she casts spells as a sorcerer). The stalker gains a +4 sacred bonus to Armor Class for a number of rounds equal to the level of the divine spell given up in this manner.
Using this ability is a swift action that does not provoke attacks of opportunity.
Sacred Strike (Su):
At 10th level, a shadowbane stalker can channel her divine power to deal extra damage. To do this, she must lose a prepared divine spell from memory (or give up a potential spell slot for the day if she casts spells as a sorcerer). The stalker can add an extra 1d6 points of damage per level of the spell lost, up to the number of her sneak attack damage dice. This ability affects the next attack she makes in the same round that she uses this ability.
Creatures immune to sneak attacks are immune to extra damage from this ability. If the affected attack misses, the sacred strike is lost with no effect.
Using this ability is a swift action that does not provoke attacks of opportunity.