Gallery
An ideal member of her people, Shiari is a pantheri huntress to her very core. Tall, lithe, but quiet, she doesn't make for much of an imposing figure, but stand out in the city more and in the wilds less. Her fur is almost jet black, but her eyes are brighter than the usual bestial, which are a light shade of lavender.
Ability |
Score |
Mod |
Temp Score |
Temp Mod |
Strength |
16 |
+3 |
+0 |
+0 |
Dexterity |
18 |
+4 |
+0 |
+0 |
Constitution |
18 |
+4 |
+0 |
+0 |
Intelligence |
12 |
+1 |
+0 |
+0 |
Wisdom |
13 |
+1 |
+0 |
+0 |
Charisma |
10 |
+0 |
+0 |
+0 |
Languages: Common and Carnivon +1, Literate.
Armor Class |
Total |
Base 10 + Dexterity (4) + Armor (5) = 19 |
Flat-Footed |
15 |
Touch |
14 |
Saving Throws |
Base |
Bonus |
Total |
Fortitude |
+4 |
+5 |
+9 |
Reflex |
+7 |
+7 |
+14 |
Will |
+1 |
+5 |
+6 |
BAB |
Mod |
Total Range/Melee |
+7/+2 |
+Dex (4)/+Str (3) |
+11/+6, +10/+5 |
Skills |
Ranks |
Stat Bonus |
Synergy |
Magical Bonuses |
Total |
X |
Appraise (Int) |
+0 |
+0 |
+0 |
+0 |
+2 |
X |
Balance (Dex) |
+4 |
+4 |
+0 |
+4 |
+12 |
X |
Bluff (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Climb (Str) |
+6 |
+3 |
+0 |
+0 |
+9 |
C |
Concentration (Con) |
+0 |
+4 |
+0 |
+0 |
+4 |
C |
Craft (Int) |
+0 |
+2 |
+0 |
+0 |
+0 |
X |
Decipher Script (Int) |
+0 |
+2 |
+0 |
+0 |
+0 |
C |
Diplomacy (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Disable Device (Int) |
+0 |
+2 |
+0 |
+0 |
+0 |
X |
Disguise (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Escape Artist (Dex) |
+0 |
+4 |
+0 |
+0 |
+4 |
X |
Forgery (Int) |
+0 |
+2 |
+0 |
+0 |
+2 |
X |
Gather Information (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Handle Animal (Cha) |
+6 |
+0 |
+0 |
+0 |
+6 |
C |
Heal (Wis) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Hide (Dex) |
+10 |
+4 |
+0 |
+7 |
+21 |
X |
Intimidate (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Jump (Str) |
+6 |
+3 |
+0 |
+0 |
+9 |
C |
Knowledge (Dungeoneering, Arcana, Nature) (Int) |
+10 |
+1 |
+0 |
+0 |
+11 |
C |
Listen (Wis) |
+6 |
+1 |
+0 |
+2 |
+9 |
C |
Move Silently (Dex) |
+10 |
+4 |
+0 |
+7 |
+21 |
X |
Open Lock (Dex) |
+0 |
+4 |
+0 |
+0 |
+4 |
X |
Perform (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Profession (Wis) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Ride (Dex) |
+0 |
+4 |
+0 |
+0 |
+4 |
C |
Search (Int) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Sense Motive (Wis) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Sleight of Hand (Dex) |
+0 |
+4 |
+0 |
+0 |
+4 |
X |
Speak Language (n/a) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Spellcraft (Int) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Spot (Wis) |
+9 |
+1 |
+0 |
+0 |
+10 |
C |
Survival (Wis) |
+9 |
+3 |
+0 |
+0 |
+12 |
C |
Swim (Str) |
+0 |
+3 |
+0 |
+0 |
+3 |
X |
Tumble (Dex) |
+0 |
+4 |
+0 |
+0 |
+4 |
X |
Use Magic Device (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Use Rope (Dex) |
+0 |
+4 |
+0 |
+0 |
+0 |
Where C is a Class and X is a Cross Class Skill
Skill Tricks:
None Yet
Skill Points:
6+ intelligence mod X4 at 1st level (7x4 = 28)
6+ intelligence mod/level (7) (Ranger)
4+ intelligence mod/level (5) (Deepwood Sniper)
Skill Point Total:
Level 1: 28
Level 2: 35
Level 3: 42
Level 4: 49
Level 5: 56
DS 1 : 61
DS 2: 66
Ranger (5th level)
Deepwood Sniper (2nd Level)
Racial
Scent
Feats:
Level 1: Point Blank Shot
Level 3: Weapon Focus: Longbow
Level 6: Far Shot
Class feats: Ranger
Endurance
Rapid Shot (Archery Specialty)
Track
Equipment Granted Feats
Precise Shot (+1 Precise Mighty Composite Longbow)
Ranger Style: Archer
1st Favored Enemy: Arcanists
2nd Favored Enemy: Undead
Favored Terrain 1: Forests
Animal companion: Owl, named "Flaps."
