"Perhaps you see it as a curse that I must deny myself the light of the Shining One so that his enemies might be exposed and destroyed. But it is my honor and duty to make such a sacrifice, and in truth, I see the gifts of the Shining One as proof that I am still within his sight, despite the shadows that cling to me"

Shadowspies are the covert arm of the good aligned churches. Members of this subsect work individually or in small groups to locate hidden sources of evil. Although they often lead double lives, masquerading as normal folk who are simply trying to get by, shadowspies never forget their duty to their deity, to their church, and to the multitude of innocents who unknowingly depend on them.

Hit Die

Alignment: Any good.
Skills: Gather Information 6 ranks, Hide 6 ranks, Move Silently 6 ranks.
Feat: Good Devotion, Healing Devotion, Strength Devotion, or Sun Devotion.
Spellcasting: Able to cast lst-level divine spells.
Special: Must be a cleric or paladin of a good aligned deity that grants one of the following domains: Good, Healing, Strength or Sun.

Class Skills
Balance, Bluff, Climb, Concentration, Decipher Script, Disguise, Escape Artist, Forgery, Gather Information, Hide, Jump, Knowledge (local), Knowledge (religion), Listen, Move Silently, Open Lock, Search, Sense Motive, Speak Language, Spot, Tumble.
Skill Points per level: 6 + int mod.

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spellcasting
1st +0 +0 +2 +2 Aura of Anonymity, Radiance of Light -
2nd +1 +0 +3 +3 Bonus Feat, Immunity to Blindness +1 level of existing spellcasting class
3rd +2 +1 +3 +3 Veil of Light -
4th +3 +1 +4 +4 Personal Eclipse +1 level of existing spellcasting class
5th +3 +1 +4 +4 Bonus Feat -
6th +4 +2 +5 +5 Truth of the Light +1 level of existing spellcasting class
7th +5 +2 +5 +5 Blinding Light -
8th +6 +2 +6 +6 Bonus Feat, Sun's Revalation +1 level of existing spellcasting class
9th +6 +3 +6 +6 Hide in plain sight -
10th +7 +3 +7 +7 Vision of Light +1 level of existing spellcasting class

At each even-numbered level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Shadowspy, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Aura of Anonymity (Su)
You leave few impressions upon those you meet, and even fewer upon those unexceptional souls you pass in the street. When you are walking in a crowd often or more individuals, you gain a divine bonus equal to your Shadowspy level on Disguise and Hide checks.

Radiance of Light (Su)
Your deity has granted you the power to enhance sources of light so that they shine as brightly as the sun. As a swift action, you can augment any or all light sources within 60 feet (including torches, lamps, lanterns, and campfires, as well as objects that are the target of a light spell and magic weapons that glow). The range of any light source so affected doubles, and the effect lasts a number of hours equal to your Shadowspy level, or until the light source is extinguished, whichever occurs first. This ability can be used a number of times per day equal to your Wisdom modifier (minimum once).

Bonus Feat
At 2nd level and every 3rd level thereafter, you can select a bonus feat for which you meet the prerequisites from the following list: Acrobatic, Alertness, Athletic, Combat Casting, Deceitful, Extra Turning, Improved Turning, Investigator, Good Devotion, Persuasive, Stealthy.

Immunity to Blindness (Su)
Beginning at 2nd level, you cannot be blinded by magical effects, spells, or bright light. Physical barriers to sight, such as blindfolds and solid objects, still prevent you from seeing. Additionally, any wounds that cause the destruction of your eyes still blind you.

Veil of Light (Sp)
When you attain 3rd level, your motives and morality become almost impossible to determine. As an immediate action, you can use undetectable alignment, as the spell (caster level equals your character level). This ability is usable at will.

Personal Eclipse (Su)
Beginning at 4th level, you can manipulate the direction and intensity of light. By redirecting and dimming ambient illumination, you can cast shadows around your body to better conceal your presence. Doing so grants you a circumstance bonus equal to one-half your Shadowspy level on Hide checks. This ability can be used at will but is effective only in areas where light is present.

Truth of the Light (Sp)
When you attain 6th level, creatures in your company find it difficult to tell deliberate untruths. At will, you can use zone of truth, as the spell (caster level equals your character level). You can use this ability a number of times per day equal to your Shadowspy level.

Blinding Light (Su)
At 7th level, you learn to blind nearby foes with a brief but intense flash of light. Twice per day, you can project a beam of light from your palm in a cone-shaped burst with a range of 15 feet. Any creature in the area that fails a Reflex save (DC 10 + Shadowspy level + Wis modifier) is blinded for ld6 rounds. Sightless creatures are not affected by this ability.

Sun's Revelation (Su)
At 8th level, you become adept at detecting untruths spoken in your presence. At will, you can use discern lies, as the spell (caster level equals your character level).

Hide in Plain Sight (Su)
Beginning at 9th level, you can use the Hide skill even while being observed, as long as you are in a sunlit location. See the ranger class feature (PH 48).

Vision of Light (Su)
At 10th level, you can see through even the most potent illusions. Three times per day, you can use true seeing at will, as the spell (caster level equals your character level).