SIGN OF SEALING
Abjuration
Level: Sorcerer/wizard 3
Components: V, S, M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One door, chest, or other
opening up to 30 sq. ft./level
Duration: Permanent
Saving Throw: Refl ex half; see text
Spell Resistance: No
While pointing at the target, you trace the
lines of a complicated sigil that visually
appears where it is to seal. The sigil glows
with latent magical energy.
You seal a door, chest, or similar closure
with a prominent magical sigil that
bars entry and prevents opening. A
door or object protected by this spell
can be opened only by breaking (add
10 to the normal break DC) or by the
use of knock or dispel magic. If the door
or object is forced open by any means
(magical or physical), the sign of sealing
deals 1d4 points of damage per caster
level (maximum 10d4) in a 30-foot
radius (Refl ex half).
A knock spell doesn’t negate or automatically
bypass a sign of sealing, but
will suppress the sign for 10 minutes
on a successful caster level check
(DC 11 + the caster level of the
sign’s creator). A sign of sealing
is a magic trap that can be
disarmed with a DC 28 Disable
Device check. You can
pass your own sign safely,
and it remains set behind
you.
Material Component: A
crushed emerald worth
100 gp.