SHADOWY GRAPPLER
Illusion (Shadow)
Level: Sorcerer/wizard 6
Components: V, S, M
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: 1 round/level (D)
Saving Throw: Will partial; see text
Spell Resistance: Yes
You feel a spectral force form near you, as if
some intangible shadow being stood nearby.
Upon choosing the target of your spell, you
sense the shadowy force depart from your
side, moving as fast as thought toward the
creature you designated as your target. You
see the target creature move as if attacked
by an unseen foe.
Upon casting this spell, you create a
shadowy force that automatically grabs
the target (PH 156). The shadowy force
immediately attempts to establish a
hold on the target with a grapple check
bonus equal to the DC of this spell. If
the target succeeds on its saving throw,
the grapple check bonus of the shadowy
grappler is cut in half. For example, a
sorcerer with a 16 Charisma who casts
this spell creates a shadowy grappler
with a grapple check bonus of +19 if the
target fails its save and +9 if the target
makes its save.
Every round on your turn, the
shadowy grappler makes a grapple check
against the target. Once it has a hold,
the shadowy force attempts to pin
the target on the following round. If
the grappler establishes a pin, it uses
the option to prevent the target
from speaking. The grappler
always attempts to maintain
a grapple or work toward a
pin.
A shadowy grappler occupies
the same square as the target
and moves with the target
for as long as the spell lasts.
Other creatures cannot join
the grapple, either to assist
the target or the grappler.
Material Component: A
dried squid tentacle.