Level: Cleric 1, druid 1, ranger 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 hour/level (D)
Saving Throw: Will negates
Spell Resistance: Yes (harmless)
A chill grips you as you complete the spell
and touch your intended subject. The feet
of the spell’s subject glow with an ice-blue
radiance that fades but lingers. The creature
rises slightly out of the snow, as if it weighed
much less.
The affected creature can walk lightly
over ice and snow without having its
speed reduced. The affected creature
gains a 10-foot enhancement bonus
to speed and is not required to make
a Balance check or Reflex save to walk
on ice and snow without slipping
and falling, to avoid cracking ice it
walks over, or to avoid falling through
cracked ice. In addition, the affected
creature does not leave a more readily
discernible trail through ice and snow
than it does on solid ground, denying
trackers potential bonuses to follow the
affected creature’s path. (See Weather,
DMG 93–95, and Cold Dangers, DMG
302, for more details on the effects of
weather and ice.)