Racial Abilities:
Racial Traits:
+2 Strength, +2 Dexterity, -2 Intelligence
-Medium-size.
-Normal Speed: 30’ base speed.
-Scent (Ex): As the ability.
-Padfoot: +2 racial bonus on Listen and Move Silently.
-Unerring Balance: +4 bonus to Balance checks, +4 to Tumble checks.
-Low-light Vision
(A Ranger prepares spells just as a cleric and can prepare any spell from the Ranger spells list. ))
Weapon |
Attack Bonus |
Damage |
Crit |
Damage Type |
Quarter Staff |
+6 |
1d6+1 / 1d6+1 |
20 x2 |
bludgeoning |
+1 Mighty Composite Long Bow (+3 draw) |
+13 |
1d8+4 |
19-20 X4 (Class Skill)) |
Piercing |
Lesser Crystal of Acid assault added
Armor/Shield |
Armor/Shield Bonus |
Max Dex |
Armor Check |
Arcane Spell Failure |
Movement Speed |
Weight |
+1 mithril chain shirt |
+5 |
+6 |
+0 |
10% |
30ft |
10lb |
Heavy Wd. Shield |
+2 |
N/A |
-2 |
15% |
N/A |
10lb |
Slot |
Item |
Description |
Head |
Nothing |
- |
Face |
Nothing |
- |
Neck |
Tribal Necklace |
An heirloom |
Shoulders |
Cloak of Elvin kind |
+5 to Hide checks |
Torso |
Vest of Resistance +1 |
+1 to all Saves |
Arms |
Fur |
- |
Hands |
Nothing |
- |
Right Ring |
Nothing |
- |
Left Ring |
Nothing |
- |
Waist |
Healing Belt |
Recover HP 3/day |
Feet |
Boots of Elvin Kind |
+5 to move Silently Checks |
Pack |
Backpack, Bed Roll, Candle, Flask, Flint & Steel, Hammer, Lantern, Hooded, Mirror, Small, Pouch, Belt, Soap (1lb), Tent, Water skin, Silk rope, Grappleing hook, WhetStone, Quiver and arrows X40, Healing Belt X2 |
List of Items Here:
Potion of Cure Light Wounds X2 100 GP
Healing Belt: Recover 2d8 HP/charge as a swift action. Three charges a day that are renewed at dawn. Price: 750 GP
Cloak of Elvin Kind, 2,500 Gold (+5 to Hide)
Vest of Resistance +1 1,000 Gold (+1 to All Saves)
+1 Mithril Chain Shirt. 2,100 Gold
Boots of Elvin Kind: 2,500 gold (+5 to move Silently)
Wands:
Hunter's Mercy, 25 charges, 375 gold
Living Prints, 25 charges, 375 gold
Cure Light Wounds, 25 charges, 375 gold
Potions:
Protection from Evil x2 100 Gp
Endure Elements x2 100 Gp
Ammo:
Holy Arrows (20) 525 gold
Cold Ironshod Arrows (20) 20 gold
Alchemical Silver Arrows (20), 61 Gold
Adamantine Arrows (20), 61 Gold
X40 Normal
X15 Blunt
Efficient Quiver: This appears to be a typical arrow container capable of holding about twenty arrows. It has three distinct portions, each with a nondimensional space allowing it to store far more than would normally be possible. The first and smallest one can contain up to sixty objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to eighteen objects of the same general size and shape as a javelin. The third and longest portion of the case contains as many as six objects of the same general size and shape as a bow (spears, staffs, or the like). Once the owner has filled it, the quiver can produce any item she wishes, as if from a regular quiver or scabbard. The efficient quiver weighs the same no matter what’s placed inside it.