SHARD STORM
Evocation [Force]
Level: Sorcerer/
wizard 5
Components: V, S, M
Casting Time: 1
standard action
Range: Medium
(100 ft. + 10 ft./
level)
Effect: One or
more 20-ft.-radius
bursts of piercing
force
Duration: 1 round/
level
Saving Throw:
Refl ex half
Spell Resistance: Yes
Tossing the shard from your grasp, you complete
the spell. An instant later, translucent
shards of arcane energy blast the area you
designated. In addition to deadly shards,
the area fi lls with the chiming sound of
shattering glass.
Immediately upon completion of this
spell, and once per round thereafter,
you can cause minuscule shards of
magical force to explode out in a 20-
foot-radius burst from the point of
origin. The storm deals 3d6 points of
force damage to all creatures within the
radius. A successful Refl ex save halves
the damage.
Each round at the beginning of
your turn, creatures in the area take an
additional 3d6 points of force damage.
You can use a free action to suppress
the storm for that round.
Material Component: A small shard of
clear glass or crystal